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  1. #1
    Cooldude's Avatar Member
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    Best Solution For Avoiding Static World Objects?

    Hi all,

    I'm brand new to hacking WoW, although I have made internal aimbot/ESP/glow for VAC games. I'm thinking of making a gathering bot for WoW, but I have not touched WoW from a hacking perspective yet.

    One thing that comes to mind as a major hurdle is avoiding "stucks" where the player runs into a tree, hill, or some other inanimate object.

    What is the best solution for this problem? I haven't dived in yet and explored what memory objects are available, but I figured terrain/static objects will be something to plan around first.

    Thanks

    Best Solution For Avoiding Static World Objects?
  2. #2
    hh55aa's Avatar Member
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    recast detour navmesh ! This is you want's,i think!

  3. #3
    charles420's Avatar Contributor
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    depends if in process or out of process you have a lot of options to name a few

    you can use a system of way points and run around based off that with some type of unstuck system to go back try again use different movements etc
    you can make a nav mesh system out of the maps them self of safe spots and not safe with say recast and detour etc by far the better option a lot more time consuming better results
    you can use traceline to help avoid stuff

  4. #4
    Cooldude's Avatar Member
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    Thanks, spent the past couple hours researching it, is Wowmapper the only tool to generate the data needed for racast/detour? I saw people saying Wowmapper does not work

  5. #5
    thateuler's Avatar Member
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    Cooldude. You may be aware of this blog already. But just in case.

    https://drewkestell.us/Article/6/Chapter/20

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