How does "Playeritems" work? menu

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  1. #1
    thijsd's Avatar Member
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    How does "Playeritems" work?

    Hey there,

    Can someone explain me how the table "playeritems" work? I need to find out witch item a player has in his bags, bank and what he wears. but i cant find out how it works.


    Someone?
    There are only 10 kinds of people in the world.
    People who understand binary and those who don't.

    How does "Playeritems" work?
  2. #2
    Lauren's Avatar Member
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    If you want to know what a Player has in his/hers bag.
    Just use .showitems

  3. #3
    thijsd's Avatar Member
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    Its not that simple :P I am making an application, so a command wont work :P

    anyone?
    (Filler)
    Last edited by 2dgreengiant; 07-12-2008 at 01:08 PM. Reason: double post, merged
    There are only 10 kinds of people in the world.
    People who understand binary and those who don't.

  4. #4
    mager1794's Avatar Member
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    if you dont know the way the database works itself i advise you dont write the program for it
    Lunar Gaming - Reaching For The Stars

  5. #5
    metehan's Avatar Banned
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    Ill tell you what the columns mean
    Ownerguid- the ID referring to a character every character has one GUID, its kind of like an items ID.
    Guid- This is like the ID of the item FOR that SPECIFIC character, it usually goes up by 1 it is used to sort the items out.
    Entry- this is the item id
    WrapperitemID- the id of the item if it is wrapped in wrapping paper
    Wrappedcreator - the person who rapped the item
    creator- if its a crafted item the person who created it
    count- how many
    charges- how many uses left on it
    flags- I do not know
    randomprop - i do not know
    Randomsuffix - of the whale of the monkey ect ect
    itemtext- of its a mail letter or something
    durability - how much durability left
    container slot - if its a bag what slot its in
    slot - what bag slot the item is in
    enchantments - the ids of the enchants it has on it

  6. #6
    thijsd's Avatar Member
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    Originally Posted by metehan View Post
    Ill tell you what the columns mean
    Ownerguid- the ID referring to a character every character has one GUID, its kind of like an items ID.
    Guid- This is like the ID of the item FOR that SPECIFIC character, it usually goes up by 1 it is used to sort the items out.
    Entry- this is the item id
    WrapperitemID- the id of the item if it is wrapped in wrapping paper
    Wrappedcreator - the person who rapped the item
    creator- if its a crafted item the person who created it
    count- how many
    charges- how many uses left on it
    flags- I do not know
    randomprop - i do not know
    Randomsuffix - of the whale of the monkey ect ect
    itemtext- of its a mail letter or something
    durability - how much durability left
    container slot - if its a bag what slot its in
    slot - what bag slot the item is in
    enchantments - the ids of the enchants it has on it
    Hmm,, thnx for the info, but not totaly true:
    I checked this with my borther, i made a screen of what he had.
    Then there where some weird things:

    slot Means all slots, so bags, equiped, and bank.
    container slot Is also weird, when i use '19' I get his second bag, but when i use '-1' I get all his other bags, and his equipement. So thats little bit weird.

    Originally Posted by mager1794 View Post
    if you dont know the way the database works itself i advise you dont write the program for it
    How can u say i dont understand the database? :P
    I know how it works, but i can hapen i don't know something? im just a human
    There are only 10 kinds of people in the world.
    People who understand binary and those who don't.

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