[help][8.25] how to use firstobj and nextobj in objmanagement menu

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  1. #1
    chlycooper's Avatar Member
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    [help][8.25] how to use firstobj and nextobj in objmanagement

    Code:
            local objectManager = readQword(objectManagerOffset);
    	local nextObject = readQword(objectManager + FirstObject);
    	local objectType = readBytes(nextObject + wowObjectType,1,false);
    	while ((nextObject & 1) == 0) and (nextObject ~= 0) do
    		wowObject = {};
    		wowObject.type = objectType;
    		wowObject.baseAddress = nextObject;
    		wowObject.descriptorBaseAddress = readQword(nextObject + wowObjectDescriptorFields);
    		local guidPart1 = readQword(nextObject + wowObjectGuid);
    		local guidPart2 = readQword(nextObject+8 + wowObjectGuid);
    		wowObject.guidPart1 = guidPart1;
    		wowObject.guidPart2 = guidPart2;
    		readUnitDescriptors(wowObject);
    		nextObject = readQword(nextObject + objectManagerNextObject);
    		objectType = readBytes(nextObject + wowObjectType,1,false);
    i remember is the old way(classic) to handle objmanagement , but is it changed in 8.0?
    i can't get my objmanagement work.
    i get 8.25 32978 objectManagerOffset = 0x28A0FD0, from wowoffsetdumper.
    what's the right firstobj and nextobject ?

    [help][8.25] how to use firstobj and nextobj in objmanagement
  2. #2
    ejt's Avatar Contributor
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    Code:
    #pragma pack(push, 1)
    
    // size = 0x20
    struct TSGrowableArray
    {
    	uint64_t Capacity;
    	uintptr_t Array;
    	uint64_t Allocated;
    	uint64_t unk_18;
    };
    
    struct TSLink
    {
    	uintptr_t Next; // TSLink
    	uintptr_t Previous;
    };
    
    // size = 0x168?
    struct CGObjectManager
    {
    	TSGrowableArray ActiveObjects;	// 0x000
    	TSGrowableArray InvalidObjects;	// 0x020
    	TSLink unk_040[14];				// 0x040
    	TSLink VisibleObjects;			// 0x120
    	TSLink unk_120;					// 0x128
    	ObjectGuid LocalGuid;			// 0x140
    	uint32_t MapId;					// 0x150
    	uint32_t unk_154;				// 0x154
    	uintptr_t unk_158;				// 0x158
    	uintptr_t MovementGlobals;		// 0x160
    };
    
    #pragma pack(pop)
    
    for (auto i = m_memory.Read<uintptr_t>(m_CurObjectMgr->VisibleObjects.Next);
    	i != m_CurObjectMgr->VisibleObjects.Next;
    	i = m_memory.Read<uintptr_t>(i))
    {
    	CGObject obj = m_memory.Read<CGObject>(i - 0x18);
    }
    Probably not the best way to iterate over the list but its what works for now.

  3. #3
    chlycooper's Avatar Member
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    thank you , that's helpful

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