Question about the Local Player GUID offset [5.4.2] menu

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  1. #1
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Question about the Local Player GUID offset [5.4.2]

    Is it safe to get the local player GUID using a direct static pointer rather than going through the object manager (for convenience on my end)?
    Looking through the offsets I found two candidates: 0xD0A3F0 and 0xD0CF68. Any of them good? Am I overlooking something?

    So far I'm using:
    Target GUID: 0xD60B38
    Mouse Over GUID: 0xD60B20

    Question about the Local Player GUID offset [5.4.2]
  2. #2
    hardcpp's Avatar Active Member
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    ActivePlayer = 0xCAF7CC;

    Code:
            public static UInt64 GetActivePlayerGuid()
            {
                uint l_ActivePlayerPtr = Process.Memory.ReadUInt((uint)Process.Memory.MainModule.BaseAddress + (uint)HardCPPWoWDumper.Game.Offsets.ActivePlayer);
    
                if (l_ActivePlayerPtr != 0)
                    if (Context.Version == 542)
                        return Process.Memory.ReadUInt64(l_ActivePlayerPtr + 232);
                    else
                        return Process.Memory.ReadUInt64(l_ActivePlayerPtr + 224);
    
                return 0;
            }

  3. #3
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Thank you, I ran across this offset as well. +rep

  4. #4
    hamburger12's Avatar Contributor CoreCoins Purchaser
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    @Torpedoes... it seems you are using DWORD for guids. You have to use __int64 else there will be problems!

  5. #5
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by hamburger12 View Post
    @Torpedoes... it seems you are using DWORD for guids. You have to use __int64 else there will be problems!
    Hey, hamburger12, I'm actually using uint64, hardcpp is using dwords (which is wrong). Thanks for pointing that out!

    EDIT: Actually nevermind, everything is right, I'm just not paying attention...
    Last edited by Torpedoes; 12-14-2013 at 03:20 PM.

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