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  1. #1
    racoon1993's Avatar Private
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    WowMapper with vanilla Wow

    Hi there,
    im working on my little classic bot project since 2 month now.
    I thought that my NavigationSystem with A* and SafeSegments ist not accurate enough to be part of a dynamic bot. So i decided to get into Recast and Detour with meshes.
    While i was reading the ADT files from the mpq like this i found wowmapper and thought why not using an existing framework to get it work
    And fortunatly it was OpenSource.

    So Im currently trying to get wowmapper working with vanillawow.
    I changed everything that would give an error and recompiled it.
    Mesh creating is working right now, but not completly:

    I used the XNA project (meshDisplay) from wowmapper to check the missing or buggy tiles: Screenshot
    everything works fine until i add this tile (Kalimdor_33_37) (it is only an example.. there are plenty of tiles which aren't red correctly)
    Then i get this error:

    Screenshot

    ^It is trying to read the chunk of the adt file while the byte[] nameBytes has no entrys^

    It will throw an index out of range exception at row 27 because it is trying to read positions in the array which are not existant.

    wowmapper cant read those chunks -> throws error in chunkedData -> cant read tile -> invalidTile -> no polygons to find in pathgeneration with meshPather -> no dynamic bot

    Here is another Screenshot

    Question is:
    why is that? <- i Think wowmapper is not compatible with classic
    how to fix this? <- make it compatilbe with classic
    how to make it compatible with classic?

    thanks in advance

    racoon (togarda)

    WowMapper with vanilla Wow
  2. #2
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by racoon1993 View Post
    Hi there,
    im working on my little classic bot project since 2 month now.
    I thought that my NavigationSystem with A* and SafeSegments ist not accurate enough to be part of a dynamic bot. So i decided to get into Recast and Detour with meshes.
    While i was reading the ADT files from the mpq like this i found wowmapper and thought why not using an existing framework to get it work
    And fortunatly it was OpenSource.

    So Im currently trying to get wowmapper working with vanillawow.
    I changed everything that would give an error and recompiled it.
    Mesh creating is working right now, but not completly:

    I used the XNA project (meshDisplay) from wowmapper to check the missing or buggy tiles: Screenshot
    everything works fine until i add this tile (Kalimdor_33_37) (it is only an example.. there are plenty of tiles which aren't red correctly)
    Then i get this error:

    Screenshot

    ^It is trying to read the chunk of the adt file while the byte[] nameBytes has no entrys^

    It will throw an index out of range exception at row 27 because it is trying to read positions in the array which are not existant.

    wowmapper cant read those chunks -> throws error in chunkedData -> cant read tile -> invalidTile -> no polygons to find in pathgeneration with meshPather -> no dynamic bot

    Here is another Screenshot

    Question is:
    why is that? <- i Think wowmapper is not compatible with classic
    how to fix this? <- make it compatilbe with classic
    how to make it compatible with classic?

    thanks in advance

    racoon (togarda)
    1) WoWMapper will not be compatible
    2) You need to look at how the map data is stored in Cata/MOP(wowmapper version dependent) and then at how it is stored in vanilla to see the changes and fix wowmapper for classic.
    3) I kinda answered this in number 2.

    On the other hand, its just just for private use, maybe PPather would be enough for you. I remember that it had some issues with fences etc, but it did work(just a little slow
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

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