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  1. #1
    charles420's Avatar Contributor
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    9.1.0.39617 Live

    some random offsets my account times out so tinkering with making live / classic now ill fix dump later after fix my pointer file

    Code:
    using System.Reflection;
    
    
    namespace LazyLib.Wow
    {
        public class PublicPointers
        {
            /// <summary>
            /// Globals
            /// </summary>
            public enum Globals
            {
                PlayerName = 0x3793A18, //Live good
            }
    
            /// <summary>
            /// InGame
            /// </summary>
            public enum InGame
            {
                InGame = 0x3968EAC ,//live good
                LoadingScreen = 0x0,//Reversed From Script_CanLogIn to CGlueMgr__CanLogIn
                RealID = 0x3A576C8, Live good
    	    InstanceSize = 0x3969D98, live good just seen it fig f update it
            }
    
         }
    
        internal class Pointers
        {
            /// <summary>
            /// ActionBar
            /// </summary>
            internal enum ActionBar
            {
                ActionBarFirstSlot = 0x39B8540,//live good
                ActionBarBonus =  ActionBarFirstSlot + 0x240,
                CurrentActionBar = 0x3A49AC4, //Live good
            }
    
            /// <summary>
            /// Battleground
            /// </summary>
            internal enum Battleground
            {
                BattlegroundStartTickcount = 0x39B1344,// GetBattlefieldInstanceRunTime
                Timestamp = 0x3812954,//Live good
                IsBattlegroundFinished = 0x0,//GetBattlefieldWinner
                BattlegroundWinner = 0x0,// string GetBattlefieldWinner
                BattlegroundInfo = 0x368D698,// Live good
                UISelectedBattlegroundId = 0x0,
            }
    
            /// <summary>
            /// Corpse
            /// </summary>
            internal enum Corpse
            {
                X = 0x0,
                Y =  X + 0x4,
                Z =  X + 0x8,
            }
    
            /// <summary>
            /// Party
            /// </summary>
            internal enum Party
            {
                PartyOffset = 0x399EE30,// every pattern off by 2 idn why - 2 Live good
                IsInGroupHome = 0x399EE30,// every pattern off by 2 idn why - 2 Live good
                IsInGroupInstance = 0x399EE30,// every pattern off by 2 idn why - 2 Live good
                NumOfPlayers =  0x178,//Script_GetNumGroupMembers
                NumOfPlayers_SuBGroup =  0x17C,//// NumOFPlayers+4
                PlayerGuid =  0x10,
            }
    
            /// <summary>
            /// AutoLoot
            /// </summary>
            internal enum AutoLoot
            {
                Pointer = 0x3968940,//Live good
                Offset =  0x5C, // Live good
            }
    
            /// <summary>
            /// ClickToMove
            /// </summary>
            internal enum ClickToMove
            {
                Pointer = 0x3968900,// Live good
                Offset =  0x5C, // Live good
            }
    
            /// <summary>
            /// Reversed from CGUnit_C__GetCreatureRank 
            /// </summary>
            internal enum CgUnitCGetCreatureRank
            {
                Offset1 =  0x898, // live good
                Offset2 =  0x34, // live good
            }
    
            /// <summary>
            /// reversed from CGUnit_C__GetCreatureType 
            /// </summary>
            internal enum CgUnitCGetCreatureType
            {
                Offset1 =  0x898, // live  good
                Offset2 =  0x30, // live  good
            }
    
            /// <summary>
            /// reversed from CGWorldFrame__GetActiveCamera
            /// </summary>
            internal enum CgWorldFrameGetActiveCamera
            {
                CameraPointer = 0x3A56CD0, Live good
                CameraOffset =  0x38E0,// Live good
                CameraX =  0x10,
                CameraY =  0x14,
                CameraZ =  0x18,
                CameraMatrix =  0x1C,
            }
    
            /// <summary>
            /// Search for CGUnit_C::GetSkinnableType_Checked 
            /// </summary>
            internal enum Skinning
            {
                SkinnableFlags1 =  0x898, // live good
                SkinnableFlags2 =  0x0CC, // todo recheck for live
            }
    
            /// <summary>
            /// AuctionHouse  Future Look at this new fuckry 
            /// </summary>
            internal enum AuctionHouse
            {
                AuctionListCount = 0x0,
                AuctionList = AuctionListCount + 0x08 ,
                AuctionOwnerCount = 0x0,
                AuctionOwnerList = AuctionOwnerCount + 0x08 ,
                AuctionBidderCount = 0x20,
                AuctionBidderList = AuctionBidderCount + 0x08 ,
            }
    
            /// <summary>
            /// reversed from CGActionBar__IsCurrentAction
            /// </summary>
            internal enum AutoAttack
            {
                IsAutoRepeatingSpell = 0x382DBD0, // live good
                IsInMelee =  0xAF6C,
                IsInMelee1 =  0x18A8,
                AutoAttackFlag =  0xEE8,
                AutoAttackMask =  0xEEC,
                ///Address seems to show the GUID of the Auto Attack target
                AutoAttackGUID =  0xAF6C,
                ///Shows 0x06 when not wanding, 0x0C or 0x0E when wanding
                ///Wanding = 0xEF8
            }
    
            /// <summary>
            /// CastingInfo 
            /// </summary>
            internal enum CastingInfo
            {
                IsCasting2 =  0x19B0,// Script_UnitCastingInfo
                IsCasting =  0x19B0,// Script_UnitCastingInfo
                IsCastNotInterruptible =  0x1904,// Script_UnitCastingInfo
                ChanneledCasting2 =  0x1A08,// Script_UnitCastingInfo
                ChanneledCasting =  0x19C0,// Script_UnitChannelInfo//prb wrong 0x682 maybe
            }
    
            /// <summary>
            /// Chat
            /// </summary>
            internal enum Chat : uint
            {
                ChatStart = 0x396B640, // live good 
                chatBufferPos = 0x399C164 , // live good
                OffsetToNextMsg =  0xCC8,// live good
                MsgSenderGuid =  0x00,// live good
                MsgSenderName =  0x44, //live good
                MsgFullMessage =  0xF6,// live good
                MsgChatType =  0xCC0, live might be wrong 
                MsgChannelNum =  0xCB4, live might be wrong
                MsgTimeStamp =  0xCB8, // live def wrong tho
                ChatQueueDepth =  0x3C, // live good
            }
    
            /// <summary>
            /// BlueChat
            /// </summary>
            internal enum Messages
            {
                EventMessage = 0x3969190,//Live good
            }
    
            /// <summary>
            /// Container
            /// </summary>
            internal enum Container
            {
                EquippedBagGUID = 0x0,// GetBagAtIndex 
            }
    
            /// <summary>
            /// Globals
            /// </summary>
            internal enum Globals
            {
                RedMessage = 0x3969190,//Live good
                MouseOverGUID = 0x3968ED0,// live good
                LootWindow = 0x39BD570,// live good
                ChatboxIsOpen = 0x383DBA4,//Live good
                CursorType = 0x3A472A0,//Live good
                CursorType2 = CursorType + 0x04 ,
                SelectedSpellId = 0x0,
                CGGameUI__m_cursorItem = 0x0,
                CGGameUI__m_cursorSpell = 0x0,
                IsMouseButtonPressed = 0x3812984,// Live good
                Indoors = 0x0,
                IsBobbing = 0x14C ,
                ArchFacing = 0x198 ,
                ArchFacingOffset2 = 0x30 ,
            }
    
            /// <summary>
            /// KeyBinding // Reversed From Script_GetNumBindings
            /// </summary>
            internal enum KeyBinding
            {
                NumKeyBindings = 0x379EAB0,live good
                First =  0x28,
                Next =  0x18,
                Key =  0x30,
                Command =  0x58,// or 0x50
            }
    
            /// <summary>
            /// Macros Todo Add Pattern for dumper
            /// </summary>
            internal enum MacroManager
            {
                Next =  0x0,
                Name =  0x0,
                Icon =  0x0,
                Body =  0x0,
                Base =  0x0,// MacroBase  4 Below GetRunningMacroButton STring
                nbGeneralMacros =  0x0,// Found With GetNumMacros String
                nbSpecificMacros =  0x0,// Found With GetNumMacros String
            }
    
            /// <summary>
            /// Quest
            /// </summary>
            internal enum Quest
            {
                m_quests = 0x0,
                m_numQuests = 0x39F4A38,//Live
                m_currentQuest = 0x0,//Found In GetQuestID String
                m_questTitle = 0x39E7970,//Live
                m_gossipQuests = 0x0,
                QuestsCompleted = 0x0,
                GetNumQuestChoices = 0x0,//Found WithGetNumQuestChoices String // RewardChoiceItemIdCount
                GetQuestReward = 0x0,
                CGQuestInfo_Available__Quest = 0x0,
                CGQuestInfo_Available__Num = 0x399F0D0, // live
                CGQuestInfo_Active__Num = 0x0,//Found With GetNumActiveQuests String
                CGQuestInfo_Active__Quest = 0x0,
            }
    
            /// <summary>
            /// ObjectManager
            /// </summary>
            internal enum ObjectManager
            {
                CurMgrPointer = 0x38B4920,// live 
                LocalPlayerGUID = 0x3793A00,// live
                TargetGUID = 0x368A670, // live
                PetGUID = 0x0,
                StorageField = 0x10 ,
                ObjectType = 0x10, // live
                NextObject = 0x30 ,// live
                FirstObject = 0x120,// or 0x220
                LocalGUID = 0x18, //live ObjectGUID or 0x140 
            }
    
            /// <summary>
            /// Script_UnitAffectingCombat 
            ///v11 = v10 && (*(v10 + 0x1CD8) >> 19) & 1; // live 
            /// </summary>
            internal enum InCombat
            {
                Mask = 19, // still live and classic
                Offset2 = 0x158,
                Offset1 = 0x188,
                InCombatLive = 0x1CD8,// live
            }
    
            /// <summary>
            /// Runes 
            /// </summary>
            internal enum Runes
            {
                RuneTypes =  0x0,
                RunesOffset =  0x39D22C4, // live good aka RunesAvailable
                //Offset is usually RuneTypes + 0x64
            }
    
            /// <summary>
            /// CGUnit_C__GetShapeshiftFormId 
            /// </summary>
            internal enum ShapeshiftForm
            {
                ShapeshiftFormLive = 0x1D63, //live
                BaseAddressOffset1 = 0x188,// good
                BaseAddressOffset2 = 0x27B,// good
            }
    
            /// <summary>
            /// SpellCooldown
            /// </summary>
            internal enum SpellCooldown : uint
            {
                CooldPown = 0x382DA10, // live good
            }
    
            /// <summary>
            /// Search for PowerTypePointer  v4 = *(PowerIndexArrays + 4 * (a2 + 0x13 * (*(a1 + 0x1C91) - 1)));
            /// </summary>
            internal enum PowerIndex
            {
                PowerIndexArrays = 0x3846048, //live good
                Multiplicator =  13,// live
            }
    
            /// <summary>
            /// Swimming v5 = v3 && (*(*(v3 + 0x198) + 0x58i64) >> 20) & 1; 
            /// </summary>
            internal enum Swimming
            {
                Pointer =  0x198,
                Offset =  0x58,
                Mask =  0x100000,
            }
    
            /// <summary>
            /// IsFlying 
            /// </summary>
            internal enum IsFlying
            {
                Pointer =  0x198,
                Offset =  0x58,
                Mask =  0x1000000,
            }
    
            /// <summary>
            /// IsFalling v5 = v3 && (*(*(v3 + 0x198) + 0x58i64) >> 11) & 1 && !((*(*(v3 + 0x198) + 0x58i64) >> 10) & 1);
            /// </summary>
            internal enum IsFalling
            {
                Pointer =  0x198,
                Offset =  0x58,
                Mask =  0x1000000,
            }
    
            /// <summary>
            /// reversed from CGUnit_C__GetAura 
            /// </summary>
            internal enum UnitAuras : uint
            {
                AuraCount1 =  0x1B10,
                AuraCount2 =  0x1B18,
                AuraTable1 =  0x1B18,
                AuraTable2 =  0x1B10,
                AuraSize =  0xB0,
                AuraSpellId =  0x88,
                AuraStack =  0x39,
                TimeLeft =  0x40,
                OwnerGUID =  0x20,
                AuraTableOffset =  0x00,
                AuraFlags =  0x90,
                AuraLevel =  0x92,
            }
    
            /// <summary>
            /// UnitName 
            /// </summary>
            internal enum UnitName : uint
            {
                ObjectName1Live = 0x648,//Live
                ObjectName2Live = 0xE0,// Live
                ObjectName1 = 0x478,// good
                ObjectName2 = 0xE0,// good
                //PlayerNameGUIDOffset =  0x20,
                //PlayerNameStringOffset =  0x31,
                //PlayerNameCacheNext =  0x0,
                PlayerNameCachePointer = 0x3459410,// live
                UnitName1 =  0x1800,  //good
                UnitName2 =  0xF8, // good
                UnitName1Live =  0x1DD0 ,//Live
                UnitName2Live =  0xF8, //Live
            }
    
            /// <summary>
            /// UnitSpeed 
            /// </summary>
            internal enum UnitSpeed
            {
                Pointer1 =  0x198,
                Pointer2 =  0xA0,
            }
    
            /// <summary>
            /// WowObject 
    	///.text:0000000001731D70 Unit_GetPosition proc near
    	///.text:0000000001731D70                 push    rbx             ; Unit_GetPosition
    	///.text:0000000001731D72                 sub     rsp, 20h
    	///.text:0000000001731D76                 mov     rcx, [rcx+5F0h]
    	///.text:0000000001731D7D                 mov     rbx, rdx
    	///.text:0000000001731D80                 lea     r8, [rcx+20h]
    	///.text:0000000001731D84                 call    CPassenger__GetPosition
    	///.text:0000000001731D89                 mov     rax, rbx
    	///.text:0000000001731D8C                 add     rsp, 20h
    	///.text:0000000001731D90                 pop     rbx
    	///.text:0000000001731D91                 retn
    	///.text:0000000001731D91 Unit_GetPosition endp
            /// </summary>
            internal enum WowObject
            {
                X =  0x15F8,
                Y =  X + 0x4,
                Z =  X + 0x8,
                RotationOffset =  X + 0x10,
                Pitch =  X + 0x14,
                GameObjectX =  0x1B0,
                GameObjectY =  GameObjectX + 0x4,
                GameObjectZ =  GameObjectX + 0x8,
                GameObjectRotation =  GameObjectX + 0x10,
                TransportGUID =  0x15F0,
            }
    
            /// <summary>
            /// Zone 
            /// </summary>
            internal enum Zone : uint
            {
                ZoneText = 0x37A42B0,// live recheck
                ZoneID = 0x3969D4C,// live good 
                SubZoneText = 0x3969108,// live good
                ContinentId = 0x3472B3C, // live good
                GetContinentIDOffset =  0x00,// Dont Need
            }
    
            /// <summary>
            /// UiFrame 
            /// </summary>
            internal enum UiFrame
            {
                ScrWidth = 0x3457A0C,// live good
                ScrHeight =  ScrWidth + 0x4, // todo might be 0x3457A20 live 
                FrameBase = 0x3813660,//live good
                CurrentFramePtr = 0x3813660,// Live good
    
                CurrentFrameOffset =  0x290, // to check
    
                FirstFrame =  0xF18,// Live And Classic good
                NextFrame =  0xF08, // live And Classic good
                EffectiveScale =  0x1C0, // live and classic
    
                RegionsFirst =  0x2A8, // live good
                RegionsNext =  0x298, // Live good
    
                Visible =  0x1EC, // live good
                Visible1 =  10,// live good
                Visible2 =  1, // live good
    
                LabelText =  0x280,// to check
                EditBoxText =  0x330,// to check
                Name =  0x28, //to check
                FrameBottom =  0x190,// to check
                FrameLeft =  0x194, //to check
                FrameTop =  0x198, // to check
                FrameRight =  0x19C, //to check
                ParentFrame =  0x58, // to check
    
    	    // Idc icon
                IconNumber =  0x12,
    
                ButtonEnabledPointer =  0x318,// Live good
                ButtonEnabledMask =  0xF,// Live good
                ButtonChecked =  0x468,// Live good
            }
    
        }
    
    }
    Last edited by charles420; 08-04-2021 at 09:21 AM.

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  2. Thanks DemonicViller, Razzue (2 members gave Thanks to charles420 for this useful post)
  3. #2
    laozeixp@qq.com's Avatar Member
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    i dont have dump file,can you upload one.

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