Is it safe to get the local player GUID using a direct static pointer rather than going through the object manager (for convenience on my end)?
Looking through the offsets I found two candidates: 0xD0A3F0 and 0xD0CF68. Any of them good? Am I overlooking something?
So far I'm using:
Target GUID: 0xD60B38
Mouse Over GUID: 0xD60B20