Hey! I've seen this question around but it never got answered, has anyone done this and would anyone be so kind as to give me some pointers to which functions I should be calling? Any help would be greatly appreciated! To clarify, I need to find the client function that triggers the spawn of a gameobject and to despawn it ^^ .
As a side-question, does anyone know if there is any library available to send fake server->client messages to my client? I'm aware there's tons that do the opposite but I haven't seen anyone any that does this. And I don't mean modify incoming packets, I mean just send an arbitrary packet to my client.