SHInject - A small Memory Editing library for 3.3.5:12340 menu

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  1. #1
    Blackplayer27's Avatar Active Member
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    SHInject - A small Memory Editing library for 3.3.5:12340

    Hello,

    i work on a small memory editing library for 3.3.5a. I try to make with my library memory editing simpler for private server.

    Currently supportet Functions

    Client Communication
    ClientCommunication::SetMessageHandler(opcode, myFunction, Parameter);
    ClientCommunication::RemoveMessageHandler(opcode);
    ClientCommunication::Disconnect();
    ClientCommunication::GetCurrent();
    ClientCommunication::GetSessionKey();
    ClientCommunication::SendPacket(data);
    ClientCommunication::SendGamePacket(data);

    Lua
    Lua::DoString("LuaString");
    Lua::Reload();
    Lua::GetState();
    Lua::GetTop();
    Lua::ToNumber(LuaState, Idx);
    Lua::ToString(LuaState, Idx);
    Lua::PushString(LuaState, "MyString");
    Lua::RegisterFunc(FreeFuncAddress, (int)myFunction, "CommandName");
    Lua::UnregisterFunc("CommandName");

    GameConsole
    GameConsole::Enable(true/false);
    GameConsole::RegisterCommand("CommandName", myFunction, category, "HelpText");
    GameConsole::UnregisterCommand("CommandName");
    GameConsole::Write("MyText", color);

    Events
    ClientServiceSetMessageHandler
    ClientServiceRemoveMessageHandler
    ClientServiceSendGamePacket
    ClientServiceDisconnect
    ClientServiceSetMessageHandler
    FrameScriptRegisterFunction
    FrameScriptUnregisterFunction
    SetMessageHandler
    CGGameObjectInitialize

    Download

    SHInject - A small Memory Editing library for 3.3.5:12340
  2. Thanks Corthezz, tutrakan, lsjaf3297 (3 members gave Thanks to Blackplayer27 for this useful post)
  3. #2
    Natrist's Avatar Member
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    Looks pretty cool.
    The events you register are actually called when executed in the client?

    By the way, please give credit where needed, because we both know you didn't write all of this and took half your code from TOM_RUS.
    Last edited by Natrist; 04-01-2014 at 11:38 PM.

  4. #3
    Blackplayer27's Avatar Active Member
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    Originally Posted by Natrist View Post
    Looks pretty cool.
    The events you register are actually called when executed in the client?
    Yes the Events called when the client call the function, you can look here.
    https://github.com/Luzifix/SHInject/...ursMgr.cpp#L72

    Originally Posted by Natrist View Post
    By the way, please give credit where needed, because we both know you didn't write all of this and took half your code from TOM_RUS.

  5. #4
    ermite66's Avatar Member
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    Hello! How use Lua::RegisterFunc(FreeFuncAddress, (int)myFunction, "CommandName"); ? Can u give me any smippet for use this?

  6. #5
    hyh140's Avatar Member
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    Can you write a simple introduction? Thank you

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