Last edited by pewor; 03-25-2008 at 10:30 AM. Reason: New Problem
Can you copy and paste your ascent.conf file?
Delete the die directive from ascent.conf
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
# Host
# This is the address that the server will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# WorldServerPort
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Listen Host = "0.0.0.0"
WorldServerPort = "8129">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogLevel Screen="0" File="-1" World="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
# PlayerLimit
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#
# Motd
# This message will be displayed by the server in the chat
# box every time any user logs on. Colors can be used in the
# standard WoW format.
# Default: "No MOTD specified
#
# Send Build On Join
# This directive controls whether the server's internal revision
# will be sent to clients upon entering the world. Use it to help
# testers report bugs.
#
# Send Stats On Join
# This directive controls whether the server will send the online player
# count to a cilent when it enters the world.
#
# Breathing Setup
# If the breathing code is causing problems or you want to run a fun server, you can disable
# water checks by enabling this directive.
# Default: 1
#
# Level Cap
# This variable controls the level that stats will be generated up to internally.
# Beyond this level players can still see a higher level visually but their stats won't
# increase beyond this point.
# Default: 70
#
# Generated Level Level Cap
# This variable controls the level at which stats will generate up to. Generally the formulas go
# crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
# Default: 70
#
# Seperate Channels Control
# This directive controls whether horde and alliance chats will be seperated across channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
# across channels.
# Default: 0
#
# Compression Threshold
# This directive controls the limit when update packets will be compressed using deflate.
# For lower-bandwidth servers use a lower value at the cost of cpu time.
# Default: 1000
#
# Queue Update Rate
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#
# Kick AFK Players
# Time in milliseconds (ms) that a player will be kicked after they go afk.
# Default: 0 (disabled)
#
# Connection Timeout
# This directive specifies the amount of seconds that the client will be disconnected
# after if no ping packet is sent. It is advised to leave it at the default.
# Default: 180
#
# Realm Type
# This is the realm type that will be used by the server to handle world pvp.
# Default: 0 (pve)(RPPVE)
# Other values: 1(pvp)(RPPVP)
#
# AdjustPriority
# Set the server to high process priority?
# Default: 0
#
# RequireAllSignatures
# This directive controls whether the full 10 signatures will be required in order
# to turn in a petition. Smaller servers would be better off having it turned off.
# Default: off
#
# ShowGMInWhoList
# This directive controls whether GM's will be shown in player's who lists or not.
# Default: on
#
# MapUnloadTime
# This directive controls whether to unload map cells after an idle period of <x> seconds.
# Use on smaller servers or servers that are memory-limited. The server without cell unloading
# can use over 1.2GB memory with all creatures loaded.
# Default: 0
#
# LimitedNames
# This directive forces all character names to be a-z and A-Z compliant.
# Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Server PlayerLimit = "100"
Motd = "No MOTD specified."
SendBuildOnJoin = "1"
SendStatsOnJoin = "1"
EnableBreathing = "1"
LevelCap = "70"
GenLevelCap = "70"
SeperateChatChannels = "0"
CompressionThreshold = "1000"
QueueUpdateInterval = "5000"
KickAFKPlayers = "0"
ConnectionTimeout = "180"
RealmType = "1"
AdjustPriority = "0"
RequireAllSignatures = "0"
ShowGMInWhoList = "1"
MapUnloadTime="0"
LimitedNames="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
# If this triggers it means you didn't read your config file!
# Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<die msg="I am a newb who didn't even read half my config file!">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Energy
#
# Reputation:
# Kill = Rep gained on kill, Quest = rep gained from quests
#
# Honor:
# Honor = multiplier used to calculate honor per-kill.
#
# PvP:
# PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
# XP:
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
#
# RestXP:
# Value is the amount of rest XP a player will recieve per minute of rest time.
#
# Drop(Color):
# These values will be multiplied by the drop percentages of the items for creatures
# to determine which items to drop. All default to 1.
# To allow you better control of drops, separate multipliers have been created for items
# of each quality group.
#
# DropMoney:
# This value will be multiplied by any gold looted and pickpocketed
#
# Save:
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)
#
# SkillChance:
# The chance that you have to level up a skill in melee or a profession is multiplied
# by this value.
# Default: 1
#
# SkillRate:
# The amount of "levels" your skill goes up each time you gain a level is multiplied
# by this value.
#
# ArenaMultiplier
# Every week/day the arena points gained by a player will be multiplied by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Rates Health="1"
Power1="1"
Power2="1"
Power3="1"
QuestReputation="1"
KillReputation="1"
Honor="1"
PvPTimer="300000"
Compression="1"
XP="1"
QuestXP="1"
RestXP="1"
DropGrey="1"
DropWhite="1"
DropGreen="1"
DropBlue="1"
DropPurple="1"
DropOrange="1"
DropArtifact="1"
DropMoney="1"
Save="300000"
SkillChance="1"
SkillRate="1"
ArenaMultiplier2x="1"
ArenaMultiplier3x="1"
ArenaMultiplier5x="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
# Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain Configuration
#
# Set the path to the map_xx.bin files and whether unloading should be enabled
# for the main world maps here. Unloading the main world maps when they go idle
# can save a great amount of memory if the cells aren't being activated/idled
# often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Terrain MapPath = "maps" UnloadMaps = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
#
# Cheaters:
# This directive sets up the cheater logging file, if turned on any
# cheat / packet exploit / speedhack attempts will be logged here.
#
# GMCommands:
# These two directives set up the GM command logging fie. If turned on,
# most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Log Cheaters="0" GMCommands="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay
# Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM
# Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts
# Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems
# Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry
# Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail
# Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM
# Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Mail ReloadDelay="0"
DisablePostageCostsForGM="1"
DisablePostageCosts="0"
DisablePostageDelayItems="1"
DisableMessageExpiry="0"
EnableInterfactionMail="1"
EnableInterfactionMailForGM="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
# These directives set up the status dumper plugin. Filename is an
# absolute or relative path to the server binary. Interval is the
# time that the stats will be dumped to xml.
# Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<StatDumper FileName = "stats.xml" Interval = "120000">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
# Preloading
# This directive controls whether the entire world will be spawned at server
# startup or on demand. It is advised to leave it disabled unless you are a
# developer doing testing.
# Default: off
#
# Background Loot Loading
# This directive controls whether loot will be loaded progressively during
# startup or in the background in a seperate thread. Turning it on will
# result in much faster startup times.
# Default: on
#
# Multithreaded Startup
# This controls whether the server will spawn multiple worker threads to
# use for loading the database and starting the server. Turning it on
# increases the speed at which it starts up for each additional cpu in your
# computer.
# Default: on
#
# Additional Table Binding
# You can load static item/creature/etc data into the server using this directive.
# This way throughout database updates your custom data can be preserved.
# Format: "sourcetable destination table,sourcetable destinationtable"
# Example: "myitems items,mynpcs creature_names"
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Startup Preloading = "0"
BackgroundLootLoading = "1"
EnableMultithreadedLoading = "1"
LoadAdditionalTables="">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
# Lines
# This is the number of "messages" or lines that it will allow before stopping messages from
# being sent. This counter is reset every "Seconds" seconds.
# Default: 0 (disabled)
#
# Seconds
# This is the number of seconds inbetween the Line counter being reset.
# Default: 0 (disabled)
#
# SendMessage
# If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
# message will be sent upon flood triggering.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
# DisablePings
# This directive controls whether pings will be sent to the logonserver to check
# if the connection is still "alive". Expect problems if it is disabled.
# Default: 0
#
# RemotePassword
# This directive controls the password used to authenticate with the logonserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogonServer DisablePings = "0"
RemotePassword = "change_me_world">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
# Teleport
# This directive controls anti-teleport hack checks will be enabled or not.
# Default: 1
#
# Speed
# This directive controls anti-speed hack checks will be performed on player movement or not.
# Default: 1
#
# FallDamage
# This directive controls anti-fall damage hack checks will be performed on player movement or not.
# Default: 1
#
# Flying
# This directive controls whether flight hacks will be performed on players or not.
# Default: 1
#
# DisableOnGM
# This directive controls hack checks will be disabled for GM's or not.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<AntiHack Teleport="1"
Speed="1"
FallDamage="1"
Flying="1"
DisableOnGM="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Period Setup
#
# These are the periods that the server will wait before doing periodic duties. At the moment only
# arena point calculation and honor point calculation are used here.
#
# Default:
# Arena: weekly
# Honor: daily
# (blizzlike values)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Periods HonorUpdate="daily"
ArenaUpdate="weekly">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY ***
#
# These are the values that the AscentStats client uses while communicating with an AscentStats server.
# Statistics will be sent anonymously if a server guid is not set.
# If you do not want your ascent client communicating with AscentStats servers, disable it here.
# No personally-identifiable information is sent in these transmissions. The actual data sent is:-
# stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
#
# If you don't mind your server transmitting this information, please leave AscentStats enabled. It
# allows our developers to understand our users needs better and in the end provide you with a better
# product.
#
# Enable
# To disable stat transmission completely, set this to 0.
#
# ServerGUID
# This is the GUID assigned to your server by the AscentStats server. To register your server, go
# to http://www.example.com/ascentstats/register_server.php
#
# ServerKey
# This is the key used to secure stats sent by your server so they can't be forged. This key is
# obtained after registering your server.
#
# Default:
# Enabled
# Server Key "NONE"
# Server GUID "NONE"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<AscentStats Enable="1"
ServerGUID="NONE"
ServerKey="NONE">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Channels Setup
#
# These directives control some of the aspects in the channel system.
#
# BannedChannels
# If you would like to ban users from creating or joining a channel specify them here in a ';'
# seperated list.
# Default: ""
#
# GeneralChannels
# These are the default channels that the client joins and cannot have leaders.
# Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Channels BannedChannels=""
GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# VoiceChat Setup
#
# These directives control some of the aspects in the voice chat system.
#
# Enabled
# If you want to enable the voice chat system, this must be set to 1.
# Default: "0"
#
# ServerIP
# This is the IP of the voice chat server.
# Default: "127.0.0.1"
#
# ServerPort
# This is the TCP port of the voice chat server.
# Default: "3727"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<VoiceChat Enabled="0"
ServerIP="127.0.0.1"
ServerPort="3727">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
# You should know what to do here :P
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<die2 msg="I read nearly all my config file, but not the whole thing!">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Localization Setup
#
# LocaleBindings
# This is a list of locale names and the other locale you want to associate with them.
# For example, to make the European client always use the french language, "enGB=frFR"
#
# Must be terminated by a space.
#
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Localization LocaleBindings="">
i don't think it will work if i just delete it :/
in you ascent conf you have 2 text you need to delete <die msg="I am a newb who didn't even read half my config file!"> this and <die2 msg="I read nearly all my config file, but not the whole thing!"> this then start ascent again and it must work
Delete the things that are red.Code:#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Listen Config # # Host # This is the address that the server will listen on. # To listen on all addresses, set it to 0.0.0.0 # Default: 127.0.0.1 (localhost) # # WorldServerPort # This is the port that the world server listens on. # It has to be the same as what is specified in the # realms table in the LogonDatabase. # Default: 8129 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Listen Host = "0.0.0.0" WorldServerPort = "8129"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Log Level Setup # # Console Logging Level # This directive controls how much output the server will # display in it's console. Set to 0 for none, or -1 to disable. # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # World server packet logging feature # If this directive is turned on, a file called `world.log` # will be created in the server's directory and all packets # sent and received by clients will be dumped here in bfg # format. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <LogLevel Screen="0" File="-1" World="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Server Settings # # PlayerLimit # This directive controls the amount of sessions that will be # accepted by the server before it starts to add people to # the server queue. # Default: 100 # # Motd # This message will be displayed by the server in the chat # box every time any user logs on. Colors can be used in the # standard WoW format. # Default: "No MOTD specified # # Send Build On Join # This directive controls whether the server's internal revision # will be sent to clients upon entering the world. Use it to help # testers report bugs. # # Send Stats On Join # This directive controls whether the server will send the online player # count to a cilent when it enters the world. # # Breathing Setup # If the breathing code is causing problems or you want to run a fun server, you can disable # water checks by enabling this directive. # Default: 1 # # Level Cap # This variable controls the level that stats will be generated up to internally. # Beyond this level players can still see a higher level visually but their stats won't # increase beyond this point. # Default: 70 # # Generated Level Level Cap # This variable controls the level at which stats will generate up to. Generally the formulas go # crazy after level 70 so this way you can keep the high visual but stats at a reasonable value. # Default: 70 # # Seperate Channels Control # This directive controls whether horde and alliance chats will be seperated across channels. # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other # across channels. # Default: 0 # # Compression Threshold # This directive controls the limit when update packets will be compressed using deflate. # For lower-bandwidth servers use a lower value at the cost of cpu time. # Default: 1000 # # Queue Update Rate # This directive controls how many milliseconds (ms) between the updates # that the queued players receieve telling them their position in the queue. # Default: 5000 (5 seconds). # # Kick AFK Players # Time in milliseconds (ms) that a player will be kicked after they go afk. # Default: 0 (disabled) # # Connection Timeout # This directive specifies the amount of seconds that the client will be disconnected # after if no ping packet is sent. It is advised to leave it at the default. # Default: 180 # # Realm Type # This is the realm type that will be used by the server to handle world pvp. # Default: 0 (pve)(RPPVE) # Other values: 1(pvp)(RPPVP) # # AdjustPriority # Set the server to high process priority? # Default: 0 # # RequireAllSignatures # This directive controls whether the full 10 signatures will be required in order # to turn in a petition. Smaller servers would be better off having it turned off. # Default: off # # ShowGMInWhoList # This directive controls whether GM's will be shown in player's who lists or not. # Default: on # # MapUnloadTime # This directive controls whether to unload map cells after an idle period of <x> seconds. # Use on smaller servers or servers that are memory-limited. The server without cell unloading # can use over 1.2GB memory with all creatures loaded. # Default: 0 # # LimitedNames # This directive forces all character names to be a-z and A-Z compliant. # Default: 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Server PlayerLimit = "100" Motd = "No MOTD specified." SendBuildOnJoin = "1" SendStatsOnJoin = "1" EnableBreathing = "1" LevelCap = "70" GenLevelCap = "70" SeperateChatChannels = "0" CompressionThreshold = "1000" QueueUpdateInterval = "5000" KickAFKPlayers = "0" ConnectionTimeout = "180" RealmType = "1" AdjustPriority = "0" RequireAllSignatures = "0" ShowGMInWhoList = "1" MapUnloadTime="0" LimitedNames="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Die Directive # # If this triggers it means you didn't read your config file! # Just comment it or remove it when you've read this. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <die msg="I am a newb who didn't even read half my config file!"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Power regeneration multiplier setup # # These directives set up the multiplier in which regen values will be # multiplied by every 2 seconds. # Powers: # Power1 = Mana, Power2 = Rage, Power3 = Energy # # Reputation: # Kill = Rep gained on kill, Quest = rep gained from quests # # Honor: # Honor = multiplier used to calculate honor per-kill. # # PvP: # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000) # # XP: # The xp that a player receives from killing a creature will be multiplied # by this value in order to get his xp gain. # # RestXP: # Value is the amount of rest XP a player will recieve per minute of rest time. # # Drop(Color): # These values will be multiplied by the drop percentages of the items for creatures # to determine which items to drop. All default to 1. # To allow you better control of drops, separate multipliers have been created for items # of each quality group. # # DropMoney: # This value will be multiplied by any gold looted and pickpocketed # # Save: # Value in milliseconds (ms) that will be between player autosaves. # Default: 300000 (5 minutes) # # SkillChance: # The chance that you have to level up a skill in melee or a profession is multiplied # by this value. # Default: 1 # # SkillRate: # The amount of "levels" your skill goes up each time you gain a level is multiplied # by this value. # # ArenaMultiplier # Every week/day the arena points gained by a player will be multiplied by this value. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Rates Health="1" Power1="1" Power2="1" Power3="1" QuestReputation="1" KillReputation="1" Honor="1" PvPTimer="300000" Compression="1" XP="1" QuestXP="1" RestXP="1" DropGrey="1" DropWhite="1" DropGreen="1" DropBlue="1" DropPurple="1" DropOrange="1" DropArtifact="1" DropMoney="1" Save="300000" SkillChance="1" SkillRate="1" ArenaMultiplier2x="1" ArenaMultiplier3x="1" ArenaMultiplier5x="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # GM Client Channel # # This should be set to 'gm_sync_channel' for the My_Master addon to work. # Default: gm_sync_channel # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Terrain Configuration # # Set the path to the map_xx.bin files and whether unloading should be enabled # for the main world maps here. Unloading the main world maps when they go idle # can save a great amount of memory if the cells aren't being activated/idled # often. Instance/Non-main maps will not be unloaded ever. # # Default: # MapPath = "maps" # UnloadMaps = 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Terrain MapPath = "maps" UnloadMaps = "1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Log Settings # # Cheaters: # This directive sets up the cheater logging file, if turned on any # cheat / packet exploit / speedhack attempts will be logged here. # # GMCommands: # These two directives set up the GM command logging fie. If turned on, # most gm commands will be logged for this file for abuse investigation, etc. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Log Cheaters="0" GMCommands="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Mail System Setup # # These directives control the limits and behaviour of the ingame mail system. # All options must have Mail prefixed before them. # # ReloadDelay # Controls the delay at which the database is "refreshed". Use it if you're # inserting mail from an external source, such as a web-based interface. # 0 turns it off. # Default: 0 # # DisablePostageCostsForGM # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this. # Default: 1 # # DisablePostageCosts # Disables postage costs for all players. # Default: 0 # # DisablePostageDelayItems # Disables the one hour wait time when sending mail with items attached. # Default: 1 # # DisableMessageExpiry # Turns off the 30 day / 3 day after read message expiry time. # WARNING: A mailbox still cannot show more than 50 items at once # (stupid limitation in client). # Default: 0 # # EnableInterfactionMail # Removes the faction limitation for sending mail messages. Applies to all players. # Default: 1 # # EnableInterfactionMailForGM # Removes the faction limitation for sending mail messages, but only applies # to GM's. EnableInterfactionMail overrides this. # Default: 1 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Mail ReloadDelay="0" DisablePostageCostsForGM="1" DisablePostageCosts="0" DisablePostageDelayItems="1" DisableMessageExpiry="0" EnableInterfactionMail="1" EnableInterfactionMailForGM="1"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Status Dumper Config # # These directives set up the status dumper plugin. Filename is an # absolute or relative path to the server binary. Interval is the # time that the stats will be dumped to xml. # Default: stats.xml / 120000 (2 minutes) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <StatDumper FileName = "stats.xml" Interval = "120000"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Startup Options # # Preloading # This directive controls whether the entire world will be spawned at server # startup or on demand. It is advised to leave it disabled unless you are a # developer doing testing. # Default: off # # Background Loot Loading # This directive controls whether loot will be loaded progressively during # startup or in the background in a seperate thread. Turning it on will # result in much faster startup times. # Default: on # # Multithreaded Startup # This controls whether the server will spawn multiple worker threads to # use for loading the database and starting the server. Turning it on # increases the speed at which it starts up for each additional cpu in your # computer. # Default: on # # Additional Table Binding # You can load static item/creature/etc data into the server using this directive. # This way throughout database updates your custom data can be preserved. # Format: "sourcetable destination table,sourcetable destinationtable" # Example: "myitems items,mynpcs creature_names" # Default: "" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Startup Preloading = "0" BackgroundLootLoading = "1" EnableMultithreadedLoading = "1" LoadAdditionalTables=""> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Flood Protection Setup # # Lines # This is the number of "messages" or lines that it will allow before stopping messages from # being sent. This counter is reset every "Seconds" seconds. # Default: 0 (disabled) # # Seconds # This is the number of seconds inbetween the Line counter being reset. # Default: 0 (disabled) # # SendMessage # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds." # message will be sent upon flood triggering. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # LogonServer Setup # # DisablePings # This directive controls whether pings will be sent to the logonserver to check # if the connection is still "alive". Expect problems if it is disabled. # Default: 0 # # RemotePassword # This directive controls the password used to authenticate with the logonserver. # It must be the same between the two configs. If it is not, your server will # not register. # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <LogonServer DisablePings = "0" RemotePassword = "change_me_world"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AntiHack Setup # # Teleport # This directive controls anti-teleport hack checks will be enabled or not. # Default: 1 # # Speed # This directive controls anti-speed hack checks will be performed on player movement or not. # Default: 1 # # FallDamage # This directive controls anti-fall damage hack checks will be performed on player movement or not. # Default: 1 # # Flying # This directive controls whether flight hacks will be performed on players or not. # Default: 1 # # DisableOnGM # This directive controls hack checks will be disabled for GM's or not. # Default: 0 # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <AntiHack Teleport="1" Speed="1" FallDamage="1" Flying="1" DisableOnGM="0"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Period Setup # # These are the periods that the server will wait before doing periodic duties. At the moment only # arena point calculation and honor point calculation are used here. # # Default: # Arena: weekly # Honor: daily # (blizzlike values) # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Periods HonorUpdate="daily" ArenaUpdate="weekly"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY *** # # These are the values that the AscentStats client uses while communicating with an AscentStats server. # Statistics will be sent anonymously if a server guid is not set. # If you do not want your ascent client communicating with AscentStats servers, disable it here. # No personally-identifiable information is sent in these transmissions. The actual data sent is:- # stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK # # If you don't mind your server transmitting this information, please leave AscentStats enabled. It # allows our developers to understand our users needs better and in the end provide you with a better # product. # # Enable # To disable stat transmission completely, set this to 0. # # ServerGUID # This is the GUID assigned to your server by the AscentStats server. To register your server, go # to http://www.example.com/ascentstats/register_server.php # # ServerKey # This is the key used to secure stats sent by your server so they can't be forged. This key is # obtained after registering your server. # # Default: # Enabled # Server Key "NONE" # Server GUID "NONE" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <AscentStats Enable="1" ServerGUID="NONE" ServerKey="NONE"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Channels Setup # # These directives control some of the aspects in the channel system. # # BannedChannels # If you would like to ban users from creating or joining a channel specify them here in a ';' # seperated list. # Default: "" # # GeneralChannels # These are the default channels that the client joins and cannot have leaders. # Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Channels BannedChannels="" GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # VoiceChat Setup # # These directives control some of the aspects in the voice chat system. # # Enabled # If you want to enable the voice chat system, this must be set to 1. # Default: "0" # # ServerIP # This is the IP of the voice chat server. # Default: "127.0.0.1" # # ServerPort # This is the TCP port of the voice chat server. # Default: "3727" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <VoiceChat Enabled="0" ServerIP="127.0.0.1" ServerPort="3727"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Die Directive # # You should know what to do here :P # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <die2 msg="I read nearly all my config file, but not the whole thing!"> #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# # Localization Setup # # LocaleBindings # This is a list of locale names and the other locale you want to associate with them. # For example, to make the European client always use the french language, "enGB=frFR" # # Must be terminated by a space. # # Default: "" # #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-# <Localization LocaleBindings="">
Thanks! Sorry can't rep you gonna rep dann462 cause he said it first but i didn't trust him
Remote password must be the same!
Ascent-world.conf:
Ascent-logonserver.conf:Code:<LogonServer DisablePings = "0" RemotePassword = "change_me_world">
Change the red to ascentlogonCode:<LogonServer RemotePassword = "change_me_world">
OH YEAH THANKS! I LÖV YOU! I use my brothers account but nvm im gonna rep you 4ever
hmm yeah Now i have learned that Thanks again everybody