Member
Is a navmesh just the walkable terrain geometry? Can I work backwards with an obj file of a mesh?
The raw adt files don't contain the obstacles, so I tried exporting the navmesh as an obj file once it was baked with all the buildings and whatnot. Does this process lose all the agent information? It would be convenient if I can somehow make the file digestible for Detour, but I understand that if it's more than just the geometry of the mesh taken into account then obviously this won't work.
I assume that there is some way of accomplishing this because the 3D software used for games used to have native R/D integration, so it wouldn't make sense for their to be no pipeline to feed it to Detour. Any help would be greatly appreciated because my bots are protesting that they are sick of fishing and dungeon farming. They want to be real bots in the open world.
These ads disappear when you log in.
Post Thanks / Like - 2 Thanks
Post Thanks / Like - 2 Thanks
mazer,
Alisha (2 members gave Thanks to Jadd for this useful post)