Guys, I need a working version of map_extractor for 10.0.2.
Details you can see in my previous thread (Generating nav meshes for Dragonflight)
Guys, I need a working version of map_extractor for 10.0.2.
Details you can see in my previous thread (Generating nav meshes for Dragonflight)
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For $2k and 10% of any sales you do, sure 🤷🤣
"May all your bacon burn."
I just removed some checks in the map extractor and I could build mmaps. They work "ok" in the new zones but it think it's ok to go through walls!![]()
Disabling polygons if Path TraceLines into Walls works ok as a dirty workaround.
Anyone know what's missing? The mesh "look" ok if I draw it out but it's missing unwalkable edges near walls.
did you update structure of the db2s most if not all changed including map.db2 what most extractors used i believed to pull adt wdt files id start by checking each db2 tho i changed a few in mine and its working
wmo models in 10.0 zones have new section "MPY2" intead of MOPY (short version intead of byte). You need read it and proper handle in WMOGroup:pen and WMOGroup::ConvertToVMAPGroupWmo