Originally Posted by
Mathex
It doesn't for me. What does your click data struct look like? I basically just use
Code:
struct ClickData
{
uintptr_t guid_high;
uintptr_t guid_low;
Vector3 location;
int32_t click_type;
};
And always parse 0 for the guid fields and the click type varies of course.
i have this struct
Code:
struct click_data
{
uint64_t mover_1;
uint64_t mover_2;
vec3 location;
int click_type;
};
and i click on terrain with
Code:
click_data point;
point.mover_1 = 0;
point.mover_2 = 0;
point.location = next_pos;
point.click_type = 0x4;