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    Razzue's Avatar Contributor

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    [TBC Classic] [2.5.2 - 40260]

    Just updated what i use, some new pattern, some old.
    Patch 40260 is on US side atm, Going back to EU client dropped me back down to 40203!

    Code:
    internal class Offsets
    {
        internal class Globals
        {
            // 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 85 C0 74 ? 4C 8B C7 48 8D 0D ? ? ? ?
            internal const int MouseoverGUID = 0x3099A98;
    
            // 0F 28 05 ? ? ? ? 48 8B C1 0F 11 01
            internal const int PlayerGUID = 0x2D81CD0;
    
            // 48 8B 05 ? ? ? ? 33 DB 45 8B E1
            internal const int PetGUID = 0x30D60E8;
    
            // 48 39 05 ? ? ? ? 75 ? B1 ? E8 ? ? ? ? 41 B8 ? ? ? ?
            internal const int TargetGUID = 0x2DF7940;
    
            // 8B 15 ? ? ? ? 4C 8D 4C 24 ? 45 33 C0 48 8D 0D ? ? ? ? E8 ? ? ? ? 48 85 C0 75 ? B8 ? ? ? ?
            internal const int ZoneID = 0x30994FC;
    
            // E8 ? ? ? ? 48 8D 4C 24 ? 48 8B D8 E8 ? ? ? ? 4C 89 74 24 -> Decompile first sub in function
            internal const int PlayerName = 0x2D81CE8;
    
            // 0F B6 15 ? ? ? ? C1 EA ? 83 E2 ? E8 ? ? ? ? B8 ? ? ? ? 48 83 C4 ? C3 40 53
            internal const int InGame = 0x3099A74;
    
            // 8B 05 ? ? ? ? 89 06 8B 05 ? ? ? ? 89 07 B0 ?
            internal const int CorpsePos = 0x2C85AA0;
    
            // 88 05 ? ? ? ? 85 DB
            internal const int LootWindow = 0x30D61F8;
    
            // 48 8D 0D ? ? ? ? 41 B8 ? ? ? ? 48 8D 95 ? ? ? ? 0F 1F 40 ?
            internal const int EventMessage = 0x3098920;
        }
        internal class Keybinds
        {
            // 48 8B 05 ? ? ? ? 8B FA 48 8B F1
            internal const int Base = 0x2D80B08;
            internal const int First = 0x18;
            internal const int Key = 0x30;
            internal const int Command = 0x50;
            internal const int Next = 0x18;
        }
        internal class Spellbooks
        {
            // 48 8B 05 ? ? ? ? 48 8B 0C 18
            internal const int Spellbook = 0x30CD528;
            internal const int SpellCount = 0x30CD520;
    
            // 4C 8B 0D ? ? ? ? 90 49 8B 0C D1 8B 41 ?
            internal const int PetSpellbook = 0x30CD548;
            internal const int PetSpellCount = 0x30CD540;
        }
        internal class Cooldowns
        {
            // 48 8D 15 ? ? ? ? 48 1B C9 81 E1 ? ? ? ? 48 03 CA 8B 53 ?
            public const int Base = 0x2E08570;
            public const int First = 0x10;
            public const int Next = 0x8;
        }
        internal class Camera
        {
            // 48 8B 1D ? ? ? ? 48 85 DB 74 ? E8 ? ? ? ? 84 C0
            internal const int Base = 0x317B3C8;
            internal const int Offset = 0x38E0;
            internal const int X = 0x10;
            internal const int Y = 0x14;
            internal const int Z = 0x18;
            internal const int Matrix = 0x1C;
            internal const int Fov = 0x40;
            internal const int Zoom = 0x23C;
        }
        internal class ObjManager
        {
            // 4C 8B 05 ? ? ? ? 45 33 F6
            internal const int Base = 0x2EA5B98;
            internal const int First = 0x18;
            internal const int Next = 0x70;
            internal const int Type = 0x20;
            internal const int Guid = 0x58;
        }
        internal class NameCache
        {
            // 48 8D 0D ? ? ? ? E8 ? ? ? ? 4C 8B D0 48 85 C0 74 ?
            internal const int Base = 0x2A618A0;
        }
        internal class NpcName
        {
            internal const int Name_First = 0x1800;
            internal const int Name_Last = 0xF8;
        }
    }
        
    internal class Fields
    {
        internal class Unit
        {
            internal const int CharmerGUID = 0x4C;
            internal const int SummonerGUID = 0x5C;
            internal const int CreatorGUID = 0x6C;
            internal const int MasterGUID = 0x7C;
            internal const int TargetGUID = 0x9C;
            internal const int Sex = 0xD0;
            internal const int PowerType = 0xD4;
            internal const int Health = 0xDC;
            internal const int Power = 0xE4;
            internal const int ComboPoints = 0xE8;
            internal const int MaxHealth = 0xFC;
            internal const int MaxPower = 0x104;
            internal const int MaxCombo = 0x108;
            internal const int Level = 0x00000134;
            internal const int FactionTemplate = 0x00000158;
            internal const int Flags1 = 0x00000174;
            internal const int Flags2 = 0x00000178;
            internal const int Flags3 = 0x0000017C;
            internal const int BoundingRadius = 0x00000190;
            internal const int CombatRange = 0x00000194;
            internal const int DisplayID = 0x00000198;
            internal const int DisplayScale = 0x0000019C;
            internal const int MountDisplayID = 0x000001A8;
            internal const int NpcFlags = 0x000001EC;
    
            // These are added to unit base, not descriptors.
            internal const int CastID = 0x19E8;
            internal const int CastStart = 0x1A10;
            internal const int CastEnd = 0x1A14;
    
            internal const int ChannelID = 0x1A18;
            internal const int ChannelStart = 0x1A20;
            internal const int ChannelEnd = 0x1A24;
    
            internal const int Position = 0x15B8;
            internal const int Rotation = 0x15C8;
    
            internal const int CombatFirst = 0x188;
            internal const int CombatLast = 0x158;
            internal const int CombatMask = 19;
        }
        internal class Player
        {
            internal const int LootTargetGUID = 0x0000037C;
            internal const int PlayerFlags = 0x0000038C;
            internal const int PlayerFlagsEx = 0x00000390;
            internal const int Inebriation = 0x000003A0;
            internal const int PvpRank = 0x000003A4;
            internal const int DuelTeam = 0x000003A8;
            internal const int vPlayerRealm = 0x00000A90;
            internal const int SpecID = 0x00000A94;
            internal const int TaxiMountAnim = 0x00000A98;
            internal const int ItemLevel = 0x00000A9C;
            internal const int HonorLevel = 0x00000AB8;
        }
        internal class LocalPlayer
        {
            internal const int comboTarget = 0x000013FC;
            internal const int Money = 0x0000144C;
            internal const int Experience = 0x00001454;
            internal const int NextLevelXP = 0x00001458;
            internal const int CharacterPoints = 0x00002260;
            internal const int MaxTalentTiers = 0x00002264;
            internal const int TrackCreatureMask = 0x00002268;
            internal const int TrackResourceMask = 0x0000226C;
            internal const int Speed = 0x000022C8;
            internal const int LocalFlags = 0x00002B08;
        }
        internal class Object
        {
            internal const int NameFirst = 0x478;
            internal const int Location = 0x1B0;
            internal const int NameLast = 0xE0;
            internal const int Creator = 0x1C;
            internal const int DisplayID = 0x3C;
            internal const int Flags = 0x00000040;
            internal const int FactionTemplate = 0x00000054;
            internal const int Level = 0x00000058;
            internal const int HealthPercent = 0x0000005C;
        }
    }

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  2. Thanks aeo (1 members gave Thanks to Razzue for this useful post)

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