Originally Posted by
counted
I have not had the time to figure out how to add water to my recast/detour module yet.
I think you need to add the base geometry and then add water height map but not really sure.
I also want to add flight ports as well and figure out how to designate roads.
BTW: The output format of the .obj files is set up so you can just drop the .obj files into the recast/detour mesh folder and it will read them.
I modifed the tilemesh recast/detour sample to read an entire folder of obj files and make tilemesh files.
After I clean it up and test it on the new geometry files I will release it as well.
-counted