Moonwalk when rotation menu

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  1. #1
    PhoenixVip1337's Avatar Member CoreCoins User
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    Moonwalk when rotation

    Hello everyone;

    I have a little problem with my program;

    i'm working to moving point by point;
    When i rotate my char rotation in objectManager; my screen rotate good, my char rotate good; but moving direction not changed;
    i have to press Spacebar or a moving key for refreshing this in game;

    Any people already have this problem ? any issue for fix this in memory ?

    thanks

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  2. #2
    PhoenixVip1337's Avatar Member CoreCoins User
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    if people have a way for runing only in memory like Enable/Disable autorun that can fix problem

  3. #3
    Jadd's Avatar 🐸 CoreCoins User
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    Any movement packet will update your rotation to match your client. This only occurs from an actual movement from user input though.

    From the top of my head I think the only way to invoke this instantly without actually calling an internal function and without actually moving would be toggling walk/run. If you're completely external, I'd say sending the bound key for toggling walk (probably twice to disable it again.)

  4. #4
    PhoenixVip1337's Avatar Member CoreCoins User
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    Originally Posted by Jadd View Post
    Any movement packet will update your rotation to match your client. This only occurs from an actual movement from user input though.

    From the top of my head I think the only way to invoke this instantly without actually calling an internal function and without actually moving would be toggling walk/run. If you're completely external, I'd say sending the bound key for toggling walk (probably twice to disable it again.)
    thank you, that's what I'm doing now; but I think it's not very good to spam one key on every point ^^

  5. #5
    NoxiaZ's Avatar Active Member CoreCoins User
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    Originally Posted by PhoenixVip1337 View Post
    thank you, that's what I'm doing now; but I think it's not very good to spam one key on every point ^^
    Just figured out which key you need to press and hold them down until you see you are a the right angle or position, by this you do not have to spam one key.
    The only problem here are that if the window lose focus the key stopped being pressed, so you need a work around there.

    This is my move function
    Code:
    if (isBehind)
    {
        HoldKeys.Add(dot > 0.5 ? Keys.Left : Keys.Right);
    }
    else
    {
        if (dot > dotProduct)
        {
            HoldKeys.Add(Keys.Left);
        }
        else if (dot < -dotProduct)
        {
            HoldKeys.Add(Keys.Right);
        }
    }
    
    if (distance > moveModel.Distance)
    {
        HoldKeys.Add(Keys.Up);
    
    }
    else if (moveModel.Retreat)
    {
        if (distance < moveModel.MinDistance)
        {
            HoldKeys.Add(Keys.Down);
        }
    }
    
    public void UpdateWalk()
    {
        var handle = WindowHandle;
        foreach (var key in HoldKeys.Where(x => !lastKeys.Any(c => c == x)))
        {
            WinAPI.PostMessage(handle.ToInt32(), WinAPI.WM_KEYDOWN, (int)key, 0);
        }
    
        foreach (var key in lastKeys.Where(x => !HoldKeys.Any(c => c == x)))
        {
            WinAPI.PostMessage(handle.ToInt32(), WinAPI.WM_KEYUP, (int)key, 0);
        }
    
        lastKeys = HoldKeys.ToArray();
    }

  6. #6
    PhoenixVip1337's Avatar Member CoreCoins User
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    i just send the autorun; and press rotate (key d); for update i don't need to have game in maximised or focus xD
    i'm looking for doing this in ram atm; if i found this i tell you how

  7. #7
    NoxiaZ's Avatar Active Member CoreCoins User
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    Originally Posted by PhoenixVip1337 View Post
    i just send the autorun; and press rotate (key d); for update i don't need to have game in maximised or focus xD
    i'm looking for doing this in ram atm; if i found this i tell you how
    The same goes with my solution, you dont need to have it in focus or maximized, with PostMessage there are no need - The only time it need to be in focus and maximized is when i have to loot using mouse.
    I don't write to memory, i only read.

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