Teleporter npc's keep crashing if i use a new rev. , where in the source code do i update it?
Teleporter npc's keep crashing if i use a new rev. , where in the source code do i update it?
you should compile it with the core as far as im aware
If you need me you have my skype, if you don't have my skype then you don't need me.
Yes, the core that you have, if you compile it wiht it, then it should work flawlessly with it.
theres a warpnpc that comes with ascent?
lol, not that i know of, but there should be the source that you ahve no? just recompile it with your new "core" and then it should work.
o...ok? lol i think my dev will do this , i dont see how compiliing it with my core would change the orginal source code of the teleporter to update it for that rev, but hey if it works! :P
you need to edit setup.cpp heres what current setup.cpp looks like:
edit whats in red#include "StdAfx.h"
#include "Setup.h"
#include <ScriptSetup.h>
extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
{
return SCRIPT_TYPE_MISC;
}
extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)
{
SetupInnkeepers(mgr);
SetupBattlemaster(mgr);
SetupGuardGossip(mgr);
}
#ifdef WIN32
BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved )
{
return TRUE;
}
#endif