Active Member
8.2.0.31478 Object Manager
I couldn't find much that was shared
0x26bb860: ObjMgr
ObjMgr + 0x18: FirstObj
FirstObj + 0x30: NextObj
FirstObj + 0x70: EntityList in some cases, depends on if first object is a unit/player/active player
Obj + 148: Object Name Cache (not unit names)
(CurObj + ObjNameCache) + 0xE0: Current Object Name
CurObj + 0x10: Object Type
CurObj + 0x48: Object GUID
CurObj + 0x190: X
CurObj + 0x194: Y
CurObj + 0x198: Z
CurObj + 0x19C: R (Or facing, there's a few different things that link to the object position, under those is the object rotation in radians)
(CurObj + 0x120) + 0x1A0: Appears to be the Current Object Creator GUID
(CurObj + 0x120) + 0x24: Appears to be fish on a bobber (byte) or maybe an isanimated flag
0x120 could just be all the flags, I’m unsure as I haven’t looked into it further because I just needed this to make my fishing bot
But I did notice there was a byte that changed based on movement direction from 0 to 8ish, taking into account strafing, which makes me think there’s more in there.
Wow.exe+0x25D0830: Lua Tainted
Wow.exe+0x27849D0: Minimap (Zone) Text
Wow.exe+0x27851A8: Real Zone
Wow.exe+0x2754470: AFK Chat State (byte 0-2?)
(CurObj + 0x120) + 0x408: (Channeling spell id)
(CurObj+0x120) +0x414: (Channeling finish time)
(CurObj+0x120) +0x410: (Channel start time)
(CurObj+0x120) + 0x3B0: Unit Casting Spell ID
(CurObj+0x120) + 0x400: Unit Cast Start time
(CurObj+0x120) + 0x404: Unit Cast End time
CurObj+0x158C: Unit Race
Wow.exe+0x24FF3F0:Targetting pointer
Targeting + 0x30: Current target GUID
Targeting + 0x40: Previous target GUID
Last edited by ChrisIsMe; 09-22-2019 at 12:27 PM.
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ChrisIsMe (1 members gave Thanks to maikel233 for this useful post)