[Epic][Release][LUA] Priestess Eelira menu

User Tag List

Page 3 of 4 FirstFirst 1234 LastLast
Results 31 to 45 of 52
  1. #31
    orco6's Avatar Member
    Reputation
    1
    Join Date
    Apr 2008
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    +++rep exacute! nice work. but i have a question and it´s not about your script.

    I´ve made a simple gameobject script to summon a npc at the player who clicked the gameobject position. here´s the code:

    function footmanarmy_OnUse(pUnit,event)

    x = pUnit:GetX();
    y = pUnit:GetY();
    z = pUnit:GetZ();
    o = pUnit:GetO();

    pUnit:SpawnCreature(17257, x, y, z, o, 80, 43200000);
    end
    RegisterGameObjectEvent(1000084, 2, "footmanarmy_OnUse");

    is something wrong with my code? I´ve made the script with notepad, changed the extension of it to .lua and had saved it in the scripts folder in my "Scripted's 2.4.3 Blizzlike Repack" (can´t remember who made it). The gameobject in question its a gameobject with id 1000084 and its a button (code 1 in mysql) and still the script doesn´t work when i click it in game. What´s possibly could be wrong? It´s because it hasn´t been loaded in the arc-emu world.exe when i open the server? What can i do to make it be loaded? (Obs: i know it won´t summon a footman but magtheridon. This is just a test script. )

    [Epic][Release][LUA] Priestess Eelira
  2. #32
    Exacute's Avatar Active Member
    Reputation
    67
    Join Date
    Mar 2008
    Posts
    337
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hehe remember the rep.. havent received it
    .. anyway the script.. try

    ! remember to save it in "scripts" as a .lua !

    function footmanarmy_OnUse(pUnit,event)
    local x = pUnit:GetX();
    local y = pUnit:GetY();
    local z = pUnit:GetZ();
    local o = pUnit:GetO();
    pUnit:SpawnCreature(17257, x , y , z, o, 80, 43200000)
    end

    RegisterGameObjectEvent(1000084, 2, "footmanarmy_OnUse");
    if it dosnt work try look in your world.exe for the filename.. then tell what it give of error
    Last edited by Exacute; 09-18-2008 at 05:27 AM.
    [/COLOR]

  3. #33
    AzolexX's Avatar Contributor
    Reputation
    179
    Join Date
    May 2007
    Posts
    587
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Exacute man you are leecher you copy pasted Script From Halestorm,Changed Name and Some Things and didnt Post Credits for "Template" as you should or Idea or Anything you used.if you use other Peoples scripts that doesnt make you bad in Lua but it easyers your work. You Should post Credits even for 1% of Script!!!!!

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  4. #34
    Exacute's Avatar Active Member
    Reputation
    67
    Join Date
    Mar 2008
    Posts
    337
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    as i told before.. (try read tread first n00b!)
    i were his dev and he released MY facking work.. this is anyway a improve if my previus work!! so get off!
    [/COLOR]

  5. #35
    AzolexX's Avatar Contributor
    Reputation
    179
    Join Date
    May 2007
    Posts
    587
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok if you say i am noob than i am noob....or better to say n00b!

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  6. #36
    Exacute's Avatar Active Member
    Reputation
    67
    Join Date
    Mar 2008
    Posts
    337
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    0.o that did make no sense at all.. anyway keep to topic!
    [/COLOR]

  7. #37
    vibbaboy's Avatar Member
    Reputation
    2
    Join Date
    May 2007
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    there is a problem with the code becaus when she spawn lolth they stop both are green friendly nothing more happends and that is aften one punch of her

  8. #38
    Exacute's Avatar Active Member
    Reputation
    67
    Join Date
    Mar 2008
    Posts
    337
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ehm yes they become friendly, have conversation, lolth despawn and she continue te fight
    [/COLOR]

  9. #39
    orco6's Avatar Member
    Reputation
    1
    Join Date
    Apr 2008
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    First of all thanks for the help exacute. Now im seeing my script being loaded in arc-emu world.exe and its cool but when i spawn the gameobject in game and click it. Nothing happens, no message, no spawn, just nothing. My script its .lua and its in scripts folder. What´s could be wrong? This is really weird :confused: Ah another guy told me in other thread that i should change the type of the gameobject in mysql to 10 (goober). Its was type 1 (button). This make any diference? This could be the reason why the doesn´t work? The most strange thing for me is that no spawn happens and no message is given in game or in the console.
    OK Im writing this text after my searching of how to enable the console logging and now it´s on and its on level 3. The only message the console give me when i click the gameobject is World: CSMG_GAMEOBJ_USE: [GUID 1] that´s all, no spawn no error message. Man this script is essential for a project im eschematizing now (lol this word exists?) i can´t understand how a simple script doesn´t want to work at all! This should have worked a long time ago. There´s no error in the code, no error message is given, the script is in scripts folder, lua enabled, console logging enable, the gameobject is a button, its properly created in mysql, the script is loaded in arc-emu world.exe. No error message on loading it. So why this #$%*@ script can´t just work? Here´s the code again:

    function footmanarmy_OnUse(pUnit,event)

    local x = pUnit:GetX();
    local y = pUnit:GetY();
    local z = pUnit:GetZ();
    local o = pUnit:GetO();

    pUnit:SpawnCreature(17211, x , y , z, o, 80, 43200000);
    end

    RegisterGameObjectEvent(1000084, 2, "footmanarmy_OnUse");
    Last edited by orco6; 09-19-2008 at 09:41 AM.

  10. #40
    Arthas117's Avatar Knight-Champion
    Reputation
    151
    Join Date
    Mar 2007
    Posts
    483
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's all good, but these print commands will get the server to laag and if fighted two or more times at the same time it will even crash... Simply remove the print commands

    World best PvP Paladin=Me? GG ;D


  11. #41
    dRACE's Avatar Active Member
    Reputation
    21
    Join Date
    May 2008
    Posts
    80
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good job, i look forward to see more of theese, next time remember when release no fails! <

    But working now, good job!

  12. #42
    orco6's Avatar Member
    Reputation
    1
    Join Date
    Apr 2008
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok my script loads on arc-emu world.exe and its being called but now im receiving a message everytime i click in the gameobject (the script name is now zzztest.lua): scripts\zzztest.lua:3: attempt to call method ´GetX´ <a nil value>

    i Think this happens because its getting no value for coordinates isnt? If so how can i reference the gameobject to give the coordinates, or the player whom its clicking the gameobject? maybe changing footmanarmy_OnUse to Summoningchest_OnUse to make it reference the GO by name? (Summoningchest is the name of the gameobject) The code again:


    function Summoningchest_OnUse(pGameObject,event)

    local x = pGameObject:GetX();
    local y = pGameObject:GetY();
    local z = pGameObject:GetZ();
    local o = pGameObject:GetO();

    pUnit:SpawnCreature(17211, x, y, z, o, 80, 43200);
    end

    RegisterGameObjectEvent (1000084, 2, "Summoningchest_OnUse")

    i´ve changed to this and still im receiving message of ´GetX´< a nil value>

  13. #43
    Exacute's Avatar Active Member
    Reputation
    67
    Join Date
    Mar 2008
    Posts
    337
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Arthas - thanks, but it is only supposed to be spawned 1 place so shouldnt be engaged more than 1 time.. however next time i will rmeove them

    Drace- what exactly u mean about the fail thing?

    orco- i got no freakin idea XD.. try just GetX(); instead of pGameObject:

    Anyway thanks for all your comments.. will remove the script tomorrow
    [/COLOR]

  14. #44
    Babbaa's Avatar Member
    Reputation
    32
    Join Date
    Nov 2007
    Posts
    206
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You havn't scripted this..
    It's just a god damn copy and paste. -_-

  15. #45
    orco6's Avatar Member
    Reputation
    1
    Join Date
    Apr 2008
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    LOL! FINALLY! I CAN REFERENCE THE UNIT SO THAT THE ´GET_´COMAND CAN GET IT´S COORDINATES! Thanks for all the help exacute and thanks for the others that helped me too! i would give you +rep but im receiving a message that i must spread my rep around a little before i can give it to you again, and im doing it for others that helped me, when i can ill give it to you. Here´s the code!:

    function Summoningchest_OnUse(pUnit,event,miscunit,misc)

    schest = 0;
    if schest == 0 then
    schest = miscunit:GetClosestPlayer();
    local x = miscunit:GetX();
    local y = miscunit:GetY();
    local z = miscunit:GetZ();
    local o = miscunit:GetO();

    miscunit:SpawnCreature(17211, x, y, z, o, 80, 43200);
    end
    end
    RegisterGameObjectEvent (1000084, 2, "Summoningchest_OnUse")

    IT WORKS! I CAN SPAWN A NPC CLICKING ON A GAMEOBJECT! LOL! i don´t know exactly how these pUnit, miscunit, misc works (when i should use them, but worked with miscunit) but now my script works perfectly, i click on the gameobject (using it as a button) and it spawn a footman in my position. LOL! i get the idea from another script for sapphiron. Here is its code:

    function Sapphiron_OnCombat(Unit, event)
    setvars(Unit,{
    Waterfall = nil,
    players = {},
    Sapphiron = {pUnit = Unit,GUID = Sapphiron:GetGUID()},
    IceBlock = nil,
    WingBuffet = nil,
    x = 0,
    y = 0,
    z = 0,
    radius = 0,
    radians = 0,
    summoncount = 0,
    clockwise = nil,
    FrostTrigger = nil})
    Unit:CastSpell(7940)
    Unit:SpawnGameObject(181225,3536.852783, -5159.951172, 143.636139,Unit:GetO(),0)
    Unit:RegisterEvent("Sapphiron_LifeDrain", 24000, 0)
    Unit:RegisterEvent("Chill", 15000, 0)
    Unit:RegisterEvent("Sapphiron_Cleave", 10000, 0)
    Unit:RegisterEvent("Sapphiron_Enrage", 900000, 0)
    Unit:RegisterEvent("Fly", 2000, 1)
    Unit:RegisterEvent("Sapphiron_FrostAura", 2000, 0)
    --TESTING AI TICK Unit:RegisterEvent("Sapphiron_CloseToDeath", 500, 0)
    end
    RegisterGameObjectEvent(181225, 2, "Close")

    function Close(Unit)
    print "working xd"
    local args = getvars(Unit)
    args.Waterfall = Unit
    setvars(Unit,args)
    Unit:SetUInt32Value(GAMEOBJECT_STATE,1)
    end
    RegisterUnitEvent(15989,7,"Sapphiron_CloseToDeath")

    function Sapphiron_CloseToDeath(Unit, event)
    print "works"
    if Unit:GetHealthPct() <= 10 then
    Unit:RemoveEvents()
    Unit:RegisterEvent("Sapphiron_FrostAura", 2000, 0)
    Unit:RegisterEvent("Sapphiron_LifeDrain", 24000, 0)
    Unit:RegisterEvent("Sapphiron_Blizzard", 15000, 0)
    Unit:RegisterEvent("Sapphiron_Cleave", 10000, 0)
    Unit:RegisterEvent("Sapphiron_Enrage", 900000, 0)
    end
    if(Unit:IsFlying() == true) then
    Sapphiron_LandAlt(Sapphiron,event)
    end
    end
    function Sapphiron_LandAlt(Unit, event)
    Unit:Land()
    Unit:MoveTo(Unit:GetX(),Unit:GetY(),Unit:GetZ()-10,Unit:GetO())
    Unit:RegisterEvent("Sapphiron_Normal", 8000, 1)
    end

    function Chill(Unit,event)
    local args = getvars(Unit)
    if math.random(0,1) < 0.5 then
    args.clockwise = true
    else
    args.clockwise = false
    end
    local plr = Unit:GetRandomPlayer(0)
    local newx,newy,newz,o = plr:GetX(),plr:GetY(),plr:GetZ(),Unit:GetO()
    local newradius = Unit:CalcDistance(x,y,z)
    --[[ This will overwrite the Units globals destroying all previous entries.
    You must define these first in the 'args' class before setting them.
    The only exception to this is when you first define your starting variables
    in your Unit's onCombat or onSpawn events, or if you want to destroy all previous entries?
    setvars(Unit,{x = newx,y = newy, z = newz,radius = newradius}) ]]
    -- Define new variables
    args.newx = x;
    args.newy = y;
    args.newz = z;
    args.newradius = radius;
    -- Then save them
    setvars(Unit, args);

    Unit:SpawnCreature(16082,args.x,args.y,args.z,o,Unit:GetFaction(),15000)
    if args.summoncount <= 20 then
    Unit:RegisterEvent("Circle",2000, 0)
    else
    --[[ same with here;
    setvars(Unit,{summoncount= 0,x = 0,y = 0, z = 0, radians = 0,radius = 0}) ]]
    args.summoncount = 0;
    args.x = 0;
    args.y = 0;
    args.z = 0;
    args.radians = 0;
    args.radius = 0;
    -- save them.
    setvars(Unit, args);
    end
    end
    function Circle(Unit,event)
    local args = getvars(Unit)
    if (args.clockwise == true) then
    newradians = args.radians+0.314159
    elseif (args.clockwise == false) then
    newradians = args.radians-0.314159
    end
    local newsummoncount = args.summoncount + 1
    local newx = math.cos(radians)+args.radius
    local newy = math.sin(radians)+args.radius
    --setvars(Unit,{x = newx,y = newy, summoncount = newsummoncount, radians = newradians})
    args.x = newx;
    args.y = newy;
    args.summoncount = newsummoncount;
    args.radians = newradians;
    -- save them
    setvars(Unit, args);
    Unit:SpawnCreature(16082,args.x,args.y,args.z,args,Unit:GetO(),15000)
    end

    RegisterUnitEvent(16082,5,"ChillTrigger")
    function ChillTrigger(Trigger,event)
    print "Yes OnSpawn for Creature works xD"
    local args = getvars(Unit)
    Trigger:SetNameById(args.Sapphiron.pUnit:GetEntry())
    Trigger:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE)
    Trigger:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_ATTACKABLE_2)
    Trigger:SetCombatMeleeCapable(1)
    Trigger:Root()
    Trigger:CastSpell(28547)
    end

    function Icebolt(Unit, event)
    local plr = Unit:GetRandomPlayer(0)
    if (plr~= nil) then
    Unit:FullCastSpellOnTarget(28522,plr)
    Unit:RegisterEvent("ImmunityCheck", 100,1 )
    end
    end

    function Sapphiron_FrostAura(Unit)
    Unit:CastSpell(28531)
    end

    function Sapphiron_LifeDrain(Unit, event)
    local tank = Unit:GetMainTank()
    if tank~= nil then
    Unit:FullCastSpellOnTarget(28542,tank)
    end
    end

    function Sapphiron_Cleave(Unit, event)
    if (Unit:GetMainTank() ~= nil) then
    Unit:CastSpellOnTarget(31345, Unit:GetMainTank())
    else
    end
    end

    function Sapphiron_Enrage(Unit)
    Unit:CastSpell(26662)
    end

    function Fly(Unit, event)
    print "Fly intitiated"
    Unit:RemoveEvents()
    Unit:SetCombatMeleeCapable(1)
    Unit:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_ATTACKABLE_9)
    Unit:MoveTo(Unit:GetSpawnX(),Unit:GetSpawnY(),Unit:GetSpawnZ(),Unit:GetSpawnO())
    Unit:RegisterEvent("Fly2", 500, 1)
    end

    function Fly2(Unit,event)
    print "Fly2 intitiated"
    if Unit:IsCreatureMoving() == false then
    Unit:SetFlying()
    Unit:RegisterEvent("Fly3", 2000, 1)
    else
    Unit:RegisterEvent("Fly2", 500, 1)
    end
    end

    function Fly3(Unit, event)
    print "Fly3 intitiated"
    Unit:MoveTo(Unit:GetX(),Unit:GetY(),Unit:GetZ()+10,Unit:GetO())
    Unit:RegisterEvent("Fly4", 1000, 1)
    end

    function Fly4(Unit,event)
    print "Fly4 intitiated"
    if Unit:IsCreatureMoving() == false then
    Unit:SpawnCreature(17025,Unit:GetSpawnX(),Unit:GetSpawnY(),Unit:GetSpawnZ(),Unit :GetSpawnO(),Unit:GetFaction(),0)
    Unit:RegisterEvent("Icebolt", 2000, 5)
    Unit:RegisterEvent("Sapphiron_CastFrostBreath", 10000, 1)
    else
    Unit:RegisterEvent("Fly4",1000, 1)
    end
    end

    RegisterUnitEvent(17025,5,"WingBuffet")

    function WingBuffet(Unit,event)
    print "WingBuffet initiated"
    local args = getvars(Unit)
    args.WingBuffet = Unit
    setvars(Unit,args)
    Unit:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE)
    Unit:SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_ATTACKABLE_2)
    Unit:CastSpell(2932
    end

    function ImmunityCheck(Unit,event)
    local args = getvars(Unit)
    local tbl = Unit:GetInRangePlayers()
    for k,v in pairs(tbl) do
    if v:HasAura(28522) == true then
    args.Sapphiron.pUnit:FullCastSpellOnTarget(7940,v)
    args.IceBlock = Unit:SpawnGameObject(181247,v:GetX(),v:GetY(),v:GetZ(),v:GetO(),25000)
    setvars(Unit,args)
    end
    end
    --setvars(Unit,args); should be in the for loop to avoid unnecessary work
    end

    RegisterGameObjectEvent(181247,2,"LoS")
    function LoS(Unit,event)
    print "OnSpawn works"
    local args = getvars(Unit)
    for k,v in pairs(args) do print (k,v)
    end
    -- or -- table.foreach(args, print) - works the same as above just neater.
    local tbl = Unit:GetInRangePlayers()
    for k,v in pairs(tbl) do
    print (k,v)
    if Unit:IsInFront(v) then
    local say = " is behind iceblock."
    Unit:SendChatMessage(12,0,v:GetName()..say)
    Unit:CastSpell(7940,v)
    end
    end
    end


    function Sapphiron_CastFrostBreath(Unit, event)
    Unit:SendChatMessage(16, 0, "Sapphiron takes a deep breath...")
    Unit:RemoveEvents()
    Unit:SpawnCreature(15624,Unit:GetX(),Unit:GetY(),Unit:GetZ(),Unit:GetO(),Unit:Ge tFaction(),0)
    Unit:RegisterEvent("Sapphiron_Land", 8000, 1)
    end
    ---------------FROST BREATH DUMMY TRIGGER----------------
    RegisterUnitEvent(15624,5,"Trigger")
    function Trigger(Unit,event)
    local args = getvars(Unit)
    args.FrostTrigger = Unit
    setvars(Unit,args)
    Unit:EnableMoveFly(1)
    Unit:SetUInt32Value(UNIT_FLAG_NOT_SELECTABLE)
    Unit:SetUInt32Value(UNIT_FLAG_NOT_ATTACKABLE_2)
    Unit:SetMoveRunFlag(0)
    Unit:MoveTo(args.Sapphiron.pUnit:GetSpawnX(),args.Sapphiron.pUnit:GetSpawnY(),ar gs.Sapphiron.pUnit:GetSpawnZ(),args.Sapphiron.pUnit:GetSpawnO())
    Unit:RegisterEvent("TriggerStopped", 1000, 1)
    end

    function TriggerStopped(Unit,event)
    print "TriggerStopped initiated"
    if(Unit:IsCreatureMoving() == false) then
    Unit:FullCastSpell(2931
    Unit:RemoveFromWorld()
    else
    Unit:RegisterEvent("TriggerStopped",500,1)
    end
    end
    ----------------------------------------------------------------------------

    function Sapphiron_Land(Unit, event)
    local tbl = Unit:GetInRangeObjects()
    local tbl2 = Unit:GetInRangePlayers()
    for k,v in pairs(tbl) do
    if v:GetEntry() == 181247 then
    v:RemoveFromWorld()
    end
    end
    for k,v in pairs(tbl2) do
    if v:HasAura(7940) == true then
    v:RemoveAura(7940)
    end
    if v:HasAura(28522) == true then
    v:Remove(28522)
    end
    end
    Unit:Land()
    Unit:SetCombatMeleeCapable(1)
    Unit:MoveTo(Unit:GetX(),Unit:GetY(),Unit:GetZ()-10,Unit:GetO())
    Unit:RegisterEvent("Sapphiron_Normal", 3000, 1)
    end

    function Sapphiron_Normal(Unit, event)
    Unit:SetCombatMeleeCapable(0)
    Unit:GetMainTank()
    Unit:RegisterEvent("Sapphiron_Fly", 67000, 0)
    Unit:RegisterEvent("Sapphiron_FrostImmune", 0, 0)
    Unit:RegisterEvent("Sapphiron_FrostAura", 2000, 0)
    Unit:RegisterEvent("Sapphiron_LifeDrain", 24000, 0)
    --Unit:RegisterEvent("Sapphiron_Blizzard", 15000, 0)
    Unit:RegisterEvent("Sapphiron_Cleave", 10000, 0)
    Unit:RegisterEvent("Sapphiron_Enrage", 900000, 0)
    end

    function Sapphiron_OnLeaveCombat(Unit)
    local args = getvars(Unit)
    if args.Waterfall ~= nil then
    args.Waterfall:SetUInt32Value(GAMEOBJECT_STATE,0)
    end
    setvars(Unit,true)
    --collectgarbage(); No longer needed as setvars will take care of garbage collection now.
    Unit:RemoveEvents()
    end

    function Sapphiron_OnDied(Unit)
    Unit:CastSpell(29357)
    local args = getvars(Unit)
    if args.Waterfall ~= nil then
    args.Waterfall:SetUInt32Value(GAMEOBJECT_STATE,0)
    end
    --setvars(Unit,true) this will be taken care of in the OnLeaveCombat so no need to do it twice.
    end


    RegisterUnitEvent(15989, 1, "Sapphiron_OnCombat")
    RegisterUnitEvent(15989, 2, "Sapphiron_OnLeaveCombat")
    RegisterUnitEvent(15989, 4, "Sapphiron_OnDied")

Page 3 of 4 FirstFirst 1234 LastLast

Similar Threads

  1. [Epic Release] Rick Astley - Rickroll Boss [LUA]
    By Creepfold in forum WoW EMU General Releases
    Replies: 13
    Last Post: 10-04-2008, 10:01 PM
  2. [RELEASE]LUA scripted boss! <EPIC!>
    By nickelo in forum WoW EMU General Releases
    Replies: 8
    Last Post: 10-04-2008, 03:03 PM
  3. [Share/Release] Lua Portal
    By ~ViVo~ in forum World of Warcraft Emulator Servers
    Replies: 5
    Last Post: 03-16-2008, 10:40 AM
  4. [RELEASE] LUA Bossfight
    By Shao111 in forum World of Warcraft Emulator Servers
    Replies: 12
    Last Post: 01-23-2008, 03:03 PM
  5. [EPIC RELEASE] Kobold v4 !!
    By latruwski in forum World of Warcraft Emulator Servers
    Replies: 10
    Last Post: 01-07-2008, 12:27 PM
All times are GMT -5. The time now is 09:49 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search