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  1. #1
    Corthezz's Avatar Elite User Authenticator enabled
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    Click to move problem (1.12.1)

    Hey,
    currently I am figuring out what is written inside the CTM Guid address when pushing 0xA into CTM Action (Attack Pos).
    My first thought was that we just have to write an objects guid into CTM Guid like we do when pushing 0x5 into CTM Action (CTM Interact with NPC) however this wasnt working.

    On mmowned 0xA is generally called AttackPos and captain obvious just discovered that Pos stands for Position. So I tried something else and noticed that the toon will always run to the current XYZ CTM Coordinates but there is stil one thing unclear:

    I have a Target A which has the Guid 17379390963918570097
    When I write 17379390963918570097 (Target A) into CTM Guid and push 0x5 into CTM Action the character starts moving towards the NPC independent to the values stored in CTM XYZ.

    However 0xA aka AttackPos is not working with the Objects Guid atleast not the way I thought:
    It will write a value which is anything far away from a GUID. This value is always the same and only changes when switching the toon.
    example:
    Manually right clicking on Target A to trigger AttackPos. CTM Guid is 124737
    Manually right clicking on Target B to trigger AttackPos. CTM Guid is 124737
    Switching to Toon B
    Manually right clicking on Target A to trigger AttackPos. CTM Guid is 325628
    Manually right clicking on Target B to trigger AttackPos. CTM Guid is 325628
    I tried to write this strange value into CTM Guid and triggered AttackPos afterwards which has no impact.
    To sum it up I fail triggering autoattack with AttackPos or better said: Toon will run but not attack.
    I will look deeper into whats happening here while waiting for answers.

    Edit 1:
    Scanning for 124737 while being logged in with Toon A. Found a few static address storing this value. Changed them to 0 and character couldnt move anymore. It seems like this value is related to movement.
    /captain obvious strikes again

    Thanks in advance
    Last edited by Corthezz; 02-07-2013 at 05:14 PM.

    Click to move problem (1.12.1)
  2. #2
    dashja's Avatar Private
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    Edit 1:
    Scanning for 124737 while being logged in with Toon A. Found a few static address storing this value. Changed them to 0 and character couldnt move anymore. It seems like this value is related to movement.
    /captain obvious strikes again
    Sounds like you've written to the activemover address which is static. It's not CTM related and irrelevant for you.
    Can't really help you with the rest.
    Last edited by dashja; 02-07-2013 at 06:49 PM. Reason: corrected

  3. #3
    Bananenbrot's Avatar Contributor
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    Use AttackGuid = 0xB to attack a unit. Don't know if AttackPos did even work for me.

  4. #4
    namreeb's Avatar Legendary

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    Not sure if it helps, but:

    Code:
        public enum ClickToMoveType : uint
        {
            FaceTarget = 0x1,
            Face = 0x2,
            Stop_ThrowsException = 0x3,
            Move = 0x4,
            NpcInteract = 0x5,
            Loot = 0x6,
            ObjInteract = 0x7,
            FaceOther = 0x8,
            Skin = 0x9,
            AttackPosition = 0xA,
            AttackGuid = 0xB,
            ConstantFace = 0xC,
            None = 0xD,
    
            Attack = 0x10,
            Idle = 0x13,
        }
    Note: The Stops_ThrowsException one, I believe, has to do with moving to a unit only while in ghost form. Not 100% sure on that, though.

  5. #5
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    The Stop_ThrowsException is used by the game when cancelling a /follow, which can lead to a LUA error if you are not following an unit (if I remember correctly)

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