Looks like a simple update
Functions
Code:
luaL_error: 1A0A140
lua_isstring: 1E6C00
lua_tolstring: 1E7E30
lua_pushnumber: 1E71C0
lua_pushstring: 1E71E0
lua_pushnil: 1E71A0
lua_pushcclosure: 1E6F60
lua_insert: 1E6A80
lua_rawset: 1E7520
FrameScript_Initialize: 5346C0
FrameScript_GetContext: 533F00
FrameScript_RegisterFunction: 5348A0
Script_GetGUIDFromToken: 16C9400
Script_GetGUIDFromToken_SomeSortOfWrapper: 16C93C0
ClntObjMgrIsValid: FE6D70
ClntObjMgrObjectPtr: FE6EB0 # obfuscated!
ClntObjMgrGetCurrent: FE65B0
ClntObjMgrEnumVisibleObjects: FE14C0
ClntObjMgrEnumVisibleObjectsPtr: FE1540
CActorManager::Get: DDE2E0
CActorManager::GetActorUnit: DDE3C0
CGUnit_C::GetDisplayedHealth: D9E2F0
CGUnit_C::GetUnitNameExposed: DA4790
CGGameObject_C::GetName: E3F8F0
ClientServices::GetCharacterName: 1CE3F0
Static Variables
Code:
s_luaContext: 29B5918
s_WoWObjectTypeToTypeFlagsArray: 2262FC0 # index as FlagsArray[WoWType * 4]
s_curMgr: 2A4EE40
s_cvars: 2AE6770 # [s_cvars] + 0x5C == predictedHealth
s_luaThreadId: 29B5920