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  1. #1
    Balexgt's Avatar Member
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    Chat channels

    I'm a on a server i made and i dont have any chat channels, just say, yell, emote, guild,....etc how or what do i do to find or turn them on?
    Why Read a book when they will just make it into a movie.....

    Chat channels
  2. #2
    Illidan1's Avatar Banned
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    Re: Chat channels

    Humm Very wired if you don't have the Chat Channels
    Useale it is the like Trade and other Channels Humm
    Tell us more about your Problem

  3. #3
    Balexgt's Avatar Member
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    Re: Chat channels

    i have the cosmos addon and it doesnt show the channels either. and if i type /2 or any of thos chat cammands other then /g it says "type /help for more options"
    Why Read a book when they will just make it into a movie.....

  4. #4
    Illidan1's Avatar Banned
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    Re: Chat channels

    Humm Try getting a new Revision or a new Repack
    Check this list i made for some > [List] All The things you need For a Server

  5. #5
    Balexgt's Avatar Member
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    Re: Chat channels

    umm will i need a new mangos.exe and realmd.exe?
    Why Read a book when they will just make it into a movie.....

  6. #6
    Spurven's Avatar Contributor
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    Re: Chat channels

    i know the problem, look in your Config files for banned channels and remove the channels


    Thanks to Narudan for the sweet sig

  7. #7
    Balexgt's Avatar Member
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    Re: Chat channels

    mangos.conf or realmd.conf?......i cant find where at, can you help oint this out?


    # MaNGOS Configuration file
    ConfVersion=2006082301

    # RealmID must match the realmlist
    RealmID = 1

    # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
    GameType = 4

    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may
    # contain space characters.
    DataDir = "."

    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos"

    # Settings for maximum database-ping interval (minutes between pings)
    MaxPingTime = 30

    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old
    # file will not be deleted.
    # 0 - Do not log
    # 1 - Write SQL code to logfile
    LogSQL = 1

    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    # recommend: 1
    LogLevel = 3

    # Logfile name
    # empty name disable creating log file: LogFile =
    # Default: ""
    LogFile = "Server.log"

    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogFileLevel = 0

    # Packet logging for the worldserver
    # Default: 0 (false)
    # 1 (true)
    LogWorld = 1

    # Log filters
    # 0 (default) - include in log if log level permit, 1 - not include with any log level
    LogFilter_TransportMoves = 0
    LogFilter_CreatureMoves = 0

    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example
    LogColors = ""

    # Log file of DB errors detected at server run.
    # Default: ""
    DBErrorLogFile = "DBErrors.log"

    # Log file of gm commands
    # Default: "" (Disable)
    GmLogFile = "gm.log"

    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    UseProcessors = 0

    # Process proirity setting (Used only at Windows)
    # 0 (Normal)
    # Default: 1 (HIGH)
    ProcessPriority = 1

    # Compression level for update packages sended to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    Compression = 1

    # Maximum number of players in the world. Excluding GM's
    # Default: 100
    PlayerLimit = 100

    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 60
    MaxPlayerLevel = 80

    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    ActivateWeather = 1

    # Ignore level requirement to enter instance
    # 1 (true)
    # Default: 0 (false)
    IgnoreATLevelRequirement = 0

    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 9
    MaxPrimaryTradeSkill = 2

    # Min signatures count to creating guild (0..9).
    # Default: 9
    MinPetitionSigns = 0

    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    MaxGroupXPDistance = 74

    # Max level different with creature for group member to get XP at creature death.
    # Default: 10
    MaxGroupXPLevelDiff = 10

    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Accounts = 1

    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Trade = 0

    # Allow or not show player from both team in who list.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.WhoList = 0

    # Is GM accept whispers from player by default.
    # Default: 0 (false)
    # 1 (true)
    GM.WhisperingTo = 0

    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    GM.InGMList = 1

    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    GM.InWhoList = 1

    # GM mode at login
    # 0 (disable)
    # 1 (enable)
    # Default: 2 (last save state)
    GM.LoginState = 2

    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # 0 (not include)
    # Default: 1 (include)
    GM.LogTrade = 1

    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    GroupVisibility = 0

    # Mail delivery delay time in case sending item
    # Default: 3600 sec (1 hour)
    MailDeliveryDelay = 1

    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    Motd = "Welcome Friends!"

    # Health and power regeneration.
    # Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
    Rate.Health = 1;
    Rate.Power1 = 1;
    Rate.Power2 = 1;
    Rate.Power3 = 1;

    # Drop rates
    # Default: 1
    Rate.Drop.Items = 1
    Rate.Drop.Money = 1

    # XP rates
    # Default: 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1

    # Creature Damage Rate.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1

    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1

    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1

    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    Rate.Damage.Fall = 0.5

    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1

    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit)
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1

    # Save respawn time for creatures at death, for gameobjects at use/open
    # 0 (save creature/gameobject respawn time at grid unload)
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    SaveRespawnTimeImmediately = 1

    # Skill chance values (0..100)
    # default: 100-75-25-0
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0

    #Aggro radius percent or off.
    # 0 - off (0%)
    # Default: 1 - 100%
    # 1.5 - 150%
    Rate.Creature.Aggro = 1

    # Enable console
    # 0 - off
    # Default: 1 - on
    Console.Enable = 1

    # Enable remote console
    # Default: 0 - off
    Ra.Enable = 0

    # Default remote console port
    Ra.Port = 3443

    # Log remote console connections
    Ra.Log = 1

    # Minimum level that's required to login,3 by default
    Ra.MinLevel = 3

    # Kick client on wrong pass
    Ra.Secure = 1

    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    MaxOverspeedPings = 2

    # Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
    # 0 (not unload grids)
    # Default: 1 (unload grids)
    GridUnload = 1;

    # All times are in milliseconds.

    # Default socket select time
    SocketSelectTime = 10000

    # Default grid clean up delay
    GridCleanUpDelay = 300000

    # Default map update interval
    MapUpdateInterval = 100

    # Default weather update interval
    ChangeWeatherInterval = 600000

    # Default PlayerSaveInterval
    PlayerSaveInterval = 900000

    # Default WorldServerPort
    WorldServerPort = 8085

    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1
    BeepAtStart = 1
    Why Read a book when they will just make it into a movie.....

  8. #8
    Illidan1's Avatar Banned
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    Re: Chat channels

    Ahh Mangoes lol sorry I'm not good With Magoes
    Try getting Antrix or Ascent mate it is alot better

  9. #9
    weaselking1973's Avatar Member
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    Re: Chat channels

    Code:
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Trade = 0
    0 = disabled
    1 = enabled
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  10. #10
    Illidan1's Avatar Banned
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    Re: Chat channels

    And there ya go Nice going wraselking +Rep
    Edit : Or not, Need to Spread some around

  11. #11
    weaselking1973's Avatar Member
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    Re: Chat channels

    lol yeah i get the same thing with rep.

    this will fix it with some mangos.. the rev i tested it did fix it
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  12. #12
    Balexgt's Avatar Member
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    Re: Chat channels

    isnt that to change it for horde and alli to chat?
    Why Read a book when they will just make it into a movie.....

  13. #13
    weaselking1973's Avatar Member
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    Re: Chat channels

    Originally Posted by Balexgt View Post
    isnt that to change it for horde and alli to chat?

    it also enables or disables it using the mangos repack located here http://www.mmowned.com/forums/mangos...server-18.html
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

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