Retail 10.1.0.49365. Where did they shift UnitOrigin and UnitAngle? menu

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  1. #16
    scizzydo's Avatar Contributor
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    Originally Posted by helloworld1024 View Post
    Your offsets seems to be off by 0x10
    By the way can you tell me the sigs of
    CorpseOrigin = 0x3C5A8A4
    LoadingScreen = 0x3E19698
    I know reading is hard, but we already established why he was 0x10 off. Additionally, look at the WoW function InCinematic, it'll help you find what you need to make a signature for loading screens. Can't help you with the corpse origin because I don't use it though

    Retail 10.1.0.49365. Where did they shift UnitOrigin and UnitAngle?
  2. #17
    helloworld1024's Avatar Member
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    Originally Posted by scizzydo View Post
    I know reading is hard, but we already established why he was 0x10 off. Additionally, look at the WoW function InCinematic, it'll help you find what you need to make a signature for loading screens. Can't help you with the corpse origin because I don't use it though
    oh thanks, I call it InGameStatu. I remember it has about 4 values, 17 in the game, 0 in the non-game, load1 the game resource loading stage is about 29(maybe) load2 addon loading stage.

    But it seems that the loading screen value does not change when the game is in reloading. I thought there may have an another loadingscreen offset that could correctly feed back the game loading.

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    Kovrizha's Avatar Active Member
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    Originally Posted by helloworld1024 View Post
    Your offsets seems to be off by 0x10
    By the way can you tell me the sigs of
    CorpseOrigin = 0x3C5A8A4
    Location of the player's corpse when it is not listed in ObjectManager.

  4. #19
    scizzydo's Avatar Contributor
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    Originally Posted by helloworld1024 View Post
    oh thanks, I call it InGameStatu. I remember it has about 4 values, 17 in the game, 0 in the non-game, load1 the game resource loading stage is about 29(maybe) load2 addon loading stage.

    But it seems that the loading screen value does not change when the game is in reloading. I thought there may have an another loadingscreen offset that could correctly feed back the game loading.
    The item used in the function I mentioned is what you can use exactly for that. It's a short, and the different phases of the game can be identified with a bit shift. I have been using the same offset for this for a while, and also the same bit shifts for loading screens to capture when to load too. It hasn't changed for 10.1 all of a sudden

  5. #20
    scizzydo's Avatar Contributor
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    Originally Posted by helloworld1024 View Post
    Your offsets seems to be off by 0x10
    By the way can you tell me the sigs of
    CorpseOrigin = 0x3C5A8A4
    LoadingScreen = 0x3E19698
    So, I'll help feed you this one...
    Code:
    8B 05 X ? ? ? ? 89 06 8B 05 ? ? ? ? 89 07 B0
    That's the pattern from Razzue's post on the corpse info for retail. I never had a need for it, but wanted to check it out. The X in there is where you read the relative address which is the pointer in the game that contains the info to if theres the corpse or not. The GUID is at 0x18 and the origin is at 0x40 from that
    Last edited by scizzydo; 05-05-2023 at 01:30 PM.

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