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  1. #1
    garenmain's Avatar Member
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    [Shadowlands] [9.1.5 40906]

    Some offsets I use.

    s_loginObj 0x3723D98
    TargetGUIDS 0x37ACD30
    ArenaGUIDS 0x3B5E990
    PlayerName 0x37242E8
    ChatOpen 0x39CFCB4

    Code:
        public static int GUIDBase = 0x37ACD30;
        public static int TargetGUID = GUIDBase + 32;
        public static int AttackingTargetGUID = GUIDBase + 80;
        public static int LastTargetGUID = GUIDBase + 96;
        public static int CurrentObjectTrackGUID = GUIDBase + 128;
        public static int LastEnemyTargetGUID = GUIDBase + 152;
        public static int FocusGUID = GUIDBase + 168;
        public static int MouseoverGUID = GUIDBase + 200;
        public static int ArenaGUIDBase = 0x3B5E990;
        public static int Arena1 = ArenaGUIDBase + 16 * 0;
        public static int Arena2 = ArenaGUIDBase + 16 * 1;
        public static int Arena3 = ArenaGUIDBase + 16 * 2;

    [Shadowlands] [9.1.5 40906]
  2. Thanks evil2 (1 members gave Thanks to garenmain for this useful post)
  3. #2
    ynyzyfy's Avatar Member
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    yes,they changed PlayerTargetingSystem a bit, and about most Unit/GameObj fields they just +0x8 or + 0x10.

  4. #3
    evil2's Avatar Active Member
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    v40906 (not fully tested)

    Mgr = 0x3a47670
    Mgr_Cnt + 0x10
    Mgr_FirstObj + 0x120
    Mgr_BaseOff - 0x28
    Mgr_LocalGuid + 0x150

    guid_Mouseover = 3aa60a8
    guid_LocalTarget = 37acd38
    guid_LocalFocus = guid_LocalTarget + 40
    SpellCd_ptr = 39bfa78
    SpellCharge_ptr = SpellCd_Ptr + 30
    SpellBook_ptr = 3b4ab68
    NamePlayer_ptr = 35e8e80
    Camera_base = 3c04058
    Camera_offset + 38e0

    Unit Fields + 0x1A90
    [FieldOffset(0x000)] public uint Health;
    [FieldOffset(0x008)] public int Power1;
    [FieldOffset(0x00c)] public int Power2;
    [FieldOffset(0x010)] public int Power3;
    [FieldOffset(0x1a8)] public WowGuid CreatedBy;
    [FieldOffset(0x1d8)] public WowGuid Target;
    [FieldOffset(0x210)] public byte Race;
    [FieldOffset(0x211)] public byte Class;
    [FieldOffset(0x228)] public uint MaxHealth;
    [FieldOffset(0x230)] public int Level;
    [FieldOffset(0x258)] public uint Flags;
    [FieldOffset(0x270)] public float CombatReach;
    [FieldOffset(0x288)] public int MountDisplayID;
    [FieldOffset(0x462)] public int MaxPower1;
    [FieldOffset(0x466)] public int MaxPower2;
    [FieldOffset(0x46a)] public int MaxPower3;


    anyone has the new ptr for CursorType?
    Last edited by evil2; 11-05-2021 at 06:14 PM.

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