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  1. #1
    Tirthankara's Avatar Active Member
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    [Retail] Shadowlands 9.0.1 .36247 Offsets

    Code:
    // ======   9.0.1 .36247 
    
    ObjectMgr 		= 0x2EAA9D0
    ObjectMgrFirstObj 	= 0x120
    ObjectBaseOffs 		= -0x18
    TargetGUID 		= 0x02C8CAD0
    LastTargetGUID 		= 0x02C8CAE0
    CameraBase 		= 0x2F5DE28
    InGameFlag 		= 0x2F5CE0C
    GameBuild 		= 0x25CA7C4
    GameReleaseDate 	= 0x25DBDF8
    GameVersion 		= 0x25DBDEC
    
    [StructLayout(LayoutKind.Explicit)]
    public struct WowObjectBfa
    {
        [FieldOffset(0X0)]
        public ObjectType OType;
        [FieldOffset(0X8)]
        public GUID Guid;
        [FieldOffset(0X18)]
        public Int64 Next;
        [FieldOffset(0X20)]
        public Int64 Previous;
        
    }
    
    public enum ObjectType : byte
    {
        Object = 0,
        Item = 1,
        Container = 2,
        AzeriteEmpoweredItem = 3,
        AzeriteItem = 4,
        Creature = 5,
        Player = 6,
        ActivePlayer = 7,
        GameObject = 8,
        DynamicObject = 9,
        Corpse = 10,
        AreaTrigger = 11,
        Scene = 12,
        Conversation = 13,
        AIGroup = 14,
        Scenario = 15,
        Loot = 16,
        Invalid = 17,
    }

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  2. Thanks evil2, IlikePP (2 members gave Thanks to Tirthankara for this useful post)
  3. #2
    evil2's Avatar Active Member
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    mgr = 2eaa9d0 120 -28 140 +19f0
    state_chatbox = 2e2fd84
    guid_mouseover = 2f5ce10
    guid_target = 2c8cad0
    macro_base = 2c98c98
    playernames = 2a569a0
    spellcd_ptr = 2e220d8
    spellbook_ptr = 2f92f98
    roster = 2fa4160
    runes = 2fc63c4
    camerabase = 2f5de28 38d8
    cursortype = 3036f40


    struct UnitCast {
    0x00 int CastId
    0x10 WowGuid Target
    0x30 int CastTimeStart
    0x34 int CastTimeEnd
    }

    struct UnitFields {
    0x000 uint Health
    0x008 int Power1
    0x00c int Power2
    0x010 int Power3
    0x208 byte Race
    0x209 byte Class
    0x220 uint MaxHealth
    0x228 int Level
    0x268 float CombatReach
    0x280 int MountDisplayID
    0x43c int MaxPower1;
    0x440 int MaxPower2;
    0x444 int MaxPower3;
    }
    Last edited by evil2; 11-01-2020 at 07:57 PM.

  4. Thanks Tirthankara, IlikePP (2 members gave Thanks to evil2 for this useful post)
  5. #3
    IlikePP's Avatar Member Authenticator enabled
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    EDIT: after actually doing some more researched I used namreb's dumper... Ignore everything below

    How are you dumping the deobfuscated binary at the moment?

    Not asking to be spoonfed it just seems that projects like the overwatch fix dumper and related are no longer maintained, do they still work or should I go ahead an fix them up myself, or is there another easier way at the moment?
    Last edited by IlikePP; 10-18-2020 at 04:04 PM.

  6. #4
    evil2's Avatar Active Member
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    anyone already found the new memory offsets for?

    auras
    unitnames

  7. #5
    clestor's Avatar Member
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    Originally Posted by evil2 View Post
    anyone already found the new memory offsets for?

    auras
    unitnames
    D_UnitDBCacheRow=0x8A0
    D_UnitCachedName=0xF8
    D_AuraTable1=0x16F0
    D_AuraTable2=0xBF0
    also,Aura struct size changed to 0xB0

  8. Thanks Tirthankara, evil2 (2 members gave Thanks to clestor for this useful post)

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