Need some help for in game function calling menu

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  1. #1
    airjqqq's Avatar Member Authenticator enabled
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    Need some help for in game function calling

    Hi, I am justing start building a bot from scratch, for classic

    the bot open a handle to wow's process and use RPM for data fetching

    after days of dealing with IDA and the post in OC. I can get almost everything i need for GameObject like is ghost, is casting, is mounting, health, position, etc.

    then what I intend to do is to call some in game function to execute my actions.

    by alloc -> write asm -> create remote thread, i can call functions i need correctly. like move, cast spell, run macro text

    EXCEPT! wow just crash randomly after few minute. dealing with this for like 3 days with on lucky

    so i really need some hits or example code to figure out which part of my implement is incorrect.

    I was calling in game function in following steps:

    1) suspend all thread of wow process to avoid multi-thread issues

    2) set tainted globle memory to 0 for i may call some function that check this

    3) write asm to code cave

    sub rsp, 0x28
    mov rax, call_address
    mov rcx, param1
    mov rdx, param2
    mov r8, param3
    mov r9, param4
    call rax
    add rsp, 0x28
    ret

    4) create remote thread and wait for single object

    5) set tainted value back to previous value

    6) resume all thread

    7) sleep 20 ms for next loop

    and here is the code: GitHub - hwlt/AirjMe

    Thank all you guys for helping me!

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  2. Thanks chlycooper, xbec (2 members gave Thanks to airjqqq for this useful post)
  3. #2
    aeo's Avatar Contributor CoreCoins User Authenticator enabled
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    A lot of these things need to be run in the main thread.

    Im not expert but i think in the past things like HB would use EndScene to execute their asm calls.

    LUA for sure needs to be done in the main thread.
    Last edited by aeo; 01-09-2020 at 10:05 AM.

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