[4.3.4] Avoid the environment menu

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  1. #1
    poubelle's Avatar Member
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    [4.3.4] Avoid the environment

    Hello

    I work to make a bot and I have an issue. How to avoid the environment (trees, montain...)?
    I think it's posible with memory editing to make an "adjustable GPS". An other solution is of mapping the map but... It's not optimized

    Have you got an idea?

    Thank in advance

    [4.3.4] Avoid the environment
  2. #2
    poubelle's Avatar Member
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    Yes, sorry if I'm misspoke but, yes I would like bypass such enviroment objects.

  3. #3
    poubelle's Avatar Member
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    If I have understand , this data allow activate or not of the collisions. The issue with this method is it's That Quickly spotted .I prefer that my bot pass around the obstacle rather than pass through. :/

  4. #4
    Raeziel's Avatar Member
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    Originally Posted by poubelle View Post
    If I have understand , this data allow activate or not of the collisions. The issue with this method is it's That Quickly spotted .I prefer that my bot pass around the obstacle rather than pass through. :/
    In that case, there's really no other viable option than implementing path finding and some mesh/map system.

  5. #5
    poubelle's Avatar Member
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    Certain bot get around the obstacle

  6. #6
    Robske's Avatar Contributor
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    Originally Posted by poubelle View Post
    Certain bot get around the obstacle
    Because they are

    Originally Posted by Raeziel View Post
    implementing path finding and some mesh/map system.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  7. #7
    poubelle's Avatar Member
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    Thank you I did not understand what it was this system who allowed the avoidance the environment.
    It's imposible of get the same result with memory editing?

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