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  1. #1
    imzz's Avatar Active Member
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    [Wow] [8.1.0.28768]

    Code:
            public enum FunctionWow
            {
                MoveTo = 0xB05810,
                Interact = 0xFC3AF0,
                FrameScript__ExecuteBuffer = 0x42ADC0,
                FrameScript__GetLocalizedText = 0xAE1010,
                FrameScript__GetText = 0x4276C0,
                Spell_C_HandleTerrainClick = 0x9C4C70,
            }
            
            public enum Globals
            {
                RealmName = 0x2557280,
                ClickToMoveTrigger = 0x25E5A2C,
                PlayerCorpse = 0x247A020,
                ChatBufferPos = 0x26B198C,
                PartyOffset = 0x26E4CC8,
                LocalPlayerGUID = 0x2557EF0,
                InGame = 0x26E2440,
                IsLoadingOrConnecting = 0x2555290,
                FrameTime__s_curTimeMs = 0x25B79D4,
                ZoneID = 0x26E3270,
                MapZoneName = 0x26E2620,
                CooldownPtr = 0x246E1E8,
                buildWoWVersionString = 0x391AE512,
                RetrieveCorpseWindow = 0x26E3280,
           }
            
            public enum ObjectManager
            {
                ObjectMgrPtr = 0x264A740,
                NextObject = 0x30,  
                FirstObject = 0x18, 
                LocalGUID = 0x220, 
                ObjectTypeOffset = 0x10, 
            }
            public enum ObjectFields
            {
                Guid = 0x48, 
                EntryID = 0xD8, 
                DynamicFlags = 0xDC, 
                Scale = 0xE0, 
            }
            public enum ItemFields : uint
            {
                StackCount = 0x1F0,
            }
            public enum UnitField
            {
                NPCFlags=0x14C4,//NPCFlags
                Target = 0x1550,    //!LocalPlayer
                SummonedBy = 0x1510,
                CreatedBy = 0x1520,
                Sex = 0x1584,
                DisplayPower = 0x1588,
                Health = 0x1590,
                MaxHealth = 0x1598,
                Level = 0x15A0,
                FactionTemplate = 0x15C4,
                Flags = 0x15C8,//Flags
                Flags2 = 0x15CC,
                BoundingRadius = 0x15DC,
                CombatReach = 0x15E0,
                DisplayID = 0x15E4,
                MountDisplayID = 0x15F8,
                PetNumber=0x160C,
                DBCacheRow = 0x308,
                CachedName = 0xE0,
                TransportGUID = 0x140,
                UNIT_FIELD_X = 0x150,
                UNIT_FIELD_Y = UNIT_FIELD_X + 4,
                UNIT_FIELD_Z = UNIT_FIELD_X + 8,
                UNIT_FIELD_R = UNIT_FIELD_X + 0x10,
            }
            
             public enum GameObject
            {
                GAMEOBJECT_FIELD_X = 0x180,
                GAMEOBJECT_FIELD_Y = GAMEOBJECT_FIELD_X + 0x4,
                GAMEOBJECT_FIELD_Z = GAMEOBJECT_FIELD_X + 0x8,
                GAMEOBJECT_FIELD_R = GAMEOBJECT_FIELD_X + 0x10,
    
                DBCacheRow = 0x148,
                CachedName = 0xE0,
    
                CreatedBy = 0x220,
                DisplayId = 0x1E8,
                Bobber = 0xA4,
            }
    Last edited by imzz; 12-14-2018 at 01:41 AM.
    回首向来萧瑟处,归去,也无风雨也无晴。

    [Wow] [8.1.0.28768]
  2. Thanks Kovrizha, MrNoble, taladork (3 members gave Thanks to imzz for this useful post)
  3. #2
    Kovrizha's Avatar Active Member
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    Additionally:
    [8.1.0.28768]
    CameraStruct=26E3CB8
    CharacterSelect=226AF70
    Texting=25E43AC-0x8
    MouseGuid=26E2448

    Anyone got ChatBuffer and ChatPosition addresses?

  4. #3
    dragonbane24's Avatar Contributor
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    Finally had time to dive into this a bit...

    Here's what I have.
    If anyone knows where I could find digsite information in memory, that would be most helpful.
    Mainly just want to find the active digsites for the current continent.

    Pointers and offsets:

    Code:
        public class PublicPointers
        {
            #region Globals enum
            public enum Globals
            {
                PlayerName = 0x2557F08, 
                Version = 28768,           
            }
            #endregion
    
            #region InGame enum
            public enum InGame
            {
                //0x00 = out of game, 0x04 in game, others when loading screen, UI loading.
                // Note: can become 0x04 before UI is fully complete.
                InGame = 0x26E2440, 
                InstanceSize = 0x26E32B0, 
    
                HighResCounter = 0x26578D4,
            }
            #endregion
        }
    
        internal class Pointers
        {
            #region Nested type: ObjectManager
            //All new object styles for 8.1.
            internal enum ObjectManager
            {
                CurMgrPointer = 0x264A740,
                NextObject = 0x30, 
                FirstObject = 0x18, 
                LocalGUID = 0x220, 
    
                ObjectTypeOffset = 0x10,
            }
            #endregion
    
            #region Nested type: BMAH
            //New auction structure for 8.1
            internal enum BMAH
            {
                ItemCount = 0x273C578, // 0x3EFE0
                ItemStart = ItemCount + 0x08,       
                ItemStructSize = 0xA0, // was 0xA8
            }
            #endregion
    
            #region Nested type: Globals
            internal enum Globals
            {
                //Currently these two are the same.
                //This is used for error messages.
                RedMessage = 0x26E26B0, 
                //This is used in those cases when the chat turns blue to indicate a skill up
                // - like "Engineering has increased to blah"
                BlueMessage = RedMessage,
    
                MouseOverGUID = 0x26E2448, 
                CursorType = 0x2788350, 
                CursorType2 = CursorType + 0x04,
                ChatboxIsOpen = 0x25E43A4, 
    
                //Will have 0x100 when looting.
                LootWindow = 0x2707D80,
                IsBobbing = 0x00A4, 
    
                //Method Changed for 8.1
                ArchFacing = 0x118, 
            }
            #endregion
    
            #region Nested type: ActionBar enum
            public enum ActionBar
            {
                ActionBarFirstSlot = 0x2704990, // 0x3EFE0
                ActionBarBonus = ActionBarFirstSlot + 0x240,
            }
            #endregion
    
            #region Nested type: ClickToMove enum
            public enum ClickToMove
            {
                Name = 0x30,
                Offset = 0x60,
                Pointer = 0x26E1ED0, // 0x3EFE0
            }
            #endregion
    
            #region Nested type: AutoLoot enum
            public enum AutoLoot
            {
                Name = 0x30,
                Offset = 0x60,
                Pointer = 0x26E1F10, // 0x3EFE0
            }
            #endregion
    
            #region Nested type: LUAError enum
            public enum LUAError
            {
                Name = 0x30,
                Offset = 0x60,
                Pointer = 0x26E1EB8, // 0x3EFE0
            }
            #endregion
    
            #region Nested type: CgUnitCGetCreatureRank enum
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x0308, // -0x1438
                Offset2 = 0x38,                 
            }
            #endregion
    
            #region Nested type: CgUnitCGetCreatureType enum
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x0308, // -0x1438
                Offset2 = 0x30,                 
            }
            #endregion
    
            #region Nested type: CgWorldFrameGetActiveCamera enum
            public enum CgWorldFrameGetActiveCamera 
            {
                //return Memory.Read<uint>(Memory.ReadRelative<uint>((uint)Pointers.CgWorldFrameGetActiveCamera.CameraPointer) 
                // + (uint)Pointers.CgWorldFrameGetActiveCamera.CameraOffset);
    
                CameraX = 0x10,                      
                CameraY = 0x14,                  
                CameraZ = 0x18,                 
                CameraMatrix = 0x1C,
                CameraPointer = 0x26E3CB8, // 0x3EFE0
                CameraOffset = 0x3330,      // 0x00      
            }
            #endregion
    
            #region Nested type: AutoAttack
            internal enum AutoAttack 
            {
                //Address shows the GUID of the Auto Attack target
                AutoAttackGUID = 0x0400, // -0x1430
            }   
            #endregion
    
            #region Nested type: CastingInfo
            internal enum CastingInfo
            {
                //There are two "is casting" numbers.  One shows the casting even if it is "instant".
                InstantCasting = 0x04C8, // -0x1430
                IsCasting = 0x04F0, // -0x1430
                ChanneledCasting = 0x520, // -0x1430
                ChanneledCastingEndTime = ChanneledCasting + 0xC,
            }
            #endregion
    
            #region Nested type: Chat
            internal enum Chat : uint  
            {
                ChatStart = 0x26B22A0, // 0x3EFE0
                ChatPosition = 0x26B198C, // 0x3EFE0
    
                OffsetToNextMsg = 0xCB8,
                MsgSenderGuid = 0x00,           
                MsgSenderName = 0x034,        
                MsgFullMessage = 0x00E6,        
                MsgChatType = 0xCA0,         
                MsgChannelNum = 0xCA4,       
                MsgTimeStamp = 0xCB0,        
    
                ChatQueueDepth = 0x3C,
            }
            #endregion
    
            #region Nested type: Runes
            internal enum Runes
            {
                RunesAvailable = 0x2712E2C, 
            }
            #endregion
    
            #region Nested type: KeyBinding
            internal enum KeyBinding
            {
                //New key handler as of 8.1
                NumKeyBindings = 0x2705E00, 
                First = 0x28,                   
                Next = 0x18,                    
                Key = 0x30,                     
                Command = 0x58,                 
            }
            #endregion
    
            #region Nested type: Macros
            internal enum MacroManager
            {
                MacroCount = 0x248D0D0, // 0x3EFF0
                MacroTable = MacroCount + 0x10,
                MacroIdOffset = 0x30,
                SpecificMacroIdOffset = 0x38,
                MacroNameOffset = 0x44,
                MacroListCount = 0x80, //0x80
            }
            #endregion
    
            #region Nested type: Reaction
            internal enum Reaction 
            {
                FactionDBCStruct = 0x2580E88, 
    
                // WDC3 structure:
                // Columns = 0x07, RowSize = 0x17, StringStorage = 0xFF
                // Record Count = 0x5C5*, Record Size = 0x07, Min ID = 0x01, Max = 0x0C3A*
                // Flags = 0x14, Total Field Count = 0x07
                // Packed Data = 0x00, Lookup Column Count = 0x00, Field Storage = 0xA8
                // Common Data = 0x0, Pallet Data = 0x2F14
                // * Will change in future builds.
    
                // Section Header:
                // FileOffset = 0x340    RecordCount = 0x5C5*   StringTableSize = 0x02
                // OffsetMapRecords = 0x00  IDListSize = 0x1714  RelationshipDataSize = 0x0
                // OffsetMapIDCount = 0x0  CopyTableSize = 0x2C
                // 
    
                //The FactionDBIDData for factions consists of a series of pairs.
                // 1st (2 bytes) = ID for the row.
                // 2nd (2 bytes) = Actual row in the database.
                // And these are offsets from the "min offset".
    
                DBIDPairSize = 0x04,
    
                //For the expanded table, column offsets:
                AzFaction = 0x00,           //Faction
                AzFactionGroup = 0x02,      //Faction Group
                AzFriendlyGroup = 0x03,     //Friend Group
                AzEnemyGroup = 0x04,        //Enemy Group
                AzHostileList = 0x05,       //Enemies 1-4
                AzFriendlyList = 0x09,      //Friends 1-4
            }
            #endregion
    
            #region Nested type: MountDB
            internal enum MountDB
            {
                MountDBCStruct = 0x2594188, // 0x3EFE0
    
                // WDC3 structure:
                // Columns = 0x0B, RowSize = 0x25, StringStorage = 0x03
                // Record Count = 0x2E0*, Record Size = 0x14, Min ID = 0x06, Max = 0x04C7*
                // Flags = 0x10, Total Field Count = 0x0B
                // Packed Data = 0x0C, Lookup Column Count = 0x09, Field Storage = 0x108
                // Common Data = 0x0, Pallet Data = 0x100
                // * Will change in future builds.
    
                nameStringOffset = 0x00,
    
                //These fields are bit-packed
                mountIDOffset = 0x0C,
                mountIDMask = 0x0FFF,
                mountIDshift = 0x0,
    
                flags1Offset = 0x0D,
                flags1Mask = 0x0FF0,
                flags1Shift = 0x4, 
    
                spellIDOffset = 0x0F,
                spellIDMask = 0x3FFFF80,
                spellIDShift = 0x7,
            }
            #endregion
    
            #region Nested type: MountXDisplayDB
            internal enum MountXDisplayDB
            {
                MountXDisplayDBCStruct = 0x2594698, // 0x3EFE0
    
                // WDC3 structure:
                // Columns = 0x02, RowSize = 0x0C, StringStorage = 0xFFs
                // Record Count = 0x389*, Record Size = 0x03, Min ID = 0x01, Max = 0x0482*
                // Flags = 0x14, Total Field Count = 0x02
                // Packed Data = 0x0, Lookup Column Count = 0x01, Field Storage = 0x30
                // Common Data = 0x0, Pallet Data = 0x64
                // * Will change in future builds.
    
                //Row is now:
                //ID in relation data
                mountXDisplayIDOffset = 0x00,
    
                //Spare Info is:
                mountXDisplayLocalKey = 0x02,
                mountXDisplayRemoteKey = 0x00,
                mountXDisplayRelationSize = 0x04,
            }
            #endregion
    
            #region Nested type: SpellNameDB
            internal enum SpellNameDB
            {
                SpellNameDBCStruct = 0x25A41C8, // 0x3EFE0
    
                // WDC3 structure:
                // Columns = 0x01, RowSize = 0x04, StringStorage = 0xFFs
                // Record Count = 0x19861*, Record Size = 0x4, Min ID = 0x01, Max = 0x04729A*
                // Flags = 0x14, Total Field Count = 0x01
                // Packed Data Offset = 0x04, Lookup Column Count = 0x00, Field Storage = 0x18
                // Common Data = 0x0, Pallet Data = 0x0
                // * Will change in future builds.
    
                nameStringOffset = 0x00,
                spellNameIDSize = 0x04,
                data2RowSize = 0x10,
            }
            #endregion
    
            #region Nested type: WDC3Offsets
            internal enum WDC3Offsets
            {
                //These are the standard offsets to a WDC3 database from the main pointer.
                WDC3MainHeader = 0x00,
                WDC3FieldStorageInfo = 0x08,
                WDC3PalletLocations = 0x20,
                WDC3ArrayPalletLocations = 0x38,
                WDC3RelationInfo = 0x90,
                WDC3DBHeader =  0xF8,
                WDC3SectionHeader = 0x100,
                WDC3DBData = 0x120,
                WDC3IDDataHeader = 0x130,
    
                //@WDC3FieldStorageInfo
                //For each field (column) the following:
                DBFSIBitOffset = 0x00,          // Number of bits from start of row
                DBFSIBFieldSize = 0x02,         // Number of bits used for this field
                DBFSIBAddDataSize = 0x04,       // Amount of data used by this field on pallet/common
                DBFSIBFieldCompression = 0x08,  // 0 = None, 1 = BPacked, 2 = CommonData, 3 = BPindexed, 4 = BPindexedarray, 5 = BPsigned
                                                // These next 3 vary based on Field CompressionValue
                DBFSIBBitpackOffsetBitsORDefault = 0x0c,     // Offset bits = vaule@DBFSIBitOffset - vaule@DBHeaderPackedDataOffset or Default Value if CommonData
                DBFSIBBitpackSizeBits = 0x10,                // Bits used in BPack (usually duplicate of DBFSIBFieldSize)
                DBFSIBBitpackFlagORArrayCount = 0x14,        // Array Count or Flags
    
                //@WDC3PalletLocations
                // These are pointers to the  pallet locations for the fields.
                // Offset is (sizeof(pointer) + sizeof(ulong) + sizeof(ulong) * field  --- 0x18 * field
                // For example:           
                DBPalletLocPallet3 = 0x48,          // Pointer to the third feild pallet table location
                DBPalletLocPallet5 = 0x78,          // Pointer to the fifth feild pallet table location
                DBPalletLocPallet8 = 0xC0,          // Pointer to the eight feild pallet table location
                DBPalletLocPallet9 = 0xD8,          // Pointer to the ninth feild pallet table location
                DBPalletLocPallet10 = 0xF0,          // Pointer to the tenth feild pallet table location
    
                //@WDC3ArrayPalletLocations
                // These are pointers to the array pallet locations for the fields.
                // Offset is sizeof(pointer) * field
                // For example:
                DBArrayPalletLocPallet5 = 0x28,          // Pointer to the fifth field array pallet table location
                DBArrayPalletLocPallet6 = 0x30,          // Pointer to the sixth field array pallet table location
    
                //@WDC3MainHeader:
                DBNamePointer = 0x00,               // Points to string with name of Database
                DBColumns = 0x0C,                   // # of colums 
                DBRowSize = 0x10,                   // Expanded row size
                DBStringStorageSize = 0x18,         // 0xFFs or 0x02 if no strings, otherwise bytes used for stirngs
                DBColumnOffsetsPointer = 0x20,      // Pointer to Array of offsets (* number of columns)
                DBColumnMultiplesPointer = 0x28,    // Pointer to Array of multiples (* number of columns)
                DBColumnTypesPointer = 0x30,        // Pointer to Array of column types (* number of columns)
                DBColumnFlagsPointer = 0x38,        // Pointer to Array of column flags (* number of columns)
                DBHashValue = 0x5C,                 // Matches Header field - DBHeaderTableHash
    
                //@WDC3DBHeader:
                DBHeaderMagic = 0x00,               // WDC3
                DBHeaderRecordCount = 0x04,         // # of records for all secctions
                DBHeaderFieldCount = 0x08,          // # of columns
                DBHeaderRecordSize = 0x0C,          // Row size in memory
                DBHeaderStringStorageSize = 0x10,   // Bytes used for stirngs for all sections
                DBHeaderTableHash = 0x14,           // Hash of table header
                DBHeaderLayoutHash = 0x18,          // Hash of layout
                DBHeaderMinID = 0x1C,               // Minimum ID in table
                DBHeaderMaxID = 0x20,               // Maximum ID in table
                DBHeaderLocale = 0x24,              // 0xFFs if no strings, 0x01 for English
                DBHeaderFlags = 0x28,               // Flags - Compression, etc.
                DBHeaderIdIndex = 0x2A,             // Column in table for ID/Index
                DBHeaderTotalFieldCount = 0x2C,     // Total columns
                DBHeaderPackedDataOffset = 0x30,    // Offset of packed data.
                DBHeaderLookupColumnCount = 0x34,   // Columns used for Lookup indexing
                DBHeaderFieldStorageInfoSize = 0x38,    // Size of the Field Storage Table
                DBHeaderCommonDataSize = 0x3C,          // Size of the Common Data Table
                DBHeaderPalletDataSize = 0x40,          // Size of the Pallet Data
                DBHeaderSectionCount = 0x44,            // # of sections of data
    
                //@DBRelationInfo
                DBRelationHeaderFunction = 0x00,            // Pointer to ?
                DBRelationHeaderRecordCount = 0x08,         // # of records in relation table
                DBRelationHeaderRecordCoountSize = 0x0C,    // Size of relation record
                DBRelationHeaderMinID = 0x10,               // Minimum ID in table
                DBRelationHeaderMaxID = 0x14,               // Max ID in table
                DBRelationHeaderMainDataPointer = 0x18,     // Location of main data
                DBRelationHeaderData = 0x38,                // Location of relation data
    
                //@WDC3SectionHeader
                DBSectionFileoffset = 0x08,              // Abs. position to beginning of section
                DBSectionRecordCount = 0x0C,             // Recount Count
                DBSectionStringTableSize = 0x10,         // String table size
                DBSectionOffSetRecordsEnd = 0x14,        // Offset to where the records end with an offset map structure
                DBSectionIDListSize = 0x18,              // List of IDs present
                DBSectionRelationshipDataSize = 0x1C,    // Relationship table size
                DBSectionOffsetMapIDCount = 0x20,        // Number of IDs present in the offset map 
                DBSectionCopyTableCount = 0x24,          // Count of the number of dedup entries
    
                //@WDC2IDDataHeader
                //DBIDHdrMinID = 0x30,            // Min Header in Data
                //DBIDHdrMaxID = 0x34,            // Max Header in Data
                //DBIDHdrRowCount = 0x38,         // Row count in ID table
                //DBIDDataLocation = 0x68,        // Pointer to data table
                //DBIDData2Location = 0x80,       // Pointer to extra data table
                //DBIDData2Entries = 0x88,       // Pointer to extra data table
    
                //@WDC3IDDataHeader
                DBIDHdrMinID = 0x38,            // Min Header in Data
                DBIDHdrMaxID = 0x3C,            // Max Header in Data
                DBIDHdrRowCount = 0x40,         // Row count in ID table
                DBIDDataLocation = 0x70,        // Pointer to data table
                DBIDData2Location = 0x88,       // Pointer to extra data table
                DBIDData2Entries = 0x90,       // Pointer to extra data table
    
                //@DBColumnTypesPointer
                // 0 = int, 2 = string, 3 = float, 4 = byte, 5 = ushort
    
            }
            #endregion
    
            #region Nested type: SpellCooldown
            internal enum SpellCooldown : uint 
            {
                Cooldown = 0x246E1E8, // 0x3EFF0
                Recharge = Cooldown + 0x30,
                PetCooldown = Cooldown + 0xB8,
    
                Offset_NextSpell = 0x00,
                Offset_SpellID = 0x10,
                Offset_StartTime1 = 0x1C,
                Offset_CD1 = 0x20,
                Offset_StartTime2 = 0x28,
                Offset_CD2 = 0x2C,
                Offset_StartTime3 = 0x34,
                Offset_CD3 = 0x38,
    
                Offset_RechargeStacks = 0x14,
                Offset_RechargeTimeDone = 0x1C,
            }
            #endregion
    
            #region Nested type: Swimming
            internal enum Swimming  
            {
                Pointer = 0xF0, // was 0x198
                Offset = 0x58,      
                Mask = 0x100000,    
            }
            #endregion
    
            #region Nested type: IsFlying enum
            public enum IsFlying
            {
                Pointer = 0xF0, // was 0x198
                Offset = 0x58,      
                Mask = 0x1000000    
            }
            #endregion
    
            #region Nested type: UnitSpeed
            internal enum UnitSpeed
            {
                Pointer1 = 0xF0, // was 0x198
                Pointer2 = 0xA4,    
            }
            #endregion
    
            #region Nested type: UnitAuras
            internal enum UnitAuras : uint 
            {
                AuraCount1 = 0x10B0,
                AuraCount2 = 0x630,
                AuraTable1 = 0x630,
                AuraTable2 = 0x638,
    
                AuraSize = 0xA8,
                AuraTableOffset = 0x00,
                OwnerGUID = 0x68,
                AuraSpellId = 0x88,
                AuraFlags = 0x90,
                AuraStack = 0x91,
                AuraLevel = 0x92,
                TimeLeft = 0x98,      
                
                //For GCD Modifications:
                CurrentHaste = 0x59A0,
    
                //For Platform / Elevator checks,
                MountedOnGUID = 0x140,
            }
            #endregion
    
            #region Nested type: UnitName
            internal enum UnitName : uint
            {
                ObjectName1 = 0x148, 
                ObjectName2 = 0xE0,                 
                PlayerNameGUIDOffset = 0x020,       
                PlayerNameStringOffset = 0x031,
                PlayerNameCachePointer = 0x224C148, // 0x3EFF0
                UnitName1 = 0x308, 
                UnitName2 = 0xE0, 
            }
            #endregion
    
            #region Nested type: WowObject
            internal enum WowObject 
            {
                X = 0x150, 
                Y = X + 0x4,                                
                Z = X + 0x8,                                
                RotationOffset = X + 0x10,
                GameObjectX = 0x180,
                GameObjectY = GameObjectX + 0x4,            
                GameObjectZ = GameObjectX + 0x8,            
                GameObjectRotation = GameObjectX + 0x10,    
            }
    #endregion
    
            #region Nested type: Zone
            internal enum Zone : uint
            {
                ZoneText = 0x26E2620, // 0x3EFE0
                ZoneID = 0x26E3270, // 0x3EFE0
            }
            #endregion
    
            #region Nested type: UiFrame
            internal enum UiFrame 
            {
                //var @base = Memory.ReadRelative<ulong>((uint)Pointers.UiFrame.FrameBase);
                //var worldFrame = Memory.Read<ulong>(Memory.Read<ulong>(@base + (uint)Pointers.UiFrame.FirstFrame));
    
                //These are float values.
                ScrWidth = 0x224B5D4, // 0x3EFF0
                ScrHeight = ScrWidth + 0x04,
    
                //These is the offset to the UI struct.
                FrameBase = 0x25B8340, // 0x3EFE0
    
                //Should contain something once the frames are valid.
                UIFramesValidOffset = 0xC8,
    
                //This is the one the mouse is over.
                CurrentFrameOffset = 0x198,
    
                FirstFrame = 0xD08, // 0xCD0
                NextFrame = 0xCF8, // 0xCC0
    
                Name = 0x20,
                FrameBottom = 0x90,
                FrameLeft = 0x94,
                FrameTop = 0x98,
                FrameRight = 0x9C,
                EffectiveScale = 0xC0,
                ParentFrame = 0xD0,
                IconNumber = 0xF0,
    
                VisibleOffset = 0xC8,
                VisibleMask = 0x400,
    
                IsDisabledOffset = 0xF4,     
                IsDisabledMask = 0x08,
    
                //Changed in 8.1!
                LabelText = 0x180,          
                RegionsNext = 0x198, 
                RegionsFirst = 0x1A8,
                EditBoxText = 0x238, 
                
                ButtonEnabledPointer = 0x210, 
                ButtonEnabledMask = 0xF,        
                ButtonChecked = 0x268, 
            }
            #endregion
    
        }
    }
    #endif
    And some Descriptors:

    Code:
            public enum eObjectFields
            {
                Guid = 0x48,
                EntryID = 0xD8,
                DynamicFlags = 0xDC,
                Scale = 0xDC,
            }
    
            public enum eUnitFields
            {
                Health = 0x1380,            // Good
                Power = 0x1388,             // Good
                //Health2 = 0x1590,           // Dupe of previous health?
                MaxHealth = 0x1598,         // Good
                MaxPower = 0x1790,          // Good
    
                NpcFlags = 0x14C4,          // Good
    
                Summon = 0x14E0,
                Critter = 0x14F0,           // Good
                CharmedBy = 0x1500,
                SummonedBy = 0x1510,        // Good
                CreatedBy = 0x1520,         // Good
                DemonCreator = 0x1540,
                Target = 0x1550,            // Good
    
                RaceClassGender = 0x1584,   // Good       
                DisplayPower = 0x1588,      // Good
                Level = 0x15A0,             // Good
                FactionTemplate = 0x15C4,   // Good
                Flags = 0x15C8,             // Good
                Flags2 = 0x15CC,            
                CombatReach = 0x15E0,       
                BoundingRadius = 0x15E4,    
                DisplayID = 0x15E8,
                MountDisplayID = 0x15F0,    // Good
    
                BaseMana = 0x1638,          // Good
                BaseHealth = 0x1640,        // Good
                ShapeshiftForm = 0x1644,    // Good
            };
    
    
            public enum eItemFields
            {
                Owner = 0x1B0,          // Good
                ContainedIn = 0x1C0,    // Good
                StackCount = 0x1F0,     // Good
                Durability = 0x204,     // Good
                MaxDurability = 0x208,  // Good
                SpellCharges = 0x2D4,   // Good -- Note: Inverted Integer
                Enchantment = 0x2E8,    // Good
            };
    
    
            public enum ePlayerFields
            {
                CurrentSpecID = 0x1ADC,         // Good
                QuestLog = 0x1B34,              // Good
                VisibleItems = 0x3434,          // Good
                Coinage = 0x3540,               // Good
                XP = 0x3548,                    // Good
                NextLevelXP = 0x354C,           // Good
                InvSlots = 0x4748,              // Good
                ProfessionSkillLine = 0x5AC4,   // Good
            };
    
            public enum eContainerFields
            {
                NumSlots = 0x398,   // Good
                Slots = 0x3A0,      // Good
            };
    
            public enum eGameObjectFields
            {
                DisplayID = 0x1E8,      // Good
                CreatedBy = 0x220,      // Good
                Flags = 0x240,          // Good
                Level = 0x258,          
                State = 0x25C,          // Good
                TypeID = 0x25D,         // Good
            };
    
            public enum eDynamicObjectFields
            {
            };
    
            public enum eCorpseFields
            {
            };
    
            public enum eAreaTriggerFields
            {
            };
    
            public enum eSceneObjectFields
            {
            };
    
            public enum eConversationData
            {
            };

  5. Thanks ynyzyfy, imzz, Kovrizha, counted (4 members gave Thanks to dragonbane24 for this useful post)
  6. #4
    counted's Avatar Contributor Authenticator enabled
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    Quest Log Info

    The struct changes the 0x8 and 0xc dw were after objective counts before.

    There is something contained in 0xc but I am not sure what it is.

    The maxQuest Address is start of VisibleItems.

    This means (maxQuest - questBase) / 0x40 ( struct size) = 100 quests total possible.

    But we max out in game at 25, so sad.

    -counted


    Code:
     Int64 questBase = toon.Address + 0x1b34;
     Int64 maxQuestAddress = toon.Address + 0x3434;
    
     [StructLayout(LayoutKind.Sequential)]
        public struct QuestLogEntry
        {
            public int Id;                                          //0x00
            public byte State1;                                     //0x04
            public byte State2;                                     //0x05  this used for quest done                   
            public byte State3;                                     //0x06
            public byte State4;                                     //0x07
            public uint unknown0x08;                                //0x08
            public uint unknown0x0c;                                //0x0c something, not sure what it is
            [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]    //0x10 counts of objectives
            public short[] ObjectiveRequiredCounts;                 //0x14
            public uint unknown0x18;                                //0x18
            public uint unknown0x1c;                                //0x1c
            public uint unknown0x20;                                //0x20
            public uint unknown0x24;                                //0x24
            public uint unknown0x28;                                //0x28
            public uint unknown0x2c;                                //0x2c    
            public uint unknown0x30;                                //0x30    
            public uint unknown0x34;                                //0x34
            public uint unknown0x38;                                //0x38
            public uint unknown0x3c;                                //0x3c
    
            public enum eStateFlag : uint
            {
                NONE = 0,
                COMPLETE = 1,
                FAILED = 2
            }
        }

  7. #5
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    Area Triggers

    Code:
     
           // debug info
           // healing sphere
           // name = "Gift of the Ox"
           // SpellId = 124503
        
           CasterGuid  = Address + 0x570
           SpellID = Address + 0x590
           Location = Address + 0x110

  8. #6
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    CGParty Guid Offset

    For those with empty parties in their bots.....

    Changed from 0x10 to 0x8

  9. #7
    dragonbane24's Avatar Contributor
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    Any able to figure out where the current "active" digsites are for the player?
    My memory scanning hasn't revealed anything useful. Figured one of ya'll with LUA code functions may be able to to find a pointer that is used.
    That'd be a good starting point for me.

    Much obliged to anyone that has such!
    -Dragonbane

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