[Season of Mastery] Build: 43639 menu

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  1. #1
    Razzue's Avatar Contributor Avid Ailurophile

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    [Season of Mastery] Build: 43639

    Code:
    publicclassOffsets_43639{
        
        public class Guids
        {
            
            public const int Mouseover_Guid = 0x2C99A20;
            
            public const int Pet_Guid = 0x2CD7E00;
            
            public const int Player_Guid = 0x2C2D5D0;
            
            public const int Target_Guid = 0x2E0D340;
            
            public const int Last_Target_Guid = 0x2E0D350;
            
            public const int Last_Enemy_Guid = 0x2E0D360;
            
            public const int Last_Friendly_Guid = 0x2E0D370;
            
            public const int Focus_Guid = 0x2E0D380;
            
            public const int DialogWindowOwner_Guid = 0x2E0D390;
            
            public const int Bag_Guid = 0x2CD7AF0;
        }
        
        public class Global_Data
        {
            
            public const int In_Game_Status = 0x2C999CC;
            
            public const int Player_Name = 0x2C2D5E8;
            
            public const int Corpse_Position = 0x2AEF5F0;
            
            public const int Last_Message = 0x2C987F0;
            
            public const int Loot_Window = 0x2CD88C8;
        }
        
        public class Quests
        {
            
            public const int Base = 0x2D0E480;
            
            public const int NumQuests = 0x2D0E2C0;
            
            public const int CurrentQuest = 0x2CFECA4;
            
            public const int QuestTitle = 0x2D09DF0;
            
            public const int GossipQuests = 0x2CCF4C8;
            
            public const int NumQuestChoices = 0x2D0E2A0;
            
            public const int QuestReward = 0x2D0E2A8;
        }
        
        public class Auto_Loot
        {
            
            public const int Base = 0x2C99630;
            
            public const int Offset = 0x5C;
        }
        
        public class Click_To_Move
        {
            
            public const int Base = 0x2C995E8;
            
            public const int Offset = 0x5C;
        }
        
        public class Chat
        {
            
            public const int Open = 0x301BD14;
            
            public const int Start = 0x2C9A090;
            
            public const int Offset = 0xCB8;
            
            public const int Message = 0xE6;
        }
        
        public class Key_Bindings
        {
            
            public const int Base = 0x2C2C948;
        }
        
        public class Add_On
        {
            
            public const int Count = 0x2D1F298;
            
            public const int List = 0x2D1F7E0;
        }
        
        public class Spellbooks
        {
            
            public const int Count = 0x2CCCFC0;
            
            public const int Base = 0x2CCCFC8;
            
            public const int PetBase = 0x2CCCFF0;
            
            public const int PetCount = 0x2CCCFE8;
        }
        
        public class Object_Manager
        {
            
            public const int Zone_ID = 0x2C993F8;
            
            public const int Names = 0x2B15D00;
            
            public const int Base = 0x2C986F0;
            
            public const int Cooldown = 0x2C344A0;
        }
        
        public class Battlegrounds
        {
            
            public const int Finished = 0x2CD4CCC;
            
            public const int Winner = 0x2CD4CD0;
            
            public const int Info = 0x2AF9508;
        }
        
        public class Camera
        {
            
            public const int Base = 0x3068FF8;
            
            public const int Offset = 0x38E0;
        }
    
    }
    Code:
    public class Fields
    {
        public class Item
        {
            public const int Creator = 0x0; // ?
            public const int ID = 0x150; // Updated
            public const int Expiration = 0x0; // ?
            public const int Flag = 0x1F8; // Updated
            public const int Owner = 0x1B0; // Updated
            public const int Enchant = 0x2C0; // Updated
            public const int Container = 0x1C0; // Updated
            public const int Enchant_ID = 0x2C; // Updated
            public const int StackCount = 0x1F0; // Updated
            public const int Durability = 0x204; // Updated
            public const int Enchant_Expire = 0x30; // Updated
            public const int MaxDurability = 0x208; // Updated
        }
    
        public class Container
        {
            public const int Count = 0x430; // Updated
            public const int Items = 0x438; // Updated
        }
    
        public class Unit
        {
            public const int UnitId = 0x0; // ?
            public const int Master = 0x0; // ?
            public const int Charmer = 0x0; // ?
            public const int DisplayId = 0x0; // ?
            public const int Sex = 0xD5DF; // Updated
            public const int Race = 0xD5DC; // Updated
            public const int Pitch = 0x34;  // Updated
            public const int Rank = 0x38;   // Updated
            public const int Type = 0x30;   // Updated
            public const int Name = 0xF8;   // Updated
            public const int CastID = 0x560; // Updated
            public const int ChanID = 0x5B8; // Updated
            public const int Class = 0xD5DD; // Updated
            public const int Level = 0xD5E8; // Updated
            public const int Info = 0x3A0;   // Updated
            public const int CastEnd = 0x5B4; // Updated
            public const int ChanEnd = 0x5C4; // Updated
            public const int Target = 0xD5A8; // Updated
            public const int Power1 = 0xD7B8; // Updated
            public const int Power2 = 0xD7BC; // Updated
            public const int Power3 = 0xD7C0; // Updated
            public const int Power4 = 0xD7C4; // Updated
            public const int Power5 = 0xD7C8; // Updated
            public const int Power6 = 0xD7CC; // Updated
            public const int Power7 = 0xD7D0; // Updated
            public const int Movement = 0xF0;  // Updated
            public const int Family = 0x34;   // Updated
            public const int Creator = 0xD580; // Updated
            public const int Health = 0xD4E8;  // Updated
            public const int NpcFlag = 0xD520; // Updated
            public const int Location = 0x20;  // Updated
            public const int Faction = 0xD60C; // Updated
            public const int CastStart = 0x5B0; // Updated
            public const int ChanStart = 0x5C0; // Updated
            public const int RotationD = 0x2C;  // Updated
            public const int RotationF = 0x30;  // Updated
            public const int Summoner = 0xD560; // Updated
            public const int MaxHealth = 0xD4F0; // Updated
            public const int MaxPower1 = 0xD7D4; // Updated
            public const int MaxPower2 = 0xD7D8; // Updated
            public const int MaxPower3 = 0xD7DC; // Updated
            public const int MaxPower4 = 0xD7E0; // Updated
            public const int MaxPower5 = 0xD7E4; // Updated
            public const int MaxPower6 = 0xD7E8; // Updated
            public const int MaxPower7 = 0xD7EC; // Updated
            public const int DynamicFlag = 0xDC; // Updated
            public const int UnitFlag1 = 0xD610; // Updated
            public const int UnitFlag2 = 0xD614; // Updated
            public const int UnitFlag3 = 0xD618; // Updated
            public const int MoveFlag = 0x58; // Updated
            public const int MountID = 0xD638;
        }
        public class Player
        {
            public const int LootTarget = 0x0; // ?
            public const int Flags1 = 0xDB78; // Updated
            public const int Flags2 = 0xDB7C; // Updated
        }
        public class LocalPlayer
        {
            public const int Flags = 0x0; // ?
            public const int ComboTarget = 0x0; // ?
            public const int Bags = 0x130; // Updated
            public const int Money = 0xE390; // Updated
            public const int Equipment = 0x0;  // Updated
            public const int Backpack = 0x170; // Updated
            public const int Experience = 0xE398; // Updated
            public const int Inventory = 0x12408;  // Updated
            public const int NextLevelXP = 0xE39C; // Updated
        }
        public class Object
        {
            public const int Name2 = 0xE0; // Updated
            public const int Flags = 0xA0; // Updated
            public const int Name1 = 0x148; // Updated
            public const int Creator = 0x210; // Updated
            public const int ObjectID = 0xD0; // Updated
            public const int Location = 0x108; // Updated
        }
        public class Aura
        {
            public const int Size = 0xB0; // Updated
            public const int Table1 = 0x6C0; // Updated
            public const int Table2 = 0x6C8; // Updated
        }
    
    }

    [Season of Mastery] Build: 43639

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