Can some Compile this Plz menu

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  1. #1
    delldude1989's Avatar Member
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    Can some Compile this Plz

    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    #ifdef WIN32
    #pragma warning(disable:4305)// warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif
    
    
    class SCRIPT_DECL GlobalNPC : public GossipScript
    {
    public:
        void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
        void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
        void GossipEnd(Object * pObject, Player* Plr);
        void Destroy()
        {
            delete this;
        }
    };
    void GlobalNPC::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
        {
            GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
            if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5)
            {Menu->AddItem(0, "Horde Cities", 1);}else{Menu->AddItem(1, "Alliance Cities", 2);}
            Menu->AddItem(2, "Global Locations", 80);                
            Menu->AddItem(3, "Azeroth Instances", 30);
            Menu->AddItem(4, "Outland Instances", 50);
            Menu->AddItem(5, "Shattrath", 20);
            Menu->AddItem(6, "PVP Arenas", 21);
            Menu->AddItem(8, "Buff me please", 96);
            Menu->AddItem(9, "Remove Resurrection Sickness", 97);
            Menu->AddItem(2, "Custom Locations", 98);
    
            if(AutoSend)
                Menu->SendTo(Plr);
        }
    
    void GlobalNPC::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
        Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;
        if(pCreature==NULL)
            return;
    
            GossipMenu * Menu;
            switch(IntId)
            {
            case 0:
            GossipHello(pObject, Plr, true);
            break;
                        
            case 1:     // Hord Cities
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Silvermoon", 4);
                    Menu->AddItem(5, "Orgrimmar", 5);
                    Menu->AddItem(5, "Thunder Bluff", 6);
                    Menu->AddItem(5, "Undercity", 7);
    
                    Menu->SendTo(Plr);
                    }
            break;
    
    
            case 2:     // Alliance Cities
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "The Exodar", 8);
                    Menu->AddItem(5, "Stormwind", 9);
                    Menu->AddItem(5, "Ironforge", 10);
                    Menu->AddItem(5, "Darnassus", 11);
    
                    Menu->SendTo(Plr);
                    }
                break;
    
            case 3:     // Outland Locations
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Hellfire Peninsula", 12);
                    Menu->AddItem(5, "Zangermarsh", 13);
                    Menu->AddItem(5, "Nagrand", 14);
                    Menu->AddItem(5, "Blades Edge Mountains", 15);
                    Menu->AddItem(5, "Netherstorm", 16);
                    Menu->AddItem(5, "Terokkar Forest", 17);
                    Menu->AddItem(5, "Shadowmoon Valley", 18);
    
                    Menu->SendTo(Plr);
                    }
                break;
    
            case 4://Silvermoon
            {
            Plr->EventTeleport(530, 9400.486328, -7278.376953, 14.206780);
            }break;
    
            case 5://Orgrimmar
            {
            Plr->EventTeleport(1, 1371.068970, -4370.801758, 26.052483);
            }break;
    
            case 6://ThunderBluff
                {
                    Plr->EventTeleport(1, -1304.569946, 205.285004, 68.681396);
                }
                break;
    
            case 7://Undercity
                {
                    Plr->EventTeleport(0, 2050.203125, 285.650604, 56.994549);
                }
                break;
    
            case 8: //Exodar
                {
                    Plr->EventTeleport(530, -4072.202393, -12014.337891, -1.277277);
                }
                break;
    
            case 9: //Stormwind
                {
                    Plr->EventTeleport(0, -9100.480469, 406.950745, 92.594185);
                }
                break;
    
            case 10: //Ironforge
                {
                    Plr->EventTeleport(0, -5028.265137, -825.976563, 495.301575);
                }
                break;
    
            case 11: //Darnassus
                {
                    Plr->EventTeleport(1, 9985.907227, 1971.155640, 1326.815674);
                }
                break;
    
            case 12: //Hellfire Peninsula
                {
                    Plr->EventTeleport(530, -248.160004, 922.348999, 84.379799);
                }
                break;
    
            case 13: //Zangermarsh
                {
                    Plr->EventTeleport(530, -225.863632, 5405.927246, 22.346397);
                }
                break;
    
            case 14: //Nagrand
                {
                    Plr->EventTeleport(530, -468.232330, 8418.666016, 28.031298);
    
                }
                break;
    
            case 15: //Blades Edge Mountains
                {
                    Plr->EventTeleport(530, 1471.672852, 6828.047852, 107.759239);
    
                }
                break;
    
            case 16: //Netherstorm
                {
                    Plr->EventTeleport(530, 3396.123779, 4182.208008, 137.097992);
    
                }
                break;
    
            case 17: //Terokkar Forest
                {
                    Plr->EventTeleport(530, -1202.426636, 5313.692871, 33.774723);
    
                }
                break;
    
            case 18: //Shadowmoon Valley
                {
                    Plr->EventTeleport(530, -2859.522461, 3182.34773, 10.008426);
    
                }
                break;
    
            case 20: //Shattrath
                 {
                    Plr->EventTeleport(530, -1887.510010, 5359.379883, -12.427300);
    
                 }
                 break;
            
            case 21: // PVP Arena
                {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);     
                    Menu->AddItem(5, "Gurubashi Arena", 22);
                    Menu->AddItem(5, "Circle of Blood", 23);
    
                    Menu->SendTo(Plr);
                    }
            break;
                    
            case 22: // Gurubashi Arena
                           {
                                Plr->EventTeleport(0, -13271.959961, 149.105515, 34.464458);
                                pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Recuerda en jugar limpio y que no se puede PVP en SpartanCity" );
                }
                   break;
            
            case 23: // Circle of Blood
                 {
                                 Plr->EventTeleport(530, 2840.38, 5929.42, 12.0902);
                      pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Recuerda en jugar limpio y que no se puede PVP en SpartanCity" );    
                 }
                 break;
               
            case 30: // Azeroth Instances 
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Shadowfang Keep", 31);
                    Menu->AddItem(5, "Scarlet Monastery", 32);
                    Menu->AddItem(5, "Zul'Farrak", 33);
                    Menu->AddItem(5, "Stratholme", 41);
                            Menu->AddItem(5, "Scholomance", 40);
                    Menu->AddItem(5, "Blackrock Spire", 42);
                    Menu->AddItem(5, "Onyxia's Lair", 38);
                    Menu->AddItem(5, "Molten Core", 37);
                    Menu->AddItem(5, "Zul'Gurub", 34);
                    Menu->AddItem(5, "Karazhan", 43);
                    Menu->AddItem(5, "Ahn'Qirai 20", 35);
                            Menu->AddItem(5, "Ahn'Qirai 40", 36);
                            Menu->AddItem(5, "Naxxramas", 39);
                    Menu->AddItem(5, "Caverns of Time", 44);
                    
                    Menu->SendTo(Plr);
                    }
                    break;
    
            case 31: // Shadowfang Keep
                 {
                                 Plr->EventTeleport(0, -234.495087, 1561.946411, 76.892143);
                 }
                 break;
            case 32: // Scarlet Monastery
                 {
                                 Plr->EventTeleport(0, 2870.442627, -819.985229, 160.331085);
                 }
                 break;
            case 33: // Zul'Farrak
                 {
                                 Plr->EventTeleport(1, -6797.278809, -2903.917969, 9.953360);
                 }
                 break;
            case 34: // Zul'Gurub
                 {
                                 Plr->EventTeleport(0, -11919.073242, -1202.459374, 92.298744);
                 }
                 break;
            case 35: // Ahn'Qirai 20
                 {
                                 Plr->EventTeleport(1, -8394.730469, 1485.658447, 21.038563);
                 }
                 break;
            case 36: // Ahn'Qirai 40
                 {
                                 Plr->EventTeleport(1, -8247.316406, 1970.156860, 129.071472);
                }
                 break;
            case 37: // Molten Core
                 {
                  // Plr->EventTeleport(0, -7515.409668, -1045.369629, 182.301208);
                  Plr->EventTeleport(409, 1089.6, -470.19, -106.41);
                 }
                 break;
            case 38: // Onyxia
                     {
                         // Plr->EventTeleport(1, -4708.491699, -3727.672363, 54.535076);
                         Plr->EventTeleport(249, 30.0, -64.0, -5.0);
                     }
                     break;
            case 39: // Naxxramas
                     {
                         // Plr->EventTeleport(0, 3132.915283, -3731.012939, 138.658371);
                         Plr->EventTeleport(533, 3006.06, -3436.72, 293.891);
                     }
                     break;
            case 40: //Scholomance
                    { 
                        Plr->EventTeleport(0, 1267.468628, -2556.651367, 94.127983);
                    }
                    break;
            case 41: //Stratholme
                    { 
                        Plr->EventTeleport(0, 3359.111572, -3380.8444238, 144.781860);
                    }break;
                            case 42: // Black Rock Spire
                    { 
                        Plr->EventTeleport(0, -7527.129883, -1224.997437, 285.733002);
                    }break;
                case 43: // Kharazan
                    { 
                        // Plr->EventTeleport(0, -11122.913086, -2014.498779, 47.079350);
                        Plr->EventTeleport(532, -11087.3, -1977.47, 49.6135);
    
                    }break;
                case 44: // Caverns of Times
                    { 
                        Plr->EventTeleport(1, -8519.718750, -4297.542480, -208.441376);
                    }break;
    
    
            case 50: // Outland Instances
                {
                objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                Menu->AddItem(0, "Outland Raids", 64);
                Menu->AddItem(5, "Hellfire Ramparts", 51);
                Menu->AddItem(5, "The Blood Furnace", 52);
                Menu->AddItem(5, "The Shattered Halls", 53);
                Menu->AddItem(5, "The Underbog", 54);
                Menu->AddItem(5, "The Slave Pens", 55);
                Menu->AddItem(5, "The Steamvault", 56);
                Menu->AddItem(5, "Mana-Tombs", 57);
                Menu->AddItem(5, "Auchenai Crypts", 58);
                Menu->AddItem(5, "Sethekk Halls", 59);
                Menu->AddItem(5, "Shadow Labyrinth", 60);
                Menu->AddItem(5, "The Mechanar", 61);
                Menu->AddItem(5, "The Botanica", 62);
                Menu->AddItem(5, "The Arcatraz", 63);
                
                    Menu->SendTo(Plr);
                }
                break;
                    
            case 51: // Hellfire Ramparts
                    { 
                        Plr->EventTeleport(530, -360.670990, 3071.899902, -15.097700);
                    }break;
            case 52: // The Blood Furnace
                    { 
                        Plr->EventTeleport(530, -303.506012, 3164.820068, 31.742500);
                    }break;
            case 53: // The Shattered Halls
                    { 
                        Plr->EventTeleport(530, -311.083527, 3083.291748, -3.745923);
                    }break;
            case 54: // The Underbog
                    { 
                        Plr->EventTeleport(530, 777.088989, 6763.450195, -72.062561);
                    }break;
            case 55: // The Slave Pens
                    { 
                        Plr->EventTeleport(530, 719.507996, 6999.339844, -73.074303);
                    }break;
            case 56: // The Steamvault
                    { 
                        Plr->EventTeleport(530, 816.590027, 6934.669922, -80.544601);
                    }break;
            case 57: // Mana-Tombs
                    { 
                        Plr->EventTeleport(530, -3079.810059, 4943.040039, -101.046997);
                    }break;
            case 58: // Auchenai Crypts
                    { 
                        Plr->EventTeleport(530, -3361.959961, 5225.770020, -101.047997);
                    }break;
            case 59: // Sethekk Halls
                    { 
                        Plr->EventTeleport(530, -3362.219971, 4660.410156, -101.049004 );
                    }break;
            case 60: // Shadow Labyrinth
                    { 
                        Plr->EventTeleport(530, -3645.060059, 4943.620117, -101.047997);
                    }break;
            case 61: // The Mechanar
                    { 
                        Plr->EventTeleport(530, 2862.409912, 1546.089966, 252.158691);
                    }break;
            case 62: // The Botanica
                    { 
                        Plr->EventTeleport(530, 3413.649902, 1483.319946, 182.837997);
                    }break;
            case 63: // The Arcatraz
                    { 
                        Plr->EventTeleport(530, 3311.598145, 1332.745117, 505.557251);
                    }break;
    
    
            case 64: // Outland Raids
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                    Menu->AddItem(5, "Magtheridon's Lair", 65);
                    Menu->AddItem(5, "Serpentshrine Cavern", 66);
                    Menu->AddItem(5, "Gruul's Lair", 67);
                    Menu->AddItem(5, "The Eye", 68);
                    Menu->AddItem(5, "Black Temple", 69);
    
                    Menu->SendTo(Plr);
                    }
                    break;
    
            case 65: // Magtheridon's Lair
                    {
                        Plr->EventTeleport(530, -313.678986, 3088.350098, -116.501999);
                    }break;
            case 66: // Serpentshrine Cavern
                    { 
                        Plr->EventTeleport(530, 830.542908, 6865.445801, -63.785503);
                    }break;
            case 67: // Gruul's Lair
                    { 
                        Plr->EventTeleport(530, 3549.424072, 5179.854004, -4.430779);
                    }break;
            case 68: // The Eye
                    { 
                        Plr->EventTeleport(530, 3087.310059, 1373.790039, 184.643005);
                    }break;
            case 69: // Black Temple
                    {
                        // Plr->EventTeleport(530, -3609.739990, 328.252014, 37.307701 );
                        Plr->EventTeleport(564, 97.0894, 1001.96, -86.8798 );
                    }break;
                    
            
                    
                    case 80: //SUB MENU
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Eastern Kingdoms", 81);
                            Menu->AddItem(5, "Kalimdor", 82);
                            Menu->AddItem(5, "Outland", 3);
                            
                               Menu->SendTo(Plr);
                    }
                    break;
    
                    case 81: // EASTERN KINGDOM
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Eastern Plaguelands", 70);
                            Menu->AddItem(5, "Western Plaguelands", 71);
                            Menu->AddItem(5, "Tristfal Glades", 72);
                            Menu->AddItem(5, "Alterac Mountains", 73);
                            Menu->AddItem(5, "Silverpine Forest", 74);
                            Menu->AddItem(5, "Hillsbrad Foothills", 75);
                            Menu->AddItem(5, "The Hinterlands", 76);
                            Menu->AddItem(5, "Arathi Highlands", 77);
                            Menu->AddItem(5, "Wetlands", 78);
                            Menu->AddItem(5, "Dun Morogh", 79);
                            Menu->AddItem(5, "Loch Modan", 100);
                            Menu->AddItem(5, "--> Second Page -->", 151);
                               Menu->SendTo(Plr);
                    }
                    break;
    
                    case 151:
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Badlands", 101);
                            Menu->AddItem(5, "Blackrock Mountain", 102);
                            Menu->AddItem(5, "Redridge Mountain", 103);
                            Menu->AddItem(5, "Elwynn Forest", 104);
                            Menu->AddItem(5, "Duskwood", 105);
                            Menu->AddItem(5, "Westfall", 106);
                            Menu->AddItem(5, "Swamp of Sorrows", 107);
                            Menu->AddItem(5, "The Blasted Lands", 108);
                            Menu->AddItem(5, "Deadwind Pass", 109);
                            Menu->AddItem(5, "Stranglethorn Vale", 110);
                            
                               Menu->SendTo(Plr);
                    }
                    break;
    
                    case 82: // KALIMDOR
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Moonglade", 111);
                            Menu->AddItem(5, "Winterspring", 112);
                            Menu->AddItem(5, "Felwood", 113);
                            Menu->AddItem(5, "Darkshore", 114);
                            Menu->AddItem(5, "Azshara", 115);
                            Menu->AddItem(5, "Ashenvale", 116);
                            Menu->AddItem(5, "Stonetalon Mountains", 117);
                            Menu->AddItem(5, "The Barrens", 118);
                            Menu->AddItem(5, "Durotar", 119);
                            Menu->AddItem(5, "--> Second Page -->", 152);
                               Menu->SendTo(Plr);
                    }
                    break;
    
                    case 152:
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Mulgore", 120);
                            Menu->AddItem(5, "Desolace", 121);
                            Menu->AddItem(5, "Dustwallow Marsh", 122);
                            Menu->AddItem(5, "Feralas", 123);
                            Menu->AddItem(5, "Thousand Needles", 124);
                            Menu->AddItem(5, "Tanaris Desert", 125);
                            Menu->AddItem(5, "Un'Goro Crater", 126);
                            Menu->AddItem(5, "Silithus", 127);
                            
                               Menu->SendTo(Plr);
                    }
                    break;
    
    // EASTERN KINGDOMS [case] //
                    case 70: // WesternPlaguelands
                    {
                        Plr->EventTeleport( 0, 1855, -1569, 61);
                    }break;
    
                    case 71: // EasternPlaguelands 
                    {
                        Plr->EventTeleport( 0, 2278, -5311, 89);
                    }break;
    
                    case 72: // TristfallGlades
                    {
                        Plr->EventTeleport( 0, 2032, -432, 37);
                    }break;
    
                    case 73: // AlteracMountains
                    {
                        Plr->EventTeleport( 0, 552, -275, 152);
                    }break;
    
                    case 74: // Silverpine Forest
                    {
                        Plr->EventTeleport( 0, -126, 815, 68);
                    }break;
    
                    case 75: // Hillsbrad
                    {
                        Plr->EventTeleport( 0, -502, 91, 61);
                    }break;
    
                    case 76: // TheHinterlands
                    {
                        Plr->EventTeleport( 0, -678, -4018, 240);
                    }break;
    
                    case 77: // ArathiHighlands
                    {
                        Plr->EventTeleport( 0, -797, -2068, 35);
                    }break;
    
                    case 78: // Wetlands
                    {
                        Plr->EventTeleport( 0, -3256, -2718, 11);
                    }break;
    
                    case 79: // Dunmorogh
                    {
                        Plr->EventTeleport( 0, -5826, -1586, 366);
                    }break;
    
                    case 100: // Lochmodan
                    {
                        Plr->EventTeleport( 0, -4771, -3329, 347);
                    }break;
    
                    case 101: // Badlands
                    {
                        Plr->EventTeleport( 0, -7027, -3330, 243);
                    }break;
    
                    case 102: // Blackrockmountain
                    {
                        Plr->EventTeleport( 0, -7317, -1072, 279);
                    }break;
    
                    case 103: // Redridgemountain
                    {
                        Plr->EventTeleport( 0, -9168, -2726, 92);
                    }break;
    
                    case 104: // ElwynnForest
                    {
                        Plr->EventTeleport( 0, -9325, -1038, 67);
                    }break;
    
                    case 105: // Duskwood
                    {
                        Plr->EventTeleport( 0, -10694, -884, 52);
                    }break;
    
                    case 106: // Westfall
                    {
                        Plr->EventTeleport( 0, -11018, 1513, 45);
                    }break;
    
                    case 107: // SwampofSorrows
                    {
                        Plr->EventTeleport( 0, -10429, -3828, -29);
                    }break;
    
                    case 108: // BlastedLands
                    {
                        Plr->EventTeleport( 0, -11853, -3197, -25);
                    }break;
    
                    case 109: // DeadwindPass
                    {
                        Plr->EventTeleport( 0, -10435, -1809, 101);
                    }break;
    
                    case 110: // Stranglethornvale
                    {
                        Plr->EventTeleport( 0, -13382, 2, 23);
                    }break;
    
    
    
    // KALIMDOR [case] //
    
                    case 111: // Moonglade
                    {
                        Plr->EventTeleport( 1, 7978, -2501, 490);
                    }break;
    
                    case 112: // winterspring
                    {
                        Plr->EventTeleport( 1, 6721, -4659, 722);
                    }break;
    
                    case 113: // felwood
                    {
                        Plr->EventTeleport( 1, 4878, -614, 362);
                    }break;
    
                    case 114: // darkshore
                    {
                        Plr->EventTeleport( 1, 4565, 438, 34);
                    }break;
    
                    case 115: // azshara
                    {
                        Plr->EventTeleport( 1, 2717, -5968, 108);
                    }break;
    
                    case 116: // ashenvale
                    {
                        Plr->EventTeleport( 1, 3469, 847, 7);
                    }break;
    
                    case 117: // Stonetalon
                    {
                        Plr->EventTeleport( 1, 898, 922, 128);
                    }break;
    
                    case 118: // TheBarrens
                    {
                        Plr->EventTeleport( 1, -1330, -3120, 93);
                    }break;
    
                    case 119: // Durotar
                    {
                        Plr->EventTeleport( 1, 242, -5151, 3);
                    }break;
    
                    case 120: // Mulgore
                    {
                        Plr->EventTeleport( 1, -2326, -367, -6);
                    }break;
    
                    case 121: // Desolace
                    {
                        Plr->EventTeleport( 1, -939, 1091, 95);
                    }break;
    
                    case 122: // Dustwallow
                    {
                        Plr->EventTeleport( 1, -3719, -2530, 71);
                    }break;
    
                    case 123: // Feralas
                    {
                        Plr->EventTeleport( 1, -4508, 2041, 53);
                    }break;
    
                    case 124: // ThousandNeedles
                    {
                        Plr->EventTeleport( 1, -4619, -1850, 88);
                    }break;
    
                    case 125: // Tanaris
                    {
                        Plr->EventTeleport( 1, -7373, -2950, 12);
                    }break;
    
                    case 126: // Ungoro
                    {
                        Plr->EventTeleport( 1, -6186, -1106, -215);
                    }break;
    
                    case 127: // Silithus
                    {
                        Plr->EventTeleport( 1, -6824, 821, 51);
                    }break;
    
                    
        
            case 96: // Buff me up
            {
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
            pCreature->CastSpell(Plr, 15366, 0);
            pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Ill bless you cause i like you give thanks to Spartansp." );
            
            Menu->SendTo(Plr);
            }break;
                    
                    
            case 97: // REMOVE RESSURECTION SICKNESS
            {
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
            Plr->addSpell(15007);
            Plr->removeSpell(15007,0,0,0);
            pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You have been cured of that dreaded sickness." );
            
            Menu->SendTo(Plr);
            }break;
    
    case 98: // Custom Locations
                    {
                    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
                            Menu->AddItem(5, "Main Mall", 130);
                            Menu->AddItem(5, "SW Vaults", 131);
                            Menu->AddItem(5, "Lower Mall", 132);
                                                    Menu->AddItem(5, "Scarlet Shands", 133);
                                               Menu->SendTo(Plr);
                    }
                    break;
    
    // Custom Locations [case] //
                    case 130: // Main Mall
                    {
                        Plr->EventTeleport( 1, -3788.36, 806.766, 110.051);
                    }break;
                    case 131: // SW Vaults
                    {
                        Plr->EventTeleport( 35, -0.747915, 23.9795, -18.0066);
                    }break;
            case 132: // Lower Mall
                    {
                        Plr->EventTeleport( 1, -3622.73, -4343.11, 8.10849);
                    }break;
                    case 133: // Scarlet Shands
                    {
                        Plr->EventTeleport( 44, 76.7306, -1.04692, 18.6773);
                    }break;
                    
            case 99: //main menu
            {
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
            if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5)
            {Menu->AddItem(0, "Horde Cities", 1);}else{Menu->AddItem(1, "Alliance Cities", 2);}
            Menu->AddItem(2, "Global Locations", 80);                
            Menu->AddItem(3, "Azeroth Instances", 30);
            Menu->AddItem(4, "Outland Instances", 50);
            Menu->AddItem(5, "Shattrath", 20);
            Menu->AddItem(6, "PVP Arenas", 21);
            Menu->AddItem(8, "Buff me up, baby!", 96);
        /*    Menu->AddItem(7, "Make This Place Your Home", 95);        */
            Menu->AddItem(9, "Remove Resurrection Sickness", 97);
            Menu->AddItem(2, "Custom Locations", 98);
            Menu->SendTo(Plr);
            }break;
                
                
     }
     }
    
    void GlobalNPC::GossipEnd(Object * pObject, Player* Plr)
    {
        GossipScript::GossipEnd(pObject, Plr);
    }
    
    void SetupGlobalNPC(ScriptMgr * mgr)
    {
        GossipScript * gs = (GossipScript*) new GlobalNPC();
        mgr->register_gossip_script(112230, gs);
    }

    Can some Compile this Plz
  2. #2
    doublehex's Avatar Member
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    lol you didnt have to make a new topic, heres download: Filebeam - Free Fast File Hosting

  3. #3
    Spartansp's Avatar Account not activated by Email
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    not even a thank you...

  4. #4
    delldude1989's Avatar Member
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    Thank You Guys Sorry Intenet is Slow btw how do i get it to work ??

  5. #5
    Spartansp's Avatar Account not activated by Email
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    just place the .dll into your script_bin folder and make an npc qith entry 112230 with NPC flag 1

  6. #6
    delldude1989's Avatar Member
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    i made the npc but what id do i use

  7. #7
    Sonic Waffle's Avatar Contributor
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    He has custom places on that C++ code... :P


  8. #8
    Le Froid's Avatar Contributor
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    Originally Posted by delldude1989 View Post
    i made the npc but what id do i use
    Did you read the code?

    Code:
    {
        GossipScript * gs = (GossipScript*) new GlobalNPC();
        mgr->register_gossip_script(112230, gs);
    }

  9. #9
    delldude1989's Avatar Member
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    when i try to spawn i get invalid entry id

  10. #10
    doublehex's Avatar Member
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    did you make the npc.....if you made the npc with that id then it should spawn...

  11. #11
    delldude1989's Avatar Member
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    ok i got him to spawn but it acting like a Vendor

  12. #12
    Le Froid's Avatar Contributor
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    Set NPC flags to 0...

    EDIT: or what spartan said..gossip thing may have changed
    Last edited by Le Froid; 02-24-2008 at 06:20 PM.

  13. #13
    Spartansp's Avatar Account not activated by Email
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    you need to make him with npc flag "1" without quotes... also make sure to do the creature proto....

    He has custom places on that C++ code... :P


    Yes it has 4 custom places the ones that he told me to put

  14. #14
    delldude1989's Avatar Member
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    ok now he say hey there how can i help u

  15. #15
    Spartansp's Avatar Account not activated by Email
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    1.- have you placed the DLL in your script_bin folder?
    2.- have you made NPC with entry id 112230?
    3.- have you check that the DLL was loaded correctly in ascent?
    4.- if the above question results of an "error!" then double hex didnt compiled it correctly or for your ascent core..

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