[Classic] Offsets for 1.13.4-33728 menu

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  1. #1
    Narache's Avatar Member
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    [Classic] Offsets for 1.13.4-33728

    Hello,

    Here is my dump for the latest version of WowClassic...

    Code:
    {
        "results": {
            "ActionBarFirstSlot": {
                "count": 0,
                "offset": "0x0",
                "patternOffset": "0x0"
            },
            "ActiveTerrainSpell": {
                "count": 0,
                "offset": "0x0",
                "patternOffset": "0x0"
            },
            "AutoRepeatSpellId": {
                "count": 1,
                "offset": "0x22e21f4",
                "patternOffset": "14075f4a3"
            },
            "CameraBase": {
                "count": 1,
                "offset": "0x25aa9a0",
                "patternOffset": "14036346b"
            },
            "CorpsePosition": {
                "count": 0,
                "offset": "0x0",
                "patternOffset": "0x0"
            },
            "GameBuild": {
                "count": 1,
                "offset": "0x1c46f0c",
                "patternOffset": "140d4bb00"
            },
            "InGameFlag": {
                "count": 1,
                "offset": "0x25a9e60",
                "patternOffset": "140d56580"
            },
            "MouseOverGUID": {
                "count": 1,
                "offset": "0x25a9e68",
                "patternOffset": "14019382b"
            },
            "NameCacheBase": {
                "count": 0,
                "offset": "0x0",
                "patternOffset": "0x0"
            },
            "ObjectManagerPtr": {
                "count": 1,
                "offset": "0x2387c88",
                "patternOffset": "140b6471a"
            },
            "ReadMessage": {
                "count": 0,
                "offset": "0x0",
                "patternOffset": "0x0"
            },
            "SpellBook": {
                "count": 1,
                "offset": "0x25aac98",
                "patternOffset": "140dbb164"
            },
            "TargetGUID": {
                "count": 1,
                "offset": "0x21e2858",
                "patternOffset": "14131eccc"
            }
        }
    }
    Couldn't find the Offset for AtionBars, if someone have it (or a pattern) I will gladly take

    Have fun !
    Last edited by Narache; 03-22-2020 at 01:29 PM.

    [Classic] Offsets for 1.13.4-33728
  2. Thanks Ikse (1 members gave Thanks to Narache for this useful post)
  3. #2
    charles420's Avatar Contributor
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    random offsets rebased 0x0
    Code:
    .data:00000000025B5C90 ActionBarFirstSlot
    .data:0000000002387C88 CurMgrPointer
    .data:000000000232E560 PowerIndexArrays
    .data:00000000022EC924 ChatboxIsOpen
    .data:00000000022C7E58 FrameBase
    .data:00000000022C740C Timestamp
    .data:0000000002275CF0 IsLoadingOrConnecting
    .data:0000000002688828 PlayerName
    .data:0000000002688810 LocalPlayerGUID
    .data:0000000002641A34 CursorType2 
    .data:0000000002641A30 CursorType1
    .data:00000000025B97E8 CGLootInfo__m_loot
    .data:00000000025B97E0 LootWindow 
    .data:00000000025B8BC0 EquippedBagGUID
    .data:00000000025B7AA8 NumKeyBindings 
    .data:00000000025A9A10 autoLootRateDB
    .data:00000000025A9A20 autoSelfCastDB
    .data:00000000025A99F0 ClickToMove
    .data:00000000025B62E4 CurrentActionBar
    .data:00000000025B437C IsBattlegroundFinished
    .data:00000000025B4380 BattlegroundWinner
    .data:00000000025B40D4 BattlegroundStartTickcount
    .data:00000000025B3F68 PartyOffset 
    .data:00000000025B3F70 PartyInstanceOffset 
    .data:00000000025AAC90 SpellBookNumSpells
    .data:00000000025AAC98 SpellBookSpellsPtr
    .data:00000000025AA9A0 CameraPointer 
    .data:00000000025A9E68 MouseOverGUID 
    .data:00000000025A8CD0 RedMessage 
    .data:00000000025A988C ZoneID
    .data:00000000025A8CC4 CGGameUI__m_cursorItemType
    .data:00000000025A8C60 CGGameUI__m_cursorItem
    .data:00000000025A8C70 CGGameUI__m_cursorSpell 
    .data:00000000025A8C30 GetSubZoneText
    .data:00000000025A8C40 GetMinimapZoneText
    .data:000000000257798C chatBufferPos
    .data:0000000002577990 chatBufferStart
    
    .text:00000000008CAE30 MoveTo  function someone asked for it

    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Reflection;
    
    namespace IDNLIB.Update
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            //good
            #region  Globals enum
    
            //  good-33526
            /// <summary>
            ///  classic
            /// </summary>
            public enum Globals
            {
                PlayerName = 0x2688828, // good  
                Realm = 0x2688058, // good    
                Realmoffset = 0x420,//good-33526
                Account = 0x0000000, // just a filler offset 
            }
    
            #endregion 
    
            // good-33526
            #region  InGame enum
    
            /// <summary>
            ///   classic
            /// </summary>
            public enum InGame
            {
                InGame = 0x25A9E60, // good	
                LoadingScreen = 0x2275CF0, //  good
            }
    
            #endregion 
        }
    
        internal class Pointers
        {
            //good-33526
            #region  ActionBar & Macros enum
    
            /// <summary>
            ///   classic
            /// </summary>
            public enum ActionBar
            {
                ActionBarFirstSlot = 0x25B5C90, // good
                ActionBarBonus = ActionBarFirstSlot + 0x240, // good
                CurrentActionBar = 0x25B62E4, // good
    
                // Macro Actions Below 
                Next = 0x88, // good-33526
                Name = 0x30, // good-33526
                Icon = 0x60, //good-33526
                Body = 0x179, // good-33526
                MacroBase = 0x21E7E80, // good
                nbGeneralMacros = 0x25BB040, // good
                nbSpecificMacros = 0x25BB050, // good
            }
    
            #endregion 
    
            //good-33526
            #region  PartyEnum enum
    
            /// <summary>
            /// classic
            /// </summary>
    
            public enum Party
            {
                NumOfPlayers = 0x178,  //0x17C
                NumOfPlayers_SuBGroup = 0x17C, // 0x178
                PlayerGuid = 0x10, // good
                IsInGroupHome = 0x25B3F68, //good
                IsInGroupInstance = 0x25B3F70,//good
            }
    
            #endregion 
    
    
            //good-33526
            #region  AuctionHouse enum
    
            /// <summary>
            /// classic
            /// </summary>
    
            public enum AuctionHouse
            {
                AuctionOwnerCount = 0x25F5AC8,  // good
                AuctionOwnerList = 0x25F5AD0, // good
                CGAuctionHouse__m_canGetOwnerList = 0x25F5A4C,//good
    
                AuctionBidderCount = 0x25F5AE8,//good
                AuctionBidderList = 0x25F5AF0, // good
                CGAuctionHouse__m_canGetBidderList = 0x25F5A50,// good
    
                AuctionListCount = 0x25F5AA8,
                AuctionList = 0x25F5AB0,
    
                CGAuctionHouse__m_numOutbid = 0x25F5B10, // good
                s_lastBidOffset = 0x25F5A74, // good
                CGAuctionHouse__m_auctioneer = 0x25F5A78, //good
            }
    
            #endregion 
    
            //good-33526
            #region  Battleground enum
    
            /// <summary>
            ///   classic
            /// </summary>
            public enum Battleground
            {
                BattlegroundStartTickcount = 0x25B40D4,//good
                Timestamp = 0x22C740C, // //good
                IsBattlegroundFinished = 0x25B437C,//good
                BattlegroundWinner = 0x25B4380,//good
                BattlegroundInfo = 0x21E4190,//good
    
                UISelectedBattlegroundId = 0x00000000//Not Using This only on live 
            }
    
    
            #endregion 
    
            //good-33526
            #region  AutoLoot enum
    
            /// <summary>
            ///   classic
            /// </summary>
            public enum AutoLoot
            {
                Offset = 0x5C,
                Pointer = 0x25A9A10, // good
            }
    
            #endregion 
    
            //good-33526
            #region  AutoSelfCast enum
    
            /// <summary>
            ///  classic
            /// </summary>
            public enum AutoSelfCast
            {
                Offset = 0x5C,
                Pointer = 0x25A9A20, //good
            }
    
            #endregion 
    
            //good-33526
            #region  ClickToMove enum
    
            /// <summary>
            ///   classic
            /// </summary>
            public enum ClickToMove
            {
                Offset = 0x5C,
                Pointer = 0x25A99F0, //good
            }
    
            #endregion 
    
            //good-33526
            #region  CgUnitCGetCreatureRank enum
    
            /// <summary>
            /// classic
            ///  Reversed from CGUnit_C__GetCreatureRank 
            /// </summary>
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x17B8,
                Offset2 = 0x34,        
            }
    
            #endregion 
    
            //good-33526
            #region  CgUnitCGetCreatureType enum
    
            /// <summary>
            /// classic
            ///   reversed from CGUnit_C__GetCreatureType 
            /// </summary>
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x17B8,
                Offset2 = 0x30,  
            }
    
            #endregion 
    
            //good-33526
            #region  CgWorldFrameGetActiveCamera enum
    
            /// <summary>
            /// classic
            ///  reversed from CGWorldFrame__GetActiveCamera
            /// </summary>
            public enum CgWorldFrameGetActiveCamera
            {
                CameraX = 0x8, // good
                CameraY = 0xC, //good
                CameraZ = 0x10, // good
                CameraMatrix = 0x14, // good
                CameraPointer = 0x25AA9A0, // good
                CameraOffset = 0x3330, // good
            }
    
            #endregion 
    
            // good-33526
            #region  Nested type: AutoAttack
    
            /// <summary>
            /// classic
            ///  reversed from CGActionBar__IsCurrentAction 
            /// </summary>
            internal enum AutoAttack
            {
                IsAutoRepeatingSpell = 0x22e21f4, //good
                IsInMelee = 0xAF6C, //good-33526
                IsInMelee1 = 0x18A8,//good-33526
    
    
                AutoAttackFlag = 0xEE8,       //Old Method
                AutoAttackMask = 0xEEC,       //Old Method
                //Address seems to show the GUID of the Auto Attack target
                AutoAttackGUID = 0xAF6C , // 0xED8,
                //Shows 0x06 when not wanding, 0x0C or 0x0E when wanding.
                //Wanding = 0xEF8,     
            }
    
            #endregion 
    
            // gotta Recheck sometime 
            #region  Nested type: CastingInfo
    
            /// <summary>
            /// classic
            /// Script_UnitCastingInfo
            /// Script_UnitChannelInfo
            /// </summary>
            internal enum CastingInfo
            {
                IsCasting = 0x1990,
                ChanneledCasting = 0x670,  
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: Chat
    
            /// <summary>
            ///  classic
            /// </summary>
            internal enum Chat : uint
            {
                ChatStart = 0x2577990,// good
                chatBufferPos = 0x257798C, // ReCheck
    
                OffsetToNextMsg = 0xCB8,// good-33526
                MsgSenderGuid = 0x00, //good-33526
                MsgSenderName = 0x34, // good-33526
                MsgFullMessage = 0x0E6, // good-33526
                MsgChatType = 0x0CA0, //good-33526
                MsgChannelNum = 0xCA4, //good-33526
                MsgTimeStamp = 0xCB0,//good-33526
    
                ChatQueueDepth = 0x3C, // good-33526
                //0CA8 
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: SpellBook
            /// <summary>
            /// classic
            /// </summary>
            internal enum SpellBook : uint
            {
    
            SpellBookNumSpells = 0x25AAC90, //good
            SpellBookSpellsPtr = 0x25AAC98, //good
    
            }
    
            #endregion 
    
            //good-33526
            #region  BlueChat
            /// <summary>
            ///  classic
            /// </summary>
            internal enum Messages
            {
                EventMessage = 0x25A8CD0 // good
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: Container
    
            /// <summary>
            ///  classic
            /// </summary>
            internal enum Container
            {
                EquippedBagGUID = 0x25B8BC0  // good
            }
    
            #endregion 
    
            // gotta add but lazy factor
            #region  Nested type: Death Info
    
            /// <summary>
            ///  classic
            /// </summary>
            internal enum Death
            {
                SpiritHealer_X = 0x0, // good
                SpiritHealer_Y = 0x0, // good
                SpiritHealer_Z = 0x0, // good
    
                //Todo Havent cared
                Corpse_X = 0x000000000, // good-33526
                Corpse_Y = Corpse_X + 0x8, // good
                Corpse_Z = Corpse_X + 0x18, // good
    
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: Globals
    
            /// <summary>
            ///   classic
            /// </summary>
            internal enum Globals
            {
                RedMessage = 0x25A8CD0, // good,  
                MouseOverGUID = 0x25A9E68, // good
                LootWindow = 0x25B97E0, // good
                ChatboxIsOpen = 0x22EC924, // good
                CursorType = 0x2641A30, // good  
                CursorType2 = 0x2641A34, // good 
                SelectedSpellId = 0x25C8148,// good
                CGGameUI__m_cursorItem = 0x25A8C60, // good
                CGGameUI__m_cursorSpell = 0x25A8C70, //good
    
                IsBobbing = 0x14C, // good-33526
    
                ArchFacing = 0x198, // good-33526
                ArchFacingOffset2 = 0x30, //good-33526
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: KeyBinding
    
            /// <summary>
            ///  classic
            /// </summary>
            internal enum KeyBinding
            {
                NumKeyBindings = 0x25B7AA8, // good
                First = 0x30, // good 10
                Next = 0x48, //good 28
                // Check These 2
                Key = 0x80, //0x80
                Command = 0x1C0, //1C0  
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: ObjectManager
    
            /// <summary>
            ///   classic
            /// </summary>
            internal enum ObjectManager
            {
                CurMgrPointer = 0x2387C88, //good
                LocalPlayerGUID = 0x2688810,//good
                TargetGUID = 0x21E28A0‬, // should be good
                PetGUID = 0x25B8DAC,//good
                StorageField = 0x10,//good-33526
                ObjectType = 0x20,//good-33526
                NextObject = 0x70,//good-33526
                FirstObject = 0x18,//good-33526
                LocalGUID = 0x58, //good-33526 
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: InCombat
    
            /// <summary>
            /// Script_UnitAffectingCombat
            /// classic
            /// Reversed from Lua_UnitAffectingCombat
            /// v4 = v2 && (*(_DWORD *)(*(_DWORD *)(v2 + 284) + 316) >> 19) & 1;
            /// </summary>
            public enum InCombat
            {
                Mask = 19, //good-33526
                Offset2 = 0x158, // good-33526
                Offset1 = 0x188  // good-33526
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: ShapeshiftForm
    
            /// <summary>
            ///  classic Reversed from CGUnit_C__GetShapeshiftFormId
            /// </summary>
            internal enum ShapeshiftForm
            {
                BaseAddressOffset1 = 0x188,       // good-33526
                BaseAddressOffset2 = 0x27B,      // good-33526
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: SpellCooldown
    
            /// <summary>
            ///   classic
            /// </summary>
            internal enum SpellCooldown : uint
            {
                CooldPown = 0x21CF7E0, // good
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: PowerIndex
            /// <summary>
            /// classic Search for PowerTypePointer function in ida 
            /// </summary>
            internal enum PowerIndex
            {
                PowerIndexArrays = 0x232E560, // good
                Multiplicator = 13 // good-33526
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: Swimming
    
            /// <summary>
            ///   classic Lua_IsSwimming
            /// </summary>
            internal enum Swimming
            {
                Pointer = 0x198,
                Offset = 0x58,
                Mask = 0x100000, 
            }
    
            #endregion 
    
            //good-33526
            #region  IsFlying enum
    
            /// <summary>
            ///  classic Lua_IsFlying 
            /// </summary>
            public enum IsFlying
            {
                Pointer = 0x198,
                Offset = 0x58,
                Mask = 0x1000000  
            }
    
            #endregion 
    
            //good-33526
            #region  IsFalling enum
    
            /// <summary>
            ///  classic Lua_IsFalling
            /// </summary>
            public enum IsFalling
            {
                Pointer = 0x198,
                Offset = 0x58,
                Mask = 0x1000000
            }
    
            #endregion 
    
            //gotta play with haven't cared yet did a blah fix for time
            #region  Nested type: UnitAuras
    
            /// <summary>
            ///   reversed from CGUnit_C__GetAura 
            /// </summary>
            internal enum UnitAuras : uint
            {
                //AuraCount1 = 0x484,
                //AuraCount2 = 0x1AD0,
                AuraTable1 = 0x1AD0,
                AuraTable2 = 0x1AC8,
                AuraSize = 0xA8, // good
                AuraSpellId = 0x88, // good
                AuraStack = 0x39,
                TimeLeft = 0x40,
                OwnerGUID = 0x20,
                AuraTableOffset = 0x00,
                AuraFlags = 0x90,
                AuraLevel = 0x92,
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: UnitName
    
            /// <summary>
            ///  classic
            /// </summary>
            internal enum UnitName : uint
            {
                ObjectName1 = 0x478, // good
                ObjectName2 = 0xE0, // good
                PlayerNameGUIDOffset = 0x20, // good
                PlayerNameStringOffset = 0x31, // good
                PlayerNameCachePointer = 0x1FB0B18, // good
                PlayerNameCacheNext = 0x0,
                UnitName1 = 0x17B8, // good                  
                UnitName2 = 0xE0,  // good  
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: UnitSpeed
    
            /// <summary>
            ///   classic
            /// </summary>
            internal enum UnitSpeed
            {
                Pointer1 = 0x198, // good
                Pointer2 = 164,  // good 
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: WowObject
    
            /// <summary>
            ///   classic
            /// </summary>
            internal enum WowObject
            {
                X = 0x1600, // good ?
                Y = X + 0x4,
                Z = X + 0x8,
                RotationOffset = X + 0x10,
                Pitch = X + 0x14,
                GameObjectX = 0x1B0,
                GameObjectY = GameObjectX + 0x4,
                GameObjectZ = GameObjectX + 0x8,
                GameObjectRotation = GameObjectX + 0x10,  
                TransportGuid = 0x15F0
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: Zone
    
            /// <summary>
            ///   classic
            /// </summary>
            internal enum Zone : uint
            {
                ZoneText = 0x25A8C40, // good
                ZoneID = 0x25A988C, // good
                GetSubZoneText = 0x25A8C30, //good
    
                GetContinentID = 0x1FCB97C, // good
                GetContinentIDOffset = 0x218,//good-33526
            }
    
            #endregion 
    
            //good-33526
            #region  Nested type: UiFrame
            internal enum UiFrame
            {
                ScrWidth = 0x1FAF8B4, //good
                ScrHeight = 0x1FAF8B8, //good
                FrameBase = 0x22C7E58, // good
                CurrentFramePtr = 0x22C7E58, // good
    
                //GetMouseFocus
                CurrentFrameOffset = 0x1A0, // Good
    
                FirstFrame = 0xCD0, // Good
                NextFrame = 0xCC0, // Good
                LastFrame = 0x0CC8, // idn they added a extra check ?? reminder to test this
    
                RegionsFirst = 0x1A8, //Good
                RegionsNext = 0x198, //Good
    
                //CSimpleSlider_IsShown_1 // Script_IsVisible_class2
                Visible = 0xC8, //good
                Visible1 = 0xA, //good  one function uses 9 other 0xA
                Visible2 = 1, // good
    
               // CSimpleSlider_GetText
                LabelText = 0x188,  //good 
    
                Name = 0x20, // good
    
                FrameBottom = 0x90,
                FrameLeft = 0x94,
                FrameTop = 0x98,
                FrameRight = 0x9C,
    
                // CSimpleSlider_GetEffectiveScale
                EffectiveScale = 0xC0,
    
                //Script_SetParent
                ParentFrame = 0xD0, // good
    
                // no fing clue 
                IconNumber = 0xF0,
    
                //CSimpleSlider_IsEnabled
                ButtonEnabledPointer = 0x210,   //Good
                ButtonEnabledMask = 0xF,        //Good
    
                //CSimpleSlider_GetChecked
                ButtonChecked = 0x268,          //Good
    
                EditBoxText = 0x238 , // old 0x210
            }
            #endregion 
        }
    }
    Last edited by charles420; 03-24-2020 at 07:54 AM.

  4. Thanks Narache, Aoooooooo (2 members gave Thanks to charles420 for this useful post)
  5. #3
    Geneditor's Avatar Member
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    The TargetGUID seems to be wrong. Does it work for you?

  6. #4
    charles420's Avatar Contributor
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    0x21E2870 + 0x30 = 0x21E28A0‬

  7. #5
    Geneditor's Avatar Member
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    Thank you! Does anyone have the spell cooldown base address? I am failing to reverse GetSpellCooldown, this function is a beast and I don't have any dumps of prior version for reference.

  8. #6
    charles420's Avatar Contributor
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    Look up ^^^^^^^^

  9. #7
    wulfcare's Avatar Member
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    Hey Narache,

    Are these addresses already outdated? Because i keep getting the wrong values when i enter them into CE

    I assume these have been rebased to offset 0x0,

    Would be truly greatful for any help man,

    Regards,
    Last edited by wulfcare; 06-23-2020 at 11:41 PM.

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