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  1. #1
    counted's Avatar Contributor Authenticator enabled
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    wow6mapper

    I updated wowmapper for CascLib.

    Couple of notes:

    Several Mcnks have chunks in between the MCVT and MCNR chunks, so you have to read those chuncks if they are there and ignore them to eliminate the crashes.

    CascFileOpen is not able to open some doodads do even though the CascViewer shows that they are there, I ignored them to eliminate the crashes.

    In the WMOGroup the MOTV is not present in some of the files. As far as I can tell it is not used so I commented them out to eliminate the crashes.

    I was able to extract all of azeroth and have verified several "sections" but not the whole continent.

    If you have input on something I should add or change leave me comments in this thread.

    I did not code the original wowmapper or CascLib, I just put them together.

    wow6mapper - Revision 2: /trunk

    -counted

    wow6mapper
  2. #2
    rik.chong's Avatar Member
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    thanks very much

  3. #3
    rik.chong's Avatar Member
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    Hi, I notice that you are skipping the MH2O chunk, how did you deal with the water (River / Sea) when navigating?

  4. #4
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    I have not had the time to figure out how to add water to my recast/detour module yet.

    I think you need to add the base geometry and then add water height map but not really sure.

    I also want to add flight ports as well and figure out how to designate roads.

    BTW: The output format of the .obj files is set up so you can just drop the .obj files into the recast/detour mesh folder and it will read them.

    I modifed the tilemesh recast/detour sample to read an entire folder of obj files and make tilemesh files.

    After I clean it up and test it on the new geometry files I will release it as well.

    -counted

  5. #5
    rik.chong's Avatar Member
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    Originally Posted by counted View Post
    I have not had the time to figure out how to add water to my recast/detour module yet.

    I think you need to add the base geometry and then add water height map but not really sure.

    I also want to add flight ports as well and figure out how to designate roads.

    BTW: The output format of the .obj files is set up so you can just drop the .obj files into the recast/detour mesh folder and it will read them.

    I modifed the tilemesh recast/detour sample to read an entire folder of obj files and make tilemesh files.

    After I clean it up and test it on the new geometry files I will release it as well.

    -counted
    that would be nice! looking forward to it
    thanks again for the nice stuff

  6. #6
    rik.chong's Avatar Member
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    It seems the CascLib is not compatible with the latest release. OpenStorage failed.

  7. #7
    counted's Avatar Contributor Authenticator enabled
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    I will look into it.

    Traveling for work this week so it will be a bit.

    -counted

  8. #8
    counted's Avatar Contributor Authenticator enabled
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    BTW: I think if you have Wow Open the OpenStorage call will fail.

    Try that and let me know.

    -counted

  9. #9
    counted's Avatar Contributor Authenticator enabled
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    CascView still works and so does Wow6Mapper as far as i can tell.

    I confirmed that if you have Wow App Running both fail to open the data files.

    -counted

  10. #10
    rik.chong's Avatar Member
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    thanks, I've got it working^_^

  11. #11
    counted's Avatar Contributor Authenticator enabled
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    I did some clean up in the code, replacing fixed order chunk code with stream read loops until end of stream (chnk size)

    I also added dump branches for unprocessed chnks so you can see them.

    update on google code

    -counted

  12. #12
    Ares14's Avatar Member
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    Thanks alot can't rep you yet.

  13. #13
    kajko's Avatar Member
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    Hi,

    Can this be modified to extract whole garrison with all appropriate profession buildings ?
    If yes, can you tell me where to start looking in the code to make necessary changes (ofc, I will release all my chages/updates to source files).

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