[Help] ClientConnection + CurMgrOffset = 0 menu

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  1. #1
    BladeM's Avatar Member
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    Hi there guys i have been reading your threads/posts the past 2 days here and learned good things about wow and memory editing.Keep up the good work.
    To my point now i started playing with my memory and do things with wow but i got stuck at Object Manager...
    I can't get any value from WoWBaseAdress+ClientConnection+CurMgrOffset it gives me 0.
    Even tried FirstObjectOffset which also give 0 , NextObjectOffset also 0 and the same is for PlayerGUID.
    I am using v4.0.6a (13623).
    I have compared 2 different dump threads for 13623 and both give me the same offset so the offsets are ok.
    I must be doing some other mistake or its something i am missing that why i want your help.
    Any help is much appreciated.
    [Help] ClientConnection + CurMgrOffset = 0-untitled-png
    Last edited by BladeM; 10-05-2012 at 09:38 AM.

    [Help] ClientConnection + CurMgrOffset = 0
  2. #2
    Jadd's Avatar 🐸 Premium Seller
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    Learn how pointers work... Pretty simple stuff.

  3. #3
    =manzarek='s Avatar Member
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    uint currentManager_Pre = Wow.ReadUInt((uint)wowBase + (uint)Offsets.ObjectManager.CurMgrPointer);
    uint currentManager = Wow.ReadUInt(currentManager_Pre + (uint)Offsets.ObjectManager.CurMgrOffset);
    //or
    //uint currentManager = wow.ReadUInt((uint)wowBase + (uint)Offsets.ObjectManager.s_curMgr);
    uint nextObject = Wow.ReadUInt(currentManager + (uint)Offsets.ObjectManager.FirstObject);

  4. #4
    J0llyGr33n's Avatar Corporal
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    ^ easy peasy, here is another example
    Read: Accessing WoW’s Game Objects « Shynd’s WoW Modification Journal as well
    sCurMgr = ReadDWORD(ReadDWORD(0xDC9598 + WoWBaseAddress) + 0x462C); // 5.0.5
    cObj = ReadDWORD(sCurMgr + 0xCC);
    objDescriptors = ReadDWORD(cObj + 0x;
    objGUID = ReadUINT64(objDescriptors + 0x0);

  5. #5
    BladeM's Avatar Member
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    thanks for your help guyz i really appreciate it very much...now i made a program and i have a complete list of objects... my problem now is how i can find if an object is node or herb or anything...thanks
    [Help] ClientConnection + CurMgrOffset = 0-untitled2-png

    ClientConnection = &H8BF1A8
    CurMgrOffset = &H462C
    FirstObjectOffset = &HB4
    NextObjectOffset = &H3C
    PlayerGUID = &HB8

    GameObjTypeOffset = &H14
    GameObjGUIDOffset = &H30

    currMgr_pre = WowBaseAddr + ClientConnection
    currMgr = currMgr_pre + CurMgrOffset
    CurObject = currMgr + FirstObjectOffset

    ObjectType = CurObject + GameObjTypeOffset

    While ObjectType > 0 and ObjectType < 7

    GameObjGUID = CurObject + GameObjGUIDOffset

    CurObject = CurObject + NextObjectOffset
    ObjectType = CurObject + GameObjTypeOffset

    end while
    Last edited by BladeM; 10-04-2012 at 04:24 PM.

  6. #6
    FinnX's Avatar Banned
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    Your GUID seems to be wrong aswell. They are normally much longer.
    For knowing if its a node or a herb you have to go through type 7 (Its called ObjectType in your ObjMgr)

    Code:
    1.Items
    2.Players
    3.NPCs
    4.Containers
    5.Corpses
    6.Game Objects
    7.Dynamic Objects
    Afterwards you need to read out the displayID. Now you need a complete enum with all herbs + nodes + displayId.... You should get the rest on you own now.

  7. #7
    Master674's Avatar Elite User
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    Code:
    enum WoWObjectType : UINT
    {
    	OBJECTTYPE_OBJECT,
    	OBJECTTYPE_ITEM,
    	OBJECTTYPE_CONTAINER,
    	OBJECTTYPE_UNIT,
    	OBJECTTYPE_PLAYER,
    	OBJECTTYPE_GAMEOBJECT,
    	OBJECTTYPE_DYNAMICOBJECT,
    	OBJECTTYPE_CORPSE,
    	OBJECTTYPE_AREATRIGGER,
    	OBJECTTYPE_SCENEOBJECT
    };

  8. #8
    BladeM's Avatar Member
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    FinnX and master674 first of all thanks a lot for replying but my question was what do i have to sum with those pointers to get a proper return

    //4.0.6.13623
    public enum GameObjectFields
    {
    OBJECT_FIELD_CREATED_BY = 0x20,
    GAMEOBJECT_DISPLAYID = 0x28,
    GAMEOBJECT_FLAGS = 0x2C,
    GAMEOBJECT_PARENTROTATION = 0x30,
    GAMEOBJECT_DYNAMIC = 0x40,
    GAMEOBJECT_FACTION = 0x44,
    GAMEOBJECT_LEVEL = 0x48,
    GAMEOBJECT_BYTES_1 = 0x4C,
    };
    can u give me a code example in any language?

    also FinnX the guids are proper...i getting those shord numbers because im playing on a private server...
    [Help] ClientConnection + CurMgrOffset = 0-untitled3-png

    another question is how i can interact an in gameobject knowing its GUID?

    Thanks in advance

  9. #9
    FinnX's Avatar Banned
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    Originally Posted by BladeM View Post
    FinnX and master674 first of all thanks a lot for replying but my question was what do i have to sum with those pointers to get a proper return

    //4.0.6.13623

    can u give me a code example in any language?

    also FinnX the guids are proper...i getting those shord numbers because im playing on a private server...
    [Help] ClientConnection + CurMgrOffset = 0-untitled3-png

    another question is how i can interact an in gameobject knowing its GUID?

    Thanks in advance
    Search for MouseOverGUID in your info dump thread and then simply press the key "Interact with MouseHover".
    Otherwise you need to hook endscene and execute some lua

  10. #10
    Frosttall's Avatar Active Member
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    Just by the way: GUIDs have the type 'ulong' (unsigned 8 bytes).

    You should take care of this before you try to do anything with the GUID

  11. #11
    BladeM's Avatar Member
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    Originally Posted by FinnX View Post
    Search for MouseOverGUID in your info dump thread and then simply press the key "Interact with MouseHover".
    Otherwise you need to hook endscene and execute some lua
    thanks a lot m8... + rep

    Originally Posted by Frosttall View Post
    Just by the way: GUIDs have the type 'ulong' (unsigned 8 bytes).

    You should take care of this before you try to do anything with the GUID
    ffs! that shitty mistake was getting ruined everything and driven me nuts... thanks for that m8! +rep

    ok with your help guyz i have done a lot of progress!

    know i need to know where i can find the enums of ctm for 4.0.6 / 13623?
    i already checked here http://www.ownedcore.com/forums/worl...-thread-2.html ([WoW][4.0.6.13623] Info Dump Thread)
    but i only found CTM_Activate_Pointer and CTM_Activate_Offset i need to find the whole following table for 4.0.6 / 13623
    enum ClickToMove
    {
    CGPlayer_C__ClickToMove = 0x00727400,
    CTM_Activate_Pointer = 0xBD08F4,
    CTM_Activate_Offset = 0x30,
    CTM_Base = 0x00CA11D8,
    CTM_X = CTM_Base + 0x8C,
    CTM_Y = CTM_Base + 0x90,
    CTM_Z = CTM_Base + 0x94,
    CTM_TurnSpeed = CTM_Base + 0x4,
    CTM_Distance = CTM_Base + 0xC,
    CTM_Action = CTM_Base + 0x1C,
    CTM_GUID = CTM_Base + 0x20
    };
    thanks again


    ------------------
    took me some time but i found em myself...and since i didn't find them somewhere else i posting them here:


    enum ClickToMove
    {
    CTM_Activate_Pointer = 0x99C85C,
    CTM_Activate_Offset = 0x30,
    CTM_Base = 0x8D6188,
    CTM_X = CTM_Base + 0xA0,
    CTM_Y = CTM_Base + 0xA4,
    CTM_Z = CTM_Base + 0xA8,
    CTM_TurnSpeed = CTM_Base + 0x4,
    CTM_Distance = CTM_Base + 0xC,
    CTM_Action = CTM_Base + 0x1C,
    CTM_GUID = CTM_Base + 0x20
    };
    Last edited by BladeM; 10-06-2012 at 04:28 PM. Reason: found the ctm offsets

  12. #12
    Frosttall's Avatar Active Member
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