[Retail] BFA 8.3.7.35284 Offsets
Spend the last 2 days learning about pattern scanning and implementing my own pattern scanning system. Learned quite a bit about assembly, especially regarding relative addressing 
Here are the results of my experiments
None of these have been verified yet.
Code:
FrameScript_Initialize: 52F850
FrameScript_GetContext: 52F090
FrameScript_RegisterFunction: 52FA30
Script_GetGUIDFromToken: 16C0760
Script_GetGUIDFromToken_Wrapper: 16C0720
ClntObjMgrEnumVisibleObjects: FE8270
ClntObjMgrEnumVisibleObjectsPtr: FE82F0
ClntObjMgrGetCurrent: FEF7E0
ClntObjMgrIsValid: FEFFA0
ClntObjMgrObjectPtr: 11B8950
CActorManager__Get: DE0850
CActorManager__GetActorUnit: DE0930
ClientServices__GetCharacterName: 1C6A80
CGGameObject_C__GetName: E41E60
CGUnit_C__GetDisplayedHealth: DA0970
CGUnit_C__GetUnitNameExposed: DA6E10
luaL_error: 1A00980
lua_getfield: 1DEE90
lua_gettable: 1DEF80
lua_gettop: 1DEFB0
lua_insert: 1DF110
lua_isfunction: 1DF230
lua_isnumber: 1DF260
lua_isstring: 1DF290
lua_pushboolean: 1DF5C0
lua_pushcclosure: 1DF5F0
lua_pushguid: 5356F0
lua_pushinteger: 1DF760
lua_pushnil: 1DF830
lua_pushnumber: 1DF850
lua_pushstring: 1DF870
lua_rawset: 1DFBB0
lua_settop: 1E0200
lua_toboolean: 1E03E0
lua_tolstring: 1E04C0
lua_tonumber: 1E0440
lua_type: 1E0670
s_CharacterName: 294C5B8
s_curMgr: 2A4BE60
s_luaContext: 29B2928
s_luaThreadId: 29B2930
CGUnit_C->PredictedHealth: 1378
CGUnit_C->Health: 1588
"Threads should always commit suicide - they should never be murdered" - DirectX SDK
These ads disappear when you log in.
Post Thanks / Like - 3 Thanks
Post Thanks / Like - 2 Thanks
34D,
GlittPrizes (2 members gave Thanks to xalcon for this useful post)
Post Thanks / Like - 1 Thanks
GlittPrizes (1 members gave Thanks to xalcon for this useful post)