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SatyPardus (1 members gave Thanks to Razzue for this useful post)
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Code:
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CGGameObject_C_CanUse = 0x5CDE3B
CGGameObject_C_CanUseNow = 0x145A0C0
CGGameObject_C_IsLocked = 0x14629A0
CGItem_GetSpellIdById = 0x0
CGItem_UseItem = 0x143CE10
CGItem_UseItemParm = 0x1148937
CGPlayer_AcceptResurrect = 0x135FC80
CGPlayer_C_HandleRepopRequest = 0x1370E50
CGPlayer_C_SwapItems = 0x1393800
CGUnit_C_CanAttack = 0x13CB390
CGUnit_C_Dismount = 0x13DB510
CGUnit_C_HandleTrackingFacing = 0x13FFC20
CGUnit_C_IsInMelee = 0x13EA810
CGUnit_C_OnAttackIconPressed = 0x13F0C50
CGUnit_C_OnFlightLocal = 0x13F4240
CGUnit_C_OnJumpLocal = 0x13F42A0
CGUnit_C_OnSwimStartLocal = 0x13F7F40
CGUnit_C_SetTrackingMoveTo = 0x13FFE80
CGUnit_C_SetTrackingObjectInteract = 0x13FFD10
CGUnit_C_SetTrackingPosition = 0x13FFE80
CGUnit_C_SetTrackingTarget = 0x13FFF40
CGUnit_IsOutdoors = 0x13EAC00
CameraMgr = 0x2F69C28
ClntObjMgrEnumVisibleObjectsPtr = 0x1579030
ClntObjMgrGetMapId = 0x1580830
ClntObjMgrIsValid = 0x1580F50
CorpseMapID = 0x2CB9BC0
GameBuild = 0x25AEBA4
GameReleaseDate = 0x25FD8B0
GameVersion = 0x25FD8BC
HardwareEventPtr = 0x2D19E08
InvalidPtrCheckMax = 0x2F22678
InvalidPtrCheckMin = 0x2F22670
IsLootWindowOpen = 0x3072CC0
IsPlayerInWorld = 0x303EC04
IsPlayerMoving = 0x1593AF0
NameCacheBase = 0x2BBA408
RedMessage = 0x303DA30
SpellBook = 0x3072238
CGlueMgr_QuitGame = 0x1EF3B0
ClientConnection_CharacterLogout = 0x1185270
CoolDown = 0x2FD8B10
EquippedBagGUID = 0x308D580
FaceTo = 0x13FFC20
FrameScript_GetText = 0x58C490
GetDefaultLanguage = 0x138BDF0
GuidToString = 0x11724F0
Movement_InputControl = 0x2BBA3D0
Movement_ToggleControlBit = 0x11377B0
PartyInfo_GetActiveParty = 0x165C330
Party_FindMember = 0x165C080
PetInfo_FindSpellById = 0x166E7F0
PetInfo_SendPetAction = 0x1670820
Player_LeaveCombatMode = 0x1331C70
SendChatMessage = 0x15F53A0
Specialization_IsTalentSelectedById = 0x17823A0
SpellBook_FindSlotBySpellId = 0x1629890
SpellBook_FindSpellByName = 0x1629AA0
SpellBook_FindSpellOverrideById = 0x162AE90
SpellBook_GetOverridenSpell = 0x162A160
SpellDB_GetRow = 0x21FD330
SpellDB_HasAttribute = 0x21FD2D0
Spell_C_CancelActiveSpell = 0x1319A90
Spell_C_CancelChannel = 0x131A3F0
Spell_C_CancelSpell = 0x131A810
Spell_C_CastSpell = 0x1627800
Spell_C_GetMinMaxRange = 0x13227B0
Spell_C_GetSpellCoolDown = 0x1324E60
Spell_C_HaveSpellPower = 0x13290D0
Spell_C_IsCurrentSpell = 0x132CEF0
Spell_C_IsUsableAction = 0x132D520
Spell_C_RangeCheckSelected = 0x132FAC0
Spell_CancelAutoRepeat = 0x131A190
Spell_ClickSpell = 0x131E4A0
Spell_GetSomeSpellInfo = 0x21FBB30
Spell_GetSpellCharges = 0x16222F0
Spell_GetSpellType = 0x4729A0
Spell_HandleTerrainClick = 0x1328730
Spell_IsPlayerSpell = 0x1630510
Spell_IsStealable = 0x1627550
Spell_SomeInfo = 0x1351780
Spell_isSpellKnown = 0x16305A0
SpriteLeftClick = 0x15C41A0
SpriteRightClick = 0x15C45D0
Unit_CanAttack = 0x13CB390
Unit_GetAuraByIndex = 0x25C63AC4
Unit_GetFacing = 0x1189600
Unit_GetPosition = 0x136E900
Unit_GetPower = 0x198AEA0
Unit_GetPowerMax = 0x198B000
Unit_IsFriendly = 0x1405F10
WorldFrame_GetWorld = 0x1EF2A0
WorldFrame_HitTest = 0x1065050
WorldFrame_HitTestPoint = 0x1065620
WorldFrame_Intersect = 0xF1CCC0
WorldFrame_OnLayerUpdate = 0x10676D0
World_GetFrameRateResult = 0x2513DE0
World_GetFrameRatems = 0xF1DA50
World_GetFramerateOffset = 0x2F5BE00
World_GetNetLatency = 0xE052F0
World_GetNetLatency_GetIdx = 0x1DAB20
World_GetNetLatency_RealmNamePointer = 0x2F8D27F
pSubZoneID = 0x303E5EC
pSubZoneText = 0x303D988
pZoneID = 0x303E5E8
pZoneText = 0x303D988
Code:
Some other stuff i needed for the player struct
static inline uintptr_t CurrentSpeed = 0x1CC;
static inline uintptr_t StopFall = CurrentSpeed - 0x8; //Placeholder not actualy stopfall :)
static inline uintptr_t WalkSpeed = CurrentSpeed + 0x4;
static inline uintptr_t RunForwardSpeed = CurrentSpeed + 0x8;
static inline uintptr_t RunBackwardsSpeed = CurrentSpeed + 0xC;
static inline uintptr_t SwimmingSpeed = CurrentSpeed + 0x10;
static inline uintptr_t SwimBackwardsSpeed = CurrentSpeed + 0x14;
static inline uintptr_t FlyForwardSpeed = CurrentSpeed + 0x18;
static inline uintptr_t FlyBackwardsSpeed2 = CurrentSpeed + 0x1C;
static inline uintptr_t Player_rotationspeed = CurrentSpeed + 0x20; //OK
static inline uintptr_t UnitPos = 0x148; // Fake teleport exploration...
static inline uintptr_t anchor_position = 0x18C;
static inline uintptr_t anchor_facing = anchor_position + 0xC; // 198
static inline uintptr_t anchor_pitch = anchor_position + 0x10; // 19C
static inline uintptr_t direction = anchor_position + 0x18; // 0x1A4
static inline uintptr_t direction_2d = anchor_position + 0x1C; // 0x1A8
static inline uintptr_t MovementShared_IsJumpingUp = 0x1C0;
static inline uintptr_t NoFall = 0x1C4; //Tricky to achief stopfall nowadays most of the time DC // uint64(0x40670C38) Movementstate/falling?
Last edited by maikel233; 09-17-2022 at 10:17 AM.
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Razzue (1 members gave Thanks to maikel233 for this useful post)