Originally Posted by
oiramario
I use WinProc injection, which should not be the problem of calling mode. Because the script and wow are actually multithreaded issue, the script is running all the time, and wow may have switched scenes at this time. For example, in the battlefield, the character is getting on the horse and using item.name() through VMT call. However, wow has cleared all objects in the battlefield, resulting in pure call error.
My preliminary idea is, is there a way to know that the current object address is an object base class pointer?