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  1. #61
    DarkLinux's Avatar Former Staff
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    Originally Posted by charles420 View Post
    Most of the passive bots will remain fine from a quick glance at it
    Most external/passive bots will be detected. Just take a look at the overwatch section...

    Originally Posted by Torpedoes View Post
    I've seen enough to have a strong suspicion that the current implementation of hacks (mainly hacks) including Lua unlockers are going away for good.
    It's still really easy to unlock lua, even most hacks can be updated. Things like registering new lua functions are a little more work. The question is, was it really the method that stopped them from detecting unlockers, or do they not really care?

    But who knows, they could be just applying a generic protection to all games. And in the end it's just an extension of Warden (aka little to no updates). Will be interesting to see if they are going to go for the little guys and not just bots like HB.

    The Free Lunch Is Over - Obfuscation is Coming
  2. #62
    lolp1's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by Torpedoes View Post
    I've seen enough to have a strong suspicion that the current implementation of hacks (mainly hacks) including Lua unlockers are going away for good. That being said, I don't think it'll affect traditional bots or external tools but the internal guys might have to step up their game. I just think patching functions and DirectX hooks are going away which a lot of people really like for some reason.

    /tar Doomsayer Torpedoes
    Would you like a pamphlet?
    Really? Because I'd like to hear what that is. We discussed this in detail on skype and I provided plenty of evidence this is not a big deal. In face, I see zero indication or evidence any of what you said is true even in the least extreme interpretation of your words. What is it you have seen that convinced you of this?

  3. #63
    ShasVa's Avatar Member
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    I just need something that will perform my rotation for me, as close to what BadRotations currently can. I'm still testing various avenues to determine which is the best one for me.

  4. #64
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by lolp1 View Post
    What is it you have seen that convinced you of this?
    It mainly comes down to two things: Memory mapped protection and an inability to spawn threads. I don't believe patching functions is safe anymore as you have to forcefully modify the .text section protections. After you successfully map/unmap regions, they'll probably see that and flag you. Next, for injecting your code, you have to spawn a thread. I've seen some weirdness where, even if you freeze the game's threads, the game replaces your spawned-thread entry point code with a retn making your spawned thread return instantly. Trying to write-protect that memory will result in a client crash.

    But either way, I'm mainly speculating here. I just really don't want people (like you) to end up making the same mistake I made in Overwatch and get banned day one. You may think you bypassed their protections, but then you wake up with an HWID ban. I don't think it's going to be that severe, given that it's part of their build pipeline now, but I also wouldn't underestimate Blizzard. I'm probably gonna give it a few weeks to see what ends up happening before doing a deep dive again.

  5. #65
    lolp1's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by Torpedoes View Post
    It mainly comes down to two things: Memory mapped protection and an inability to spawn threads. I don't believe patching functions is safe anymore as you have to forcefully modify the .text section protections. After you successfully map/unmap regions, they'll probably see that and flag you. Next, for injecting your code, you have to spawn a thread. I've seen some weirdness where, even if you freeze the game's threads, the game replaces your spawned-thread entry point code with a retn making your spawned thread return instantly. Trying to write-protect that memory will result in a client crash.

    But either way, I'm mainly speculating here. I just really don't want people (like you) to end up making the same mistake I made in Overwatch and get banned day one. You may think you bypassed their protections, but then you wake up with an HWID ban. I don't think it's going to be that severe, given that it's part of their build pipeline now, but I also wouldn't underestimate Blizzard. I'm probably gonna give it a few weeks to see what ends up happening before doing a deep dive again.
    I can and always have been able to inject DLLs into the Overwatch process space with zero issues at all. Where the myth came from that some how OverWatch does not allow you to inject any random DLL into its process space I have no clue, nor do they ban for a harmess dll loaded. You can do it, and it will not get you banned. How you got banned I can not say, but I have injected lots of DLLs into overwatch with out issue many times. The need to remap the process is riskier, but there exist work around(s) to the issue.

    That is assuming you need to remap at all -- you can have a strong framework with no patches. The very least -- not everything implodes as a result of this.

  6. Thanks exdeus, Torpedoes (2 members gave Thanks to lolp1 for this useful post)
  7. #66
    ShasVa's Avatar Member
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    Is EWT done for then? If so then whomever is behind BadRotations should just stop. When 7.3 arrives neither will work anymore. Like **** I'm gonna go back to boring, useless manual control.

  8. #67
    DarkLinux's Avatar Former Staff
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    Originally Posted by ShasVa View Post
    Is EWT done for then? If so then whomever is behind BadRotations should just stop. When 7.3 arrives neither will work anymore. Like **** I'm gonna go back to boring, useless manual control.
    This is not a EWT support thread, ask reliasn.

  9. #68
    WiNiFiX's Avatar Banned
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    Figured this was the most suitable location for this EULA Changes

    Saved diff S06Rd7um - Diff Checker
    Last edited by WiNiFiX; 08-26-2017 at 06:55 PM.

  10. Thanks Torpedoes (1 members gave Thanks to WiNiFiX for this useful post)
  11. #69
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by WiNiFiX View Post
    Figured this was the most suitable location for this EULA Changes

    Saved diff RCmwj9NR - Diff Checker
    It's interesting that they explicitly mention out of process now. Did they not look at out of process in the past?

  12. #70
    WiNiFiX's Avatar Banned
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    Originally Posted by Torpedoes View Post
    It's interesting that they explicitly mention out of process now. Did they not look at out of process in the past?
    Not that I saw
    Blizzard Entertainment:Battle.net(R) end user License Agreement
    or
    Blizzard Entertainment:Battle.net(R) end user License Agreement
    Last edited by WiNiFiX; 08-26-2017 at 06:57 PM.

  13. #71
    WiNiFiX's Avatar Banned
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    This is a full comparison of the EULAs

    Saved diff NX3Hte3Q - Diff Checker

  14. #72
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by WiNiFiX View Post
    Not that I saw
    In the new agreement diff, they added "out of process"

  15. #73
    WiNiFiX's Avatar Banned
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    Yep we on the same page
    I was replying to your question "Did they not look at out of process in the past?"

  16. #74
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by WiNiFiX View Post
    Yep we on the same page
    I was replying to your question "Did they not look at out of process in the past?"
    Sorry mate, my bad.

  17. #75
    ShasVa's Avatar Member
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    Does this mean that the likes of Frozen and Type Omega are not as secure as once thought?

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