Hi folks
currently i am coding scripts for ogasai and i try to figure out what the player can traverse and when he gets stuck so i can code some logic when to jump and when to walk around an obstacle
with some raycasts and time in blasted lands i figured that with standart server settings players can traverse "world" inclines with 0.115 z- axis change every 0.1 yards without touble.
WoWScrnShot_021419_231356.jpg
after some test i figured that a fence with the height of 0.5 yards is not blocking the players path and can be walked over
I have trouble with ingame "models" like fountains etc. if i take the incline zaxis change from normal world i would expect that i cant walk up that fountain but i can! (it is more than 2 times as steep)
WoWScrnShot_021819_084743.jpg
on contrary i cant walk up this wooden plank although it is less steep and the gap from the floor to the lowest point is less than 0.5 yards o_O
WoWScrnShot_021819_085440.jpg
also i noticed if i run straight into an obstacle than i cant pass it but if i walk diagonally into it it works ...
2019.02.13-15.26 02 GIF | Find, Make & Share Gfycat GIFs
can anyone shed some light on this matter?