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  1. #1
    scizzydo's Avatar Active Member
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    [Retail] Shadowlands 9.0.1.36230 Offsets

    Here's some of what I'm using and have found so far:
    Code:
    #define GETPOINTERFROMTOKEN					0x1A237B0	//837 0x16A6820
    #define FRAMESCRIPT_REGISTERFUNCTION				0x792340	//837 0x523C20
    #define FRAMESCRIPT_UNREGISTERFUNCTION				0x7925C0	//837 0x523EA0
    #define LUAL_LOADBUFFER						0x1D72CC0	//837 0x19E76A0
    #define LUA_PCALL						0x25FDE0	//837 0x1D8E20
    #define LUA_GETTOP						0x25F860	//837 0x1D88A0
    #define LUA_SETTOP						0x260AB3	//837 0x1D9AF0
    #define TEXTEND							0x2E42998	//837 0x29B0170
    #define LUA_TOBOOLEAN						0x260C90	//837 0x1D9CD0
    #define LUA_PUSHNIL						0x2600E0	//837 0x1D9120
    #define LUA_PUSHVALUE						0x260200	//837 0x1D9240
    #define LUA_CREATETABLE						0x25F160	//837 0x1D81A0
    #define LUA_REMOVE						0x260620	//837 0x1D9660
    #define LUA_REPLACE						0x2606E0	//837 0x1D9720
    #define LUAL_ERROR						0x1D72610	//837 0x19E6FF0
    #define LUA_TOLSTRING						0x260D70	//837 0x1D9DB0
    #define LUA_TONUMBER						0x260E10	//837 0x1D9E50
    #define LUA_PUSHBOOLEAN						0x25FE70	//837 0x1D8EB0
    #define LUA_INSERT						0x25F9C0	//837 0x1D8A00
    #define LUAV_GETTABLE						0x25E3C0	//837 0x1D7410
    #define LUA_CONCAT						0x25EFD0	//837 0x1D8020
    #define LUA_NEWUSERDATA						0x25FCA0	//837 0x1D8CE0
    #define LUA_ISNUMBER						0x25FB10	//837 0x1D8B50
    #define LUA_TYPE						0x260F20	//837 0x1D9F60
    #define LUA_PUSHSTRING						0x260120	//837 0x1D9160
    #define LUA_GETFIELD						0x25F740	//837 0x1D8780
    #define LUA_PUSHLSTRING						0x260060	//837 0x1D90A0
    #define LUA_GETSTACK						0x2577C0	//837 0x1D08E0
    #define LUA_PUSHINTEGER						0x260010	//837 0x1D9050
    #define LUA_PUSHCCLOSURE					0x25FEA0	//837 0x1D8EE0
    #define LUAL_CALLMETA						0x1D721C0	//837 0x19E6BA0
    #define LUA_SETFIELD						0x260910	//837 0x1D9950
    #define LUAS_NEWLSTR						0x2596C0	//837 0x1D2790
    #define LUA_OBJLEN						0x25FD60	//837 0x1D8DA0
    #define FRAMESCRIPT_GETTEXT					0x7951F0	//837 0x526B60
    #define LUA_RAWGETI						0x2603C0	//837 0x1D9400
    #define LUA_ERROR						0x25F280	//837 0x1D82C0
    #define LUAV_SETTABLE						0x5E660		//837 0x1D76B0
    #define LUA_PUSHNUMBER						0x260100	//837 0x1D9140
    #define LUA_SETTABLE						0x260A60	//837 0x1D9AA0
    #define LUA_TOUSERDATA						0x260EE0	//837 0x1D9F20
    #define LUA_SETMETATABLE					0x2609A0	//837 0x1D99E0
    #define LUA_ISSTRING						0x25FB40	//837 0x1D8B80
    #define LUA_PUSHLIGHTUSERDATA					0x260040	//837 0x1D9080
    #define LUAG_RUNERROR						0x257290	//837 0x1D03B0
    #define LUA_RAWGET						0x260330	//837 0x1D9370
    #define LUA_ISGUID						0x797DC0	//837 0x529780
    #define LUA_TOGUID						0x797FE0	//837 0x5299A0
    #define LUA_PUSHGUID						0x797F20	//837 0x5298E0
    #define LUA_TOPOINTER						0x260E50	//837 0x1D9E90
    #define LUA_TOCFUNCTION						0x260CC0	//837 0x1D9D00
    #define LUA_TOINTEGER						0x260CF0	//837 0x1D9D30
    #define LUA_CONTEXT						0x2E24B08	//837 0x2987908
    Last edited by scizzydo; 10-14-2020 at 12:56 AM.

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  2. #2
    gdfsxwy's Avatar Member
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    CameraMgr = 0x00000000000038D8
    MouseOverGuid = 0x0000000002F6DE50
    TraceLine = 0x1A4 DCF0
    pcall = 0x0000000141D75240
    RunScript = 0x000000014082DBD0
    CurMgr = 0x2EBB9F0
    CurMgrOffse = 0x120
    FirstObject = -0x28
    Type = 0x10
    Guid = 0x18
    CastingID = 0xA78
    UnitHealth = 0x1378+ 0x680(8.3 + 0x680)
    TARGET = 0x1540 + 0x680(8.3 + 0x680)
    Last edited by gdfsxwy; 10-15-2020 at 08:48 PM.

  3. #3
    Tirthankara's Avatar Active Member
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    PlayerName = 0x2DA55A8
    GameBuild = 0x25D3824
    GameReleaseDate = 0x25E4D98
    GameVersion = 0x25E4D8C
    InGameFlag = 0x2F6DE4C

    TargetGUID = 0x02C9DAD0
    LastTargetGUID = 0x02C9DAE0


    Help please

    ObjMgrOffset = 0x120 ??
    FirstObj = 0x18 ??
    Type = 0x10 ??
    Last edited by Tirthankara; 10-14-2020 at 09:49 PM.

  4. #4
    vegoo's Avatar Contributor
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    Code:
    # ##OFFSETS ##
    
    currentGameVersion = '9.0.1.36230'
    GameVersionOffset = 0x24F2518
    playerNameoffset = 0x2DA55A8
    objManageroffset = 0x2EBB9F0
    MouseOverGUIDOffset = 0x2F6DE50
    MyTargetGUIDOffset = 0x2C9DAD0
    IsInCinematicOffset = 0x2F6D8B0
    StopCinematicOffset = 0x14932C0
    IsInGameOffset = 0x2F6DE4C
    AllowCustomScriptsOffset = 0x2F6DE10
    
    
    # OBJECT MANAGER OFFSETS
    
    # player guid is outside of objects in manager
    playerGUIDOffset = 0x140
    
    firstObject = 0x120
    NextObject = 0x0
    
    # object type is byte
    # Object Types for BoA:
    # 1 - item
    # 5 - npc, no idea if it includes monsters
    # 6 - other players
    # 7 - localplayer
    
    # Standard offset for calculating other offsets
    StandardOffset = -0x28
    
    ObjectType = StandardOffset + 0x10
    
    ObjectGUID = StandardOffset + 0x18
    
    # Y and Z are directly after X in memory
    UnitObjectXOffset = StandardOffset + 0x650
    
    NPCItemIDOffset = StandardOffset + 0x5E4
    
    # RotationOffset is addition to XOffset
    
    RotationOffset = 0x10
    
    # HP and Mana (since 8.3 probably 4 bytes) - don't know if it's current or max, I don't really use them
    currentHPOffset = StandardOffset + 0x19F0
    currentManaOffset = StandardOffset + 0x19F8
    
    # race is byte
    raceOffset = StandardOffset + 0x1C3C
    
    # byte, 0 when not on flight, other value when on flight
    IsOnFlightOffset = StandardOffset + 0x1C40 + 0x2
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  5. Thanks Tirthankara (1 members gave Thanks to vegoo for this useful post)
  6. #5
    Rathkor's Avatar Active Member
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    Target of a spell cast regardless if targeting or not = 0xA90

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