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  1. #1
    ejt's Avatar Contributor
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    [Wow] [8.0.1.27404]

    Code:
    enum class Offsets
    {
    	ObjectMgrPtr = 0x27E9E48,
    	NameCacheBase = 0x23E2488,
    	CooldownPtr = 0x25FAF88,
    	LastHardwareAction = 0x26FC568,
    	LocalPlayerGUID = 0x2C5FB10,
    	CameraBase = 0x2B75BE0,
    	ZoneID = 0x23F5AB4,
    	IsTexting = 0x272B6B4,
    	ActionBarFirstSlot = 0x2B948F0,
    	MouseOverGUID = 0x2B41B38,
    	ClickToMoveTrigger = 0x2786E8C,
    	GameVersion = 0x202ADAC,
    	GameBuild = 0x202ADB4,
    	GameReleaseDate = 0x202ADC0,
    	InGameFlag = 0x2B41B11,
    	IsLoadingOrConnecting = 0x26AACB8,
    };
    
    enum class FunctionOffsets
    {
    	MoveTo = 0x9F26A0,
    	Interact = 0xEEBA50,
    	FrameScript_ExecuteBuffer = 0x301120,
    	FrameScript_GetLocalizedText = 0x9B9930,
    	FrameScript_GetText = 0x2FDE30,
    	Spell_GetSpellCooldown = 0x83EFB0,
    	Spell_HandleTerrainClick = 0x848CC0,
    	Spell_CheckInRange = 0x8597B0,
    	Unit_IsFriendly = 0x9CD550,
    	WorldFrame_Intersect = 0x15464A0,
    };
    Dumped with WoWOffsetDumper

    [Wow] [8.0.1.27404]
  2. Thanks fortiZ, imzz (2 members gave Thanks to ejt for this useful post)
  3. #2
    ejt's Avatar Contributor
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    I could need some help with the Interact function, I can't get it to work.

    I'm defining it as

    Code:
    typedef __int64(__fastcall* t_Interact)(__int64 _this);
    extern t_Interact Interact = (t_Interact)((__int64)GetModuleHandle("Wow.exe") + static_cast<unsigned __int64>(address));
    And using is with

    Code:
    Interact(<ObjectAddressFromObjMgr>);
    Tested both GameObject and Unit as input but none of them work, any ideas?
    The parameter was GUID of the object, not object address.
    Last edited by ejt; 08-21-2018 at 04:33 PM.

  4. #3
    Delaoros's Avatar Member
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    Originally Posted by ejt View Post
    The parameter was GUID of the object, not object address.
    Do you have this address? TraceLine

  5. #4
    DarkLinux's Avatar Former Staff
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    Originally Posted by Delaoros View Post
    Do you have this address? TraceLine
    Should be the same thing...
    Originally Posted by ejt View Post
    WorldFrame_Intersect = 0x15464A0,

  6. #5
    Delaoros's Avatar Member
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    Originally Posted by DarkLinux View Post
    Should be the same thing...
    Why does the execution client disappear?

  7. #6
    imzz's Avatar Active Member
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    byte Traceline(Point end, Point start, Point result, float distance, uint flags, Point Optional);
    x86:
    //"push " + 0,
    // "push " + (uint)hitFlags,
    // "push " + distance,
    // "push " + result,
    // "push " + start,
    // "push " + end,
    // "call " + Traceline
    Regarding the parameters of this function, is wow X64 still like this?
    I have been testing 0 to return, I don't know what the problem is.
    Code:
            public enum CGWorldFrameHitFlags : uint
            {
                HitTestNothing = 0,
                HitTestBoundingModels = 1,
                HitTestWMO = 0x10,
                HitTestUnknown = 0x40,
                HitTestGround = 0x100,
                HitTestAllButLiquid = 0x151,
                HitTestAll = 0x30151,
                HitTestLiquid = 0x10000,
                HitTestUnknown2 = 0x80,
                HitTestMovableObjects = 0x100000,
                HitTestLOS = 0x100151,
                HitTestGroundAndStructures = 0x111,
             }
    Does this enum change?
    Last edited by imzz; 08-26-2018 at 10:48 AM.
    回首向来萧瑟处,归去,也无风雨也无晴。

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