[Sql/Patch] All buildings, models, etc. as Gameobjects menu

User Tag List

Page 15 of 15 FirstFirst ... 1112131415
Results 211 to 217 of 217
  1. #211
    tippythop's Avatar Member
    Reputation
    11
    Join Date
    Mar 2008
    Posts
    108
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone have a link or the files for the 4.3.4 version? The link on the 1st page says Forbidden. Sorry for the necro.

    [Sql/Patch] All buildings, models, etc. as Gameobjects
  2. #212
    shadowkamper's Avatar Member
    Reputation
    1
    Join Date
    May 2018
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    cant access the download sites for WOLTK patches

  3. #213
    Dark_Spyro_003's Avatar Contributor
    Reputation
    159
    Join Date
    Apr 2009
    Posts
    50
    Thanks G/R
    0/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello, everyone, today it has been brought to my awareness that all links on the subdomain the patch was hosed on were unavailable. I have just made the patch available at the same links again, and since the screenshots used to be on imageshack, I replaced those with copies from back-up as well. I hate link rot :P - so the downloads should work once more.

    Please keep in mind I no longer offer support for this patch, and it is very possible and even probable that SQL scripts are no longer structurally compatible with the changes in emulators that happened since the last release, so you may need to modify the SQL scripts as you need to make them compatible with your installation.

    Thank you for all of the interest in my old work, and good luck using it if you are still going to give it a try!

    -- Dark_Spyro_003

  4. Thanks malloc84 (1 members gave Thanks to Dark_Spyro_003 for this useful post)
  5. #214
    Atakke's Avatar Member
    Reputation
    2
    Join Date
    Dec 2020
    Posts
    1
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sup everyone. I found this and honestly, this is just what I'm looking for. Sadly doesn't work on newer versions of TC/AzerothCore, as the DB structure changed. I'm now working on fixing that (I'll probably just make a small dumb script in JS or C#). Basically you need to remove a bit of data from every line, as seen from my screenshot:

    CtrlV.link | Fastest ScreenShot and PrintScreen online

    When I figure out how to fix the script, I will post it here for 3.3.5a. I'm mostly doing this for myself, so I won't be making it work for other versions, sorry.


    There's the updated SQL file. It ended up being even easier than I thought - I just used the "replace" feature in VS Code

    Please keep in mind that this is a one-time fix and I probably won't be updating it/providing any support.
    Last edited by Atakke; 12-12-2020 at 11:37 AM.

  6. Thanks 6yTblJIka (1 members gave Thanks to Atakke for this useful post)
  7. #215
    Thunk's Avatar Member
    Reputation
    2
    Join Date
    Sep 2022
    Posts
    2
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry that things went quiet here. I did manage to get this to work on TrinityCore, with a few SQL tweaks. No big deal. I did want to know if there was a way to cause the Objects - such as the barrow dens (4001077) to work when placed in the side of a hill. For instance, I'd like to add a cliffside cave near the seawall west of Land's end beach. I spawn the object fine, however the map clips into the object and I can't go down the proverbial rabbit hole there. It does make sense after all - the main map likely has priority or something - Just wanted to field any suggestions as to ways around this. Thanks ahead for looking into this. This is still a great release.

  8. Thanks 6yTblJIka (1 members gave Thanks to Thunk for this useful post)
  9. #216
    6thsense's Avatar Member
    Reputation
    6
    Join Date
    Sep 2018
    Posts
    15
    Thanks G/R
    8/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thank you so much for this Atakke

  10. #217
    6yTblJIka's Avatar Member
    Reputation
    1
    Join Date
    Sep 2020
    Posts
    10
    Thanks G/R
    8/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Atakke thx !!! for fix

Page 15 of 15 FirstFirst ... 1112131415

Similar Threads

  1. Download to (sql all buildings as gameobjects)?
    By reignoflife in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 02-15-2012, 12:23 AM
  2. [SQL] All buildings, models, etc. as Gameobjects (Echeloned Mangos)
    By Sidriel in forum WoW EMU General Releases
    Replies: 19
    Last Post: 03-04-2011, 03:25 PM
  3. [Sql/Patch] More Interior Gameobjects
    By Razmataz in forum WoW EMU General Releases
    Replies: 34
    Last Post: 04-03-2010, 03:56 AM
  4. For all you model editing pros out there
    By stealthfire in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 07-22-2007, 10:06 PM
  5. 2.0.12 ALL herbs model change
    By Lorokaz in forum World of Warcraft Model Editing
    Replies: 14
    Last Post: 05-13-2007, 06:45 PM
All times are GMT -5. The time now is 11:54 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search