Code:
publicclassOffsets_43639{
public class Guids
{
public const int Mouseover_Guid = 0x2C99A20;
public const int Pet_Guid = 0x2CD7E00;
public const int Player_Guid = 0x2C2D5D0;
public const int Target_Guid = 0x2E0D340;
public const int Last_Target_Guid = 0x2E0D350;
public const int Last_Enemy_Guid = 0x2E0D360;
public const int Last_Friendly_Guid = 0x2E0D370;
public const int Focus_Guid = 0x2E0D380;
public const int DialogWindowOwner_Guid = 0x2E0D390;
public const int Bag_Guid = 0x2CD7AF0;
}
public class Global_Data
{
public const int In_Game_Status = 0x2C999CC;
public const int Player_Name = 0x2C2D5E8;
public const int Corpse_Position = 0x2AEF5F0;
public const int Last_Message = 0x2C987F0;
public const int Loot_Window = 0x2CD88C8;
}
public class Quests
{
public const int Base = 0x2D0E480;
public const int NumQuests = 0x2D0E2C0;
public const int CurrentQuest = 0x2CFECA4;
public const int QuestTitle = 0x2D09DF0;
public const int GossipQuests = 0x2CCF4C8;
public const int NumQuestChoices = 0x2D0E2A0;
public const int QuestReward = 0x2D0E2A8;
}
public class Auto_Loot
{
public const int Base = 0x2C99630;
public const int Offset = 0x5C;
}
public class Click_To_Move
{
public const int Base = 0x2C995E8;
public const int Offset = 0x5C;
}
public class Chat
{
public const int Open = 0x301BD14;
public const int Start = 0x2C9A090;
public const int Offset = 0xCB8;
public const int Message = 0xE6;
}
public class Key_Bindings
{
public const int Base = 0x2C2C948;
}
public class Add_On
{
public const int Count = 0x2D1F298;
public const int List = 0x2D1F7E0;
}
public class Spellbooks
{
public const int Count = 0x2CCCFC0;
public const int Base = 0x2CCCFC8;
public const int PetBase = 0x2CCCFF0;
public const int PetCount = 0x2CCCFE8;
}
public class Object_Manager
{
public const int Zone_ID = 0x2C993F8;
public const int Names = 0x2B15D00;
public const int Base = 0x2C986F0;
public const int Cooldown = 0x2C344A0;
}
public class Battlegrounds
{
public const int Finished = 0x2CD4CCC;
public const int Winner = 0x2CD4CD0;
public const int Info = 0x2AF9508;
}
public class Camera
{
public const int Base = 0x3068FF8;
public const int Offset = 0x38E0;
}
}
Code:
public class Fields
{
public class Item
{
public const int Creator = 0x0; // ?
public const int ID = 0x150; // Updated
public const int Expiration = 0x0; // ?
public const int Flag = 0x1F8; // Updated
public const int Owner = 0x1B0; // Updated
public const int Enchant = 0x2C0; // Updated
public const int Container = 0x1C0; // Updated
public const int Enchant_ID = 0x2C; // Updated
public const int StackCount = 0x1F0; // Updated
public const int Durability = 0x204; // Updated
public const int Enchant_Expire = 0x30; // Updated
public const int MaxDurability = 0x208; // Updated
}
public class Container
{
public const int Count = 0x430; // Updated
public const int Items = 0x438; // Updated
}
public class Unit
{
public const int UnitId = 0x0; // ?
public const int Master = 0x0; // ?
public const int Charmer = 0x0; // ?
public const int DisplayId = 0x0; // ?
public const int Sex = 0xD5DF; // Updated
public const int Race = 0xD5DC; // Updated
public const int Pitch = 0x34; // Updated
public const int Rank = 0x38; // Updated
public const int Type = 0x30; // Updated
public const int Name = 0xF8; // Updated
public const int CastID = 0x560; // Updated
public const int ChanID = 0x5B8; // Updated
public const int Class = 0xD5DD; // Updated
public const int Level = 0xD5E8; // Updated
public const int Info = 0x3A0; // Updated
public const int CastEnd = 0x5B4; // Updated
public const int ChanEnd = 0x5C4; // Updated
public const int Target = 0xD5A8; // Updated
public const int Power1 = 0xD7B8; // Updated
public const int Power2 = 0xD7BC; // Updated
public const int Power3 = 0xD7C0; // Updated
public const int Power4 = 0xD7C4; // Updated
public const int Power5 = 0xD7C8; // Updated
public const int Power6 = 0xD7CC; // Updated
public const int Power7 = 0xD7D0; // Updated
public const int Movement = 0xF0; // Updated
public const int Family = 0x34; // Updated
public const int Creator = 0xD580; // Updated
public const int Health = 0xD4E8; // Updated
public const int NpcFlag = 0xD520; // Updated
public const int Location = 0x20; // Updated
public const int Faction = 0xD60C; // Updated
public const int CastStart = 0x5B0; // Updated
public const int ChanStart = 0x5C0; // Updated
public const int RotationD = 0x2C; // Updated
public const int RotationF = 0x30; // Updated
public const int Summoner = 0xD560; // Updated
public const int MaxHealth = 0xD4F0; // Updated
public const int MaxPower1 = 0xD7D4; // Updated
public const int MaxPower2 = 0xD7D8; // Updated
public const int MaxPower3 = 0xD7DC; // Updated
public const int MaxPower4 = 0xD7E0; // Updated
public const int MaxPower5 = 0xD7E4; // Updated
public const int MaxPower6 = 0xD7E8; // Updated
public const int MaxPower7 = 0xD7EC; // Updated
public const int DynamicFlag = 0xDC; // Updated
public const int UnitFlag1 = 0xD610; // Updated
public const int UnitFlag2 = 0xD614; // Updated
public const int UnitFlag3 = 0xD618; // Updated
public const int MoveFlag = 0x58; // Updated
public const int MountID = 0xD638;
}
public class Player
{
public const int LootTarget = 0x0; // ?
public const int Flags1 = 0xDB78; // Updated
public const int Flags2 = 0xDB7C; // Updated
}
public class LocalPlayer
{
public const int Flags = 0x0; // ?
public const int ComboTarget = 0x0; // ?
public const int Bags = 0x130; // Updated
public const int Money = 0xE390; // Updated
public const int Equipment = 0x0; // Updated
public const int Backpack = 0x170; // Updated
public const int Experience = 0xE398; // Updated
public const int Inventory = 0x12408; // Updated
public const int NextLevelXP = 0xE39C; // Updated
}
public class Object
{
public const int Name2 = 0xE0; // Updated
public const int Flags = 0xA0; // Updated
public const int Name1 = 0x148; // Updated
public const int Creator = 0x210; // Updated
public const int ObjectID = 0xD0; // Updated
public const int Location = 0x108; // Updated
}
public class Aura
{
public const int Size = 0xB0; // Updated
public const int Table1 = 0x6C0; // Updated
public const int Table2 = 0x6C8; // Updated
}
}