[Classic] 1.13.2.31650 menu

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  1. #1
    gdfsxwy's Avatar Active Member
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    [Classic] 1.13.2.31650

    BaseAddress:00007FF6785F0000

    lua_pushcclosure:00007FF679C25750
    lua_setfield:00007FF679C26290
    lua_pushnil:00007FF679C259B0
    lua_pushstring1:00007FF679C259F0
    lua_pushnumber:00007FF679C259D0
    lua_pushboolean:00007FF679C25720
    lua_isstring:00007FF679C253F0
    lua_isstring:00007FF679C26630
    lua_tonumberr:00007FF679C267B0
    luaL_checklstring:00007FF679C26FF0
    lua_gettop:00007FF679C250B0
    TraceLine:00007FF679733DE0
    TerrainClick:00007FF678D6FD20
    lua_createtable:00007FF679C24980
    lua_settable:00007FF679C263E0
    lua_rawgeti:00007FF679C25CD0
    lua_insert:00007FF679C25230
    lua_rawseti:00007FF679C25D80
    lua_next:00007FF679C255D0
    lua_pushvalue:00007FF679C25AD0
    Ask for help.How to Solve the Problem:
    OnRightClickUnit?
    OnRightClickObject?

    CGUnitData Offsets +4
    https://www.ownedcore.com/forums/wor...1043-beta.html ([Classic] 1.13.2.31043 (Beta))

    [Classic] 1.13.2.31650
  2. Thanks imzz, DanThePman (2 members gave Thanks to gdfsxwy for this useful post)
  3. #2
    ejt's Avatar Contributor
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    obviously not tested

    Code:
    enum Offset : uintptr_t
    {	// confirmed for 31650
    	ActiveTerrainSpell = 0x2284C30,
    	CameraBase = 0x25413F8,
    	ClickToMoveTrigger = 0x1CAB9B8,
    	CooldownPtr = 0x2170828,
    	GameBuild = 0x1BF45EC,
    	GameReleaseDate = 0x1BF45F8,
    	GameVersion = 0x1BF45E4,
    	InGameFlag = 0x25408D0,
    	IsLoadingOrConnecting = 0x22187A0,
    	LastHardwareAction = 0x226A900,
    	LocalPlayerGUID = 0x261F430,
    	MouseOverGUID = 0x25408D8,
    	ObjectMgrPtr = 0x2328EE8,
    };
    Code:
    enum class FunctionOffsets : uintptr_t
    {
    	CheckSpellAttribute = 0x18E4050,
    	FrameTime_GetCurTimeMs = 0x2B1280,
    	PartyInfo_GetActiveParty = 0xDEFDF0,
    	Party_FindMember = 0xDEFB60,
    	PetInfo_FindSpellById = 0xEFDDF0,
    	PetInfo_SendPetAction = 0xEFFBF0,
    	SpellBook_CastSpell = 0xDB7D40,
    	SpellBook_FindSlotBySpellId = 0xDBA030,
    	SpellBook_FindSpellOverrideById = 0xDBBA80,
    	SpellBook_GetOverridenSpell = 0xDBA760,
    	SpellDB_GetRow = 0x18E40B0,
    	Spell_ClickSpell = 0x7738B0,
    	Spell_GetMinMaxRange = 0x777780,
    	Spell_GetSomeSpellInfo = 0x18E26A0,
    	Spell_GetSpellCharges = 0x779D90,
    	Spell_GetSpellCooldown = 0x77A1D0,
    	Spell_GetSpellType = 0x758350,
    	Spell_HandleTerrainClick = 0x77FD20,
    	Spell_IsInRange = 0x78C400,
    	Spell_IsPlayerSpell = 0xDC1EC0,
    	Spell_IsSpellKnown = 0x8AE330,
    	Spell_IsStealable = 0xDB7AE0,
    	Unit_CanAttack = 0x88F030,
    	Unit_GetAuraByIndex = 0x767FD0,
    	Unit_GetFacing = 0x8A0E70,
    	Unit_GetPosition = 0x171D50,
    	Unit_Interact = 0xD63E10,
    	Unit_IsFriendly = 0x8AD5F0,
    	WorldFrame_Intersect = 0x1143DF0,
    };

  4. Thanks imzz, gdfsxwy, poppig, DanThePman (4 members gave Thanks to ejt for this useful post)
  5. #3
    item's Avatar Member
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    CGPlayer_C__ClickToMove=0x92F280 ? HELP Why is it incorrect?

  6. #4
    sendeos23's Avatar Active Member

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    Read Auras

    Don't know if this is the correct way to read auras with the classic client (1.13.2.31650) but i'm doing this.
    Might be helpful to some.

    Code:
    AuraSize = 0xA8;
    AuraTable1 = 0x1AD0;
    AuraOwnerGuid = 0x68;
    AuraSpellId = 0x88;
    AuraFlags = 0x90;
    AuraStack = 0x91;
    AuraLevel = 0x92;
    AuraEndTime = 0x98;
    
    
    c#
    
    private IEnumerable<Aura> GetAuras()
            {
                var table = WowObjectBaseAddress + OffsetManager.AuraTable1Offset.Value;
    
                var auras = new List<Aura>();
    
                //read buffs
    
                for (ulong i = 0; i < 32; i++)
                {
                    var aura = new Aura(table + (i * Aura.AuraSize));
                    if (aura.AuraSpellId > 0)
                    {
                        auras.Add(aura);
                    }
    
                }
    
                //read debuffs
    
                var offsetToDebuffs = table + ((ulong) 32 * Aura.AuraSize);
                for (ulong i = 0; i < 32; i++)
                {
                    var aura = new Aura(offsetToDebuffs + (i * Aura.AuraSize));
                    if (aura.AuraSpellId > 0)
                    {
                        auras.Add(aura);
                    }
    
                }
    
                return auras;
            }

  7. Thanks gdfsxwy (1 members gave Thanks to sendeos23 for this useful post)
  8. #5
    JackD111's Avatar Member
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    Can anybody please share offsets for current version 1.13.2.31687?

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