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  1. #1
    klumpen's Avatar Active Member
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    [TBC Classic] [2.5.3.41812]

    Code:
    //------------------------------------------------------------------------------ 
    // <auto-generated> 
    //     This code was generated by a tool. 
    // 
    //     Changes to this file may cause incorrect behavior and will be lost if 
    //     the code is regenerated. 
    // </auto-generated> 
    //------------------------------------------------------------------------------ 
     
    namespace Offset_Manager 
    { 
         
         
        public class Offsets_41812 
        { 
             
            public class Scripts 
            { 
                 
                public const int ScriptIsAutoRepeatSpell = 0x15FE400; 
            } 
             
            public class Guids 
            { 
                 
                public const int Mouseover_Guid = 0x312D6D8; 
                 
                public const int Pet_Guid = 0x3169DB8; 
                 
                public const int Player_Guid = 0x2C65230; 
                 
                public const int Target_Guid = 0x2CE0158; 
                 
                public const int Last_Target_Guid = 0x2CE0168; 
                 
                public const int Last_Enemy_Guid = 0x2CE0178; 
                 
                public const int Last_Friendly_Guid = 0x2CE0188; 
                 
                public const int Focus_Guid = 0x2CE0198; 
                 
                public const int DialogWindowOwner_Guid = 0x2CE01A8; 
                 
                public const int Bag_Guid = 0x317CE30; 
            } 
             
            public class Global_Data 
            { 
                 
                public const int In_Game_Status = 0x312D6D0; 
                 
                public const int Player_Name = 0x2C65248; 
                 
                public const int Corpse_Position = 0x2B6BC50; 
                 
                public const int Last_Ui_Message = 0x30096; 
                 
                public const int Loot_Window = 0x3169EC8; 
            } 
             
            public class Quests 
            { 
                 
                public const int Base = 0x3172D00; 
                 
                public const int NumQuests = 0x3172B40; 
                 
                public const int CurrentQuest = 0x319A744; 
                 
                public const int QuestTitle = 0x31A5890; 
                 
                public const int GossipQuests = 0x3163708; 
                 
                public const int NumQuestChoices = 0x31A9D40; 
                 
                public const int QuestReward = 0x31A9D48; 
            } 
             
            public class Auto_Loot 
            { 
                 
                public const int Base = 0x312D318; 
                 
                public const int Offset = 0x5C; 
            } 
             
            public class Click_To_Move 
            { 
                 
                public const int Base = 0x312D2D0; 
                 
                public const int Offset = 0x5C; 
            } 
             
            public class Chat 
            { 
                 
                public const int Open = 0x2F00F54; 
                 
                public const int Start = 0x312F100; 
                 
                public const int Offset = 0xCB8; 
                 
                public const int Message = 0xE6; 
            } 
             
            public class Key_Bindings 
            { 
                 
                public const int Base = 0x30096; 
            } 
             
            public class Add_On 
            { 
                 
                public const int Count = 0x300905F; 
                 
                public const int List = 0x3009067; 
            } 
             
            public class Spellbooks 
            { 
                 
                public const int Count = 0x3161200; 
                 
                public const int Base = 0x3161208; 
                 
                public const int PetBase = 0x3161230; 
                 
                public const int PetCount = 0x3161228; 
            } 
             
            public class Object_Manager 
            { 
                 
                public const int Zone_ID = 0x312D168; 
                 
                public const int Names = 0x2B4BE90; 
                 
                public const int Base = 0x2F8F0F8; 
                 
                public const int Cooldown = 0x2EF0DA0; 
            } 
             
            public class Battlegrounds 
            { 
                 
                public const int Finished = 0x3168F2C; 
                 
                public const int Winner = 0x3168F30; 
                 
                public const int Info = 0x2B75B18; 
            } 
             
            public class Camera 
            { 
                 
                public const int Base = 0x320F548; 
                 
                public const int Offset = 0x38E0; 
            } 
        } 
    }
    Thanks @Razzue for the dumper!

    [TBC Classic] [2.5.3.41812]
  2. Thanks qop1832, fdsfdsfdsfsdfsd1337 (2 members gave Thanks to klumpen for this useful post)
  3. #2
    swnt's Avatar Member
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    Just a heads-up:
    it seems unit descriptor offset or the struct has changed, getting weird reads for health, level, etc.., investigating later

  4. #3
    klumpen's Avatar Active Member
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    Yes, I'm getting some funny results as well. Investigating.

  5. #4
    Dupheadss's Avatar Contributor CoreCoins Purchaser
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    Yea a few patterns have broken namely key binds and addons.

    I am sure Razzure will update them in a few

  6. #5
    Razzue's Avatar Contributor Avid Ailurophile

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    Eheheheh, yes keybind and addon offsets def look wrong in that dump, will try to make new patterns in a few. ;3

  7. Thanks klumpen (1 members gave Thanks to Razzue for this useful post)
  8. #6
    klumpen's Avatar Active Member
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    Furthermore, it seems to me the offset(s) for grabbing a Unit name has changed ( on 2.5.2-41510 I leveraged unit.base->0x1800->0xF8 ) .

  9. #7
    Razzue's Avatar Contributor Avid Ailurophile

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    Originally Posted by klumpen View Post
    Furthermore, it seems to me the offset(s) for grabbing a Unit name has changed ( on 2.5.2-41510 I leveraged unit.base->0x1800->0xF8 ) .
    Names is at x1858 - xF8 now it seems.

    Bindings is: 2B371D8

  10. #8
    fofgogjoj's Avatar Member
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    Originally Posted by swnt View Post
    Just a heads-up:
    it seems unit descriptor offset or the struct has changed, getting weird reads for health, level, etc.., investigating later
    Level = 0x140,
    CurrentHealth = 0xDC,
    MaxHealth = 0x100,
    CurrentMana = 0xE4,
    MaxMana = 0x108,

  11. #9
    klumpen's Avatar Active Member
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    I can confirm that the UnitName offsets ( 0x1858; 0xF8 )as well as the UnitInfo offsets ( 0x140;0xDC;0x100;0xE4;0x108 ) work fine. Thanks guys!
    Hope you don't mind me asking how you got the new values out this quickly?
    I'm cr@p at this stuff, currently attempting to find the values we've seen in the thread so far through IDA(free)).

  12. #10
    Razzue's Avatar Contributor Avid Ailurophile

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    Originally Posted by klumpen View Post
    I can confirm that the UnitName offsets ( 0x1858; 0xF8 )as well as the UnitInfo offsets ( 0x140;0xDC;0x100;0xE4;0x108 ) work fine. Thanks guys!
    Hope you don't mind me asking how you got the new values out this quickly?
    I'm cr@p at this stuff, currently attempting to find the values we've seen in the thread so far through IDA(free)).
    I have a couple older renamed binaries that I bindif against to get some offsets, others you can just kinda spot once you've manually reversed them a few times xP

  13. #11
    fofgogjoj's Avatar Member
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    Originally Posted by klumpen View Post
    I can confirm that the UnitName offsets ( 0x1858; 0xF8 )as well as the UnitInfo offsets ( 0x140;0xDC;0x100;0xE4;0x108 ) work fine. Thanks guys!
    Hope you don't mind me asking how you got the new values out this quickly?
    I'm cr@p at this stuff, currently attempting to find the values we've seen in the thread so far through IDA(free)).
    i read as previous value + 0x4 * i in loop. this is how I find several desired values ​​at once and compare them in the game.

  14. #12
    Razzue's Avatar Contributor Avid Ailurophile

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    So far after testing a few fields and looking around, seems like TBC is using the same descriptor offsets as SOM is at the moment. Here's what i was using for the 2 clients for example.
    Version == 1 => Season of mastery
    Version == 2 => Burning Crusade.
    Code:
    public class Unit
    {
        public static int CastID => Version == 1 ? 0x1A40 : Version == 2 ? 0x19E8 : 0x0;
        public static int CastStart => Version == 1 ? 0x1A68 : Version == 2 ? 0x1A10 : 0x0;
        public static int CastEnd => Version == 1 ? 0x1A6C : Version == 2 ? 0x1A14 : 0x0;
        public static int ChanID => Version == 1 ? 0x1A70 : Version == 2 ? 0x1A18 : 0x0;
        public static int ChanStart => Version == 1 ? 0x1A78 : Version == 2 ? 0x1A20 : 0x0;
        public static int ChanEnd => Version == 1 ? 0x1A7C : Version == 2 ? 0x1A24 : 0x0;
    
        public static int Rotation => Version == 1 ? 0x1610 : Version == 2 ? 0x15C8 : 0x0;
        public static int Pitch => Version == 1 ? 0x1614 : Version == 2 ? 0x15CC: 0x0;
        public static int Location => Version == 1 ? 0x1600 : Version == 2 ? 0x15B8 : 0x0;
    
        public const int Charmer = 0x4C; // -> To DO
        public const int Summoner = 0x5C; // -> To DO
        public const int Creator = 0x6C; // -> To DO
        public const int Master = 0x7C; // -> To DO
    
        public const int Target = 0x9C; // SOM & TBC
        public const int Gender = 0xD0; // SOM & TBC
        public const int PowerType = 0xD4; // SOM & TBC
        public const int Health = 0xDC; // SOM & TBC
        public const int Power1 = 0xE4; // SOM & TBC
        public const int Power2 = 0xE8; // SOM & TBC
        public const int Power3 = 0xEC; // SOM & TBC
        public const int Power4 = 0xF0; // SOM & TBC
        public static int MaxHealth => Version == 1 ? 0x100 : Version == 2 ? 0xFC : 0x0;
        public static int MaxPower1 => Version == 1 ? 0x108 : Version == 2 ? 0x104 : 0x0;
        public static int MaxPower2 => Version == 1 ? 0x10C : Version == 2 ? 0x108 : 0x0;
        public static int MaxPower3 => Version == 1 ? 0x110 : Version == 2 ? 0x10C : 0x0;
        public static int MaxPower4 => Version == 1 ? 0x114 : Version == 2 ? 0x110 : 0x0;
        public static int Level => Version == 1 ? 0x140 : Version == 2 ? 0x134 : 0x0;
        public static int Faction => Version == 1 ? 0x164 : Version == 2 ? 0x158 : 0x0;
        public static int Flag1 => Version == 1 ? 0x180 : Version == 2 ? 0x174 : 0x0;
        public static int Flag2 => Version == 1 ? 0x184 : Version == 2 ? 0x178 : 0x0;
        public static int Flag3 => Version == 1 ? 0x188 : Version == 2 ? 0x17C : 0x0;
        public static int DisplayID => Version == 1 ? 0x1A4 : Version == 2 ? 0x198 : 0x0;
        public static int MountID => Version == 1 ? 0x1B4 : Version == 2 ? 0x1A8 : 0x0;
        public static int NpcFlag => Version == 1 ? 0x1F8 : Version == 2 ? 0x1EC : 0x0;
        public static int Name1 => Version == 1 ? 0x1858 : Version == 2 ? 0x1800 : 0x0;
    
        public const int Name2 = 0xF8;
    
    }
    Code:
    internal class Creature_Rank{
        public static int Offset1 => Version == 1 ? 0x1858 : Version == 2 ? 0x1800 : 0x0;
        public static int Offset2 = 0x38;
    }
    internal class Creature_Family
    {
        public static int Offset1 => Version == 1 ? 0x1858 : Version == 2 ? 0x1800 : 0x0;
        public static int Offset2 = 0x34;
    }
    internal class Creature_Type
    {
        public static int Offset1 => Version == 1 ? 0x1858 : Version == 2 ? 0x1800 : 0x0;
        public static int Offset2 = 0x30;
    
    }
    Code:
    public class Player{
        public static int LootTarget => Version == 1 ? 0x388 : Version == 2 ? 0x37C : 0x0;
        public static int Flags1 => Version == 1 ? 0x398 : Version == 2 ? 0x38C : 0x0;
        public static int Flags2 => Version == 1 ? 0x39C : Version == 2 ? 0x390 : 0x0;
        public const int Realm = 0xA90;
        public const int SpecID = 0xA94;
        public const int ItemLevel = 0xA9C;
        public const int HonorLevel = 0xAB8;
    }
    
    public class LPlayer
    {
        public const int ComboTarget = 0x13FC;
        public static int Money => Version == 1 ? 0x1450 : Version == 2 ? 0x144C : 0x0;
        public static int Experience => Version == 1 ? 0x1458 : Version == 2 ? 0x1454 : 0x0;
        public static int NextLevelXP => Version == 1 ? 0x145C : Version == 2 ? 0x1458 : 0x0;
        public const int CharPoints = 0x2260;
        public const int Speed = 0x22C8;
        public const int Flags1 = 0x2B08;
    }
    
    public class GObject
    {
        public const int Name1 = 0x478;
        public const int Name2 = 0xE0;
        public const int DisplayID = 0x3C;
        public const int Creator = 0x1C;
        public const int Flags = 0x40;
        public const int Location = 0x1B0;
    
    }
    Not too sure about GameObjects as i have yet to inspect them this patch, we'll see :shrug:

  15. Thanks klumpen, oiramario, qop1832, ~Z~ (4 members gave Thanks to Razzue for this useful post)
  16. #13
    qop1832's Avatar Active Member

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    I will also share what I just found

    GameObject + 0x4E0 Fishing splash animation
    Hello everyone, I'm a newbie~ Recently I'm trying to study how to execute API externally and get the return value of API, as well as the release of aoe spells, come on!

  17. #14
    yezack's Avatar Member
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    Originally Posted by qop1832 View Post
    I will also share what I just found

    GameObject + 0x4E0 Fishing splash animation
    thank u, my fish bot revived

  18. #15
    yezack's Avatar Member
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    ActionBar.Base:0X3170290
    also share what i found

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