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Contributor
Avid Ailurophile
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Post Thanks / Like - 2 Thanks
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Active Member
Excited to see runes make it on there (nice!) & that the remaining addresses align with what I've been working with for this patch.
Haven't checked out the repository yet - are you dumping from the running game or a (de)obfuscated binary?
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Skulltoxin (1 members gave Thanks to Razzue for this useful post)
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Originally Posted by
Razzue
...it works and is hella fun 😉
The most important bit.
I had a ton of fun exploring 'pelite' and its pattern syntax (inspired by YARA hex strings), dumping addresses & field offsets from a deobfuscated binary (tyvm namreeb).
The program outputs all found values in TOML format for portability and does so pretty quickly.
Working on setting up CI & additional helpers for backtesting & a more automated way of handling patch days. Needs more spare time
Best of luck with the retail runes!
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Code:
"Rune":{
"Base":0x2db2278,
"start_time":0x0,
"end_time":0x20,
"default_type":0x48,
"rune_type":0x60
}
"GetRuneCooldown": build_dump("48 8D 0D ?? ?? ?? ?? 8B 04 81 C3 CC CC 48 63 C1 48 8D 0D ?? ?? ?? ?? 0F B6 04 08 C3",3)
Hello everyone, I'm a newbie~ Recently I'm trying to study how to execute API externally and get the return value of API, as well as the release of aoe spells, come on!