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  1. #16
    Flos's Avatar Member
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    Originally Posted by swollen View Post
    I'm having a minor problem, everytime I change maps, all my offsets return to 0

    do I need to flush everything and re-start the reading?
    yop, every time the map-id changes you have to call
    _GetBaseOffset (or whatever is the name in this framework) again.

    Autoit source for TLS
  2. #17
    swollen's Avatar Member
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    Originally Posted by Flos View Post
    yop, every time the map-id changes you have to call
    _GetBaseOffset (or whatever is the name in this framework) again.
    Thankyou =] (+rep'd)

  3. #18
    Whalemarte's Avatar Member
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    Sorry, I've been away from mmowned for a while. I actually stopped working on this because I picked up glider. Most of my dev time goes to gliders ppather project.

    Right now this code wont' work because the linked list structure changed and the pointer to the next node is different. Getting the first object works fine, but that's it, lol. I'm looking for a fix.

    If you want to talk on aim you can message me "k2 nemesis 165". I'm on all the time. Just make sure you let me know why you're messaging me before I block you :P

  4. #19
    Whalemarte's Avatar Member
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    Originally Posted by swollen View Post
    Works really well =]

    Having a little bit of trouble with it.
    Can't seem to get anything working outside a function called main()
    The whole point of main() is to make it more like a C++ program. You should put everything you want executed in main. The program then handles closing its handles after your code is done executing. Use a while loop to stay in main just like you would when writing a gui script.

    The way it works is
    - Initialize connection to wow.exe and acquire base offsets
    - Call main
    - Cleanly exit program

    So all you have to do is
    Code:
    #include "lib/wow.au3"
    
    function main()
    // your code here
    endfunc
    and your program will work fine

  5. #20
    swollen's Avatar Member
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    Anyone updated this for current patch?
    That'd be really pro =]
    <3

  6. #21
    Flos's Avatar Member
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    Originally Posted by swollen View Post
    Anyone updated this for current patch?
    That'd be really pro =]
    <3
    Not exactly the same, but also written in autoIt and uses the same "method" - take a look at the source of "Flo Alterac-afk bot" it works with 2.4.1

    If you wan't to use this framework I'm sure you can adapt the changes....

  7. #22
    swollen's Avatar Member
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    Originally Posted by Flos View Post
    Not exactly the same, but also written in autoIt and uses the same "method" - take a look at the source of "Flo Alterac-afk bot" it works with 2.4.1

    If you wan't to use this framework I'm sure you can adapt the changes....
    Ah that's awesome.
    Thanks a bunch.
    Plus rep.

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