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World of Warcraft: Private Server Content Management System (Feature Requests)
Hi guys,
I'm taking a few weeks off from working on client projects and spending time on personal ones. I would love to take the time to build something for the private community.
Have you ever wanted to host your own server, but a website is too difficult to conjure up, and the good ones cost a ton of money?
Well, let's fix that. I'm going to build a completely open source content management system for your private server needs.
Things I need from you guys:
- Most important: MySQL Dumps (you can remove emails and private info), I merely need a schema with data to work off of.
- What features do you want? I'm not an avid private server user, so I would love to hear site features
- Any preferred framework? I'll be building it using PHP, however I could simply strap it on a wordpress theme + plugins if that's easier
I will not be designing much, it will be on a simple bootstrap css template, it's up to you to design the server for your needs.
I can do this for most any server, if you give me the data to pull from
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Post Thanks / Like - 3 Thanks
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Contributor
What was lacking in any CMS , was a free multifunctional account-creation.
I don't really know current CMS, but when we asked a few years back then for a forum and gameaccount creation, we needed to pay.
So maybe that function to make the forum account a gameaccount aswell should be in there.Some sort of wbb,vBulletin, IP board Bridge.
Unfortunately I'am not very active in the private-server scene, so if one could explain if they needed that, that would be great.Just wanted to bring an idea.
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Originally Posted by
Roccatex
What was lacking in any CMS , was a free multifunctional account-creation.
I don't really know current CMS, but when we asked a few years back then for a forum and gameaccount creation, we needed to pay.
So maybe that function to make the forum account a gameaccount aswell should be in there.Some sort of wbb,vBulletin, IP board Bridge.
Unfortunately I'am not very active in the private-server scene, so if one could explain if they needed that, that would be great.Just wanted to bring an idea.
That should be easy, user signs up on the site -> it also adds them to the server's database, both are shared sessions/data for the most part. ezpz
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The TrinityCore database structures are documented well, and this is the most widely used emulator. Here is a link to the 3.3.5a docs for the auth database, for example: https://trinitycore.atlassian.net/wiki/display/tc/Auth
I would recommend a design around the account not needing write permissions to many of the tables at all, only its own. Maybe write for change password features and such, but only for the necessary data.
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Post Thanks / Like - 1 Thanks
ev0 (1 members gave Thanks to stoneharry for this useful post)
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Originally Posted by
stoneharry
The TrinityCore database structures are documented well, and this is the most widely used emulator. Here is a link to the 3.3.5a docs for the auth database, for example:
https://trinitycore.atlassian.net/wiki/display/tc/Auth
I would recommend a design around the account not needing write permissions to many of the tables at all, only its own. Maybe write for change password features and such, but only for the necessary data.
That's perfect, thank you for this information. Great place to get started.