Hey I have a few questions about the current classic client.
Is there any other alternative than reversing the UnitReaction function if I want to know if a unit is attackable? (attackable in general would be fine enough)
Calling the function directly is not a possibility for me because Im accessing the game externally and I dont want to use shellcode either for security reasons.
If there is no other way could someone tell me if one of these approaches I found is still roughly valid:
WowMoPObjMgrTest/WowUnit.cs at master . tomrus88/WowMoPObjMgrTest . GitHub
https://www.ownedcore.com/forums/wor...-friendly.html (Find if mob are hostile / neutral / friendly)
Another small question I have is the offset 0x188 (392 dec) starting from a unit base pointer.
It often appears in my IDA dump but I didnt figure out what it is yet. It looks like it holds a struct pointer where the first member is probably a unit guid (or at least an int128 ).
Does somebody know what struct this is or what kind of information it contains?
Thank you for your time and help.