Code:
FrameScript__Register = 0x42cb70
FrameScript__UnRegister = 0x42cdf0
FrameScript__Execute = 0x42bd50
CGWorldFrame__GetScreenCoordinates = 0xfd7250
Lua__RunScript = 0x4b17d0
GetLocalPlayer = 0x18b1f0
CGUnit_C__UpdateDisplayInfo = 0xaf2aa0
how to call morph
Code:
if (Lium::GetLocalPlayerFunction)
LocalPlayer = reinterpret_cast<int64_t(__cdecl*)()>(Lium::GetLocalPlayerFunction)();
if (GetAsyncKeyState(VK_F6) & 1)
{
*reinterpret_cast<int32_t*>(LocalPlayer + 0x34B4) = 19019;
reinterpret_cast<void(__fastcall*)(int64_t)>(Lium::UpdateDisplayInfoPtr)(LocalPlayer);
}
34b4 is quickly found mainhand offset this makes u have thunderfury
video of testing the above morph code
https://i.gyazo.com/26a122fc8ee69b44...ae576211c8.mp4