[Burning Crusade] Build: 43400 menu

User Tag List

Results 1 to 4 of 4
  1. #1
    Razzue's Avatar Contributor Avid Ailurophile

    CoreCoins Purchaser Authenticator enabled
    Reputation
    379
    Join Date
    Jun 2017
    Posts
    588
    Thanks G/R
    185/268
    Trade Feedback
    2 (100%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)

    [Burning Crusade] Build: 43400

    Code:
    publicclassOffsets_43400    {
            
            public class Guids
            {
                
                public const int Mouseover_Guid = 0x2BDCC20;
                
                public const int Pet_Guid = 0x2C1B000;
                
                public const int Player_Guid = 0x2B707C0;
                
                public const int Target_Guid = 0x2D504D0;
                
                public const int Last_Target_Guid = 0x2D504E0;
                
                public const int Last_Enemy_Guid = 0x2D504F0;
                
                public const int Last_Friendly_Guid = 0x2D50500;
                
                public const int Focus_Guid = 0x2D50510;
                
                public const int DialogWindowOwner_Guid = 0x2D50520;
                
                public const int Bag_Guid = 0x2C1ACE0;
            }
            
            public class Global_Data
            {
                
                public const int In_Game_Status = 0x2BDCBCC;
                
                public const int Player_Name = 0x2B707D8;
                
                public const int Corpse_Position = 0x2A325F0;
                
                public const int Last_Message = 0x2BDB9F0;
                
                public const int Loot_Window = 0x2C1BAC8;
            }
            
            public class Quests
            {
                
                public const int Base = 0x2C51600;
                
                public const int NumQuests = 0x2C51440;
                
                public const int CurrentQuest = 0x2C41E24;
                
                public const int QuestTitle = 0x2C4CF70;
                
                public const int GossipQuests = 0x2C126B8;
                
                public const int NumQuestChoices = 0x2C51420;
                
                public const int QuestReward = 0x2C51428;
            }
            
            public class Auto_Loot
            {
                
                public const int Base = 0x2BDC830;
                
                public const int Offset = 0x5C;
            }
            
            public class Click_To_Move
            {
                
                public const int Base = 0x2BDC7E8;
                
                public const int Offset = 0x5C;
            }
            
            public class Chat
            {
                
                public const int Open = 0x2F5EEA4;
                
                public const int Start = 0x2BDD290;
                
                public const int Offset = 0xCB8;
                
                public const int Message = 0xE6;
            }
            
            public class Key_Bindings
            {
                
                public const int Base = 0x2B6FB38;
            }
            
            public class Add_On
            {
                
                public const int Count = 0x2C62418;
                
                public const int List = 0x2C62960;
            }
            
            public class Spellbooks
            {
                
                public const int Count = 0x2C101C0;
                
                public const int Base = 0x2C101C8;
                
                public const int PetBase = 0x2C101F0;
                
                public const int PetCount = 0x2C101E8;
            }
            
            public class Object_Manager
            {
                
                public const int Zone_ID = 0x2BDC5F8;
                
                public const int Names = 0x2A58D10;
                
                public const int Base = 0x2BDB8F0;
                
                public const int Cooldown = 0x2B77690;
            }
            
            public class Battlegrounds
            {
                
                public const int Finished = 0x2C17EBC;
                
                public const int Winner = 0x2C17EC0;
                
                public const int Info = 0x2A3C508;
            }
            
            public class Camera
            {
                
                public const int Base = 0x2FAC188;
                
                public const int Offset = 0x38E0;
            }
    
        }
    Not going to bother posting fields, search some previous threads in here :shrug:

    [Burning Crusade] Build: 43400
  2. Thanks Aceolus, moisteroyster (2 members gave Thanks to Razzue for this useful post)
  3. #2
    fusspawn's Avatar Member
    Reputation
    5
    Join Date
    May 2008
    Posts
    54
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    Offsets = new[]
                        {
                            new _Offset
                            {
                                Name = "GUIDToString",
                                Pattern = "48 8B ?? 41 ?? 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 4C 8B ?? 48 8B",
                                IsFunction = true
                            },
                            new _Offset
                            {
                                Name = "ClickToMove_FaceTo",
                                Pattern = "48 89 ?? ?? ?? 57 48 83 EC ?? 0F 10 ?? ?? 48 8B ?? 48 8B ?? 0F 11 ?? ?? 0F 10 ?? ?? 0F 11 ?? ?? 8B 42 ?? 89 41 ?? 8B 42 ?? 89 41 ?? 8B 82",
                                IsFunction = true
                            },
                        }
    Current Values:
    Code:
       
            public class WoWFuncs
            {
                public const int GUIDToString = 0x284B00;
                public const int GetSpellCD = 0x357130;
                public const int FindSlotBySpellId = 0x622360;
                public const int CastSpellBySlot = 0x620180;
                public const int HaveSpellPower = 0x325720;
                public const int ClickToMove_FaceTo = 0x15036C0;
            }

    Did the field offsets for MovementFlags and Unit health change or did i break something else in my code >.>

  4. #3
    Razzue's Avatar Contributor Avid Ailurophile

    CoreCoins Purchaser Authenticator enabled
    Reputation
    379
    Join Date
    Jun 2017
    Posts
    588
    Thanks G/R
    185/268
    Trade Feedback
    2 (100%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    I haven't had to update any fields (yet) on tbc or som after their client followed suit (classic SoM client is now the same as tbc/retail client mostly)

  5. #4
    fusspawn's Avatar Member
    Reputation
    5
    Join Date
    May 2008
    Posts
    54
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks. Ive screwed something else then.

Similar Threads

  1. how to open patch.mpq (burning crusade)
    By Notahax in forum World of Warcraft Model Editing
    Replies: 18
    Last Post: 09-06-2006, 04:02 PM
  2. The Burning Crusade Mountain Climber
    By Demonkunga in forum World of Warcraft Bots and Programs
    Replies: 10
    Last Post: 09-04-2006, 08:24 PM
  3. Burning Crusade (images)
    By GtR[MoÐ] in forum World of Warcraft General
    Replies: 4
    Last Post: 08-27-2006, 08:14 AM
  4. Burning Crusade info
    By xlAnonym0uslx in forum World of Warcraft General
    Replies: 2
    Last Post: 08-24-2006, 12:33 PM
  5. Burning Crusade Screen Shots
    By Bossman4 in forum World of Warcraft General
    Replies: 4
    Last Post: 05-18-2006, 08:58 PM
All times are GMT -5. The time now is 05:51 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search