Hi, i have VirtualFunc to find Facing of unit by *(int*)(*(int*)baseaddr + 4 * 14). If i do it on player, it updates every of player turn while player not moving, but if u do it on npc it updates only if npc was moved.
Any suggestions?
Hi, i have VirtualFunc to find Facing of unit by *(int*)(*(int*)baseaddr + 4 * 14). If i do it on player, it updates every of player turn while player not moving, but if u do it on npc it updates only if npc was moved.
Any suggestions?
Last edited by Borg333; 12-01-2022 at 07:31 AM.
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true faceangle is baseaddr + AA0 (CE)