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  1. #61
    Frosttall's Avatar Active Member
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    Originally Posted by DennyPow View Post
    I've got it. Thanks

    Edit: Did warden detect any if i try to write in memory? (change a value)

    Edit2: I've 2 more questions...

    How I can decide if the Objeft is an NPC (Attackable/Enemy) and NPC (Nonattackable/Friends) ?

    And my second questions is... is there any collision detection which I can use for pathing?

    Thanks a lot
    Well it depends on the address you're writing to

    You can look if the target is an enemy by comparing your and the units' faction.

    Collision detection can be done by TraceLine, but therefor do you have to use injection.

    [WoW][4.3.4.15595] Info Dump Thread
  2. #62
    DennyPow's Avatar Corporal
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    Originally Posted by Frosttall View Post
    Well it depends on the address you're writing to

    You can look if the target is an enemy by comparing your and the units' faction.

    Collision detection can be done by TraceLine, but therefor do you have to use injection.
    At first, thank you very much

    How i can see which addresses are warden is looking for detection?

    And TraceLine needs injection like end scene?

  3. #63
    joostvanpoppel's Avatar Corporal
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    I'm completely new to memory reading, so trying a first simple thing: get the name of the character that is currently playing from WoW.
    Using Delpi to retrieve the data. Can anyone hint me into the right direction: what offsets do I need? And do i need to use the rebased offsets like stated on page 1?
    Thx a lot in advance!

  4. #64
    Vandra's Avatar Contributor
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    Originally Posted by joostvanpoppel View Post
    I'm completely new to memory reading, so trying a first simple thing: get the name of the character that is currently playing from WoW.
    Using Delpi to retrieve the data. Can anyone hint me into the right direction: what offsets do I need? And do i need to use the rebased offsets like stated on page 1?
    Thx a lot in advance!
    You have to read string at wow.exe + 0x9BE820

  5. #65
    joostvanpoppel's Avatar Corporal
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    Originally Posted by Vandra View Post
    You have to read string at wow.exe + 0x9BE820
    Thx for the quick reply Vandra! Another question: what exactly does "rebased" mean? And how do I know the length of a variable?
    thx again!

  6. #66
    Vandra's Avatar Contributor
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    Originally Posted by joostvanpoppel View Post
    Thx for the quick reply Vandra! Another question: what exactly does "rebased" mean? And how do I know the length of a variable?
    thx again!
    short story: in IDA offsets are "based" because of aslr, to rebase an offset you have to substract 0x400000
    long story: Address space layout randomization - Wikipedia, the free encyclopedia

  7. #67
    joostvanpoppel's Avatar Corporal
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    Hmmm. Strange, my last post got removed somehow? Can anyone give me a hint to the offset of the players x-axis? Thx in advance!

  8. #68
    Frosttall's Avatar Active Member
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    Originally Posted by joostvanpoppel View Post
    Hmmm. Strange, my last post got removed somehow? Can anyone give me a hint to the offset of the players x-axis? Thx in advance!
    Originally Posted by Section description
    WoW Memory Editing(XX Viewing)
    This section is more advanced than others on OwnedCore Read the section specific rules, infractions will be given out if u break them! That is including the expectations! - If you don't meet them then don't post
    And now the rules:
    Originally Posted by Section rules
    2. Requests;
    ...
    2.3 DO NOT REQUEST UPDATED OFFSETS!

    The mods are doing a pretty good job!

  9. #69
    joostvanpoppel's Avatar Corporal
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    Originally Posted by Frosttall View Post
    And now the rules:



    The mods are doing a pretty good job!
    Thx for the reply. Since i saw more similar requests and answers I thought my question was in place..
    Also i dont want the physical offset, but the logic name of the offset...

  10. #70
    Jokur's Avatar Sergeant
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    Originally Posted by joostvanpoppel View Post
    Also i dont want the physical offset, but the logic name of the offset...
    Man.. I read this like 5 times. I have no idea what your asking. If you want other information just use IDA to jump to the address for whatever your looking for ?

  11. #71
    Jadd's Avatar 🐸 Premium Seller
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    Some movement events you can use for callbacks (called by CMovement_C::UpdatePlayerMovement, the event is 4 bytes at [[this + 0x144] + 0xC]):

    Code:
    enum WoWMovementEvent : DWORD
    {
    	MOVEMENTEVENT_STARTMOVE,
    	MOVEMENTEVENT_STARTMOVEBACK,
    	MOVEMENTEVENT_STOPMOVE,
    	MOVEMENTEVENT_STARTSTRAFELEFT,
    	MOVEMENTEVENT_STARTSTRAFERIGHT,
    	MOVEMENTEVENT_STOPSTRAFE,
    	MOVEMENTEVENT_STARTASCENSION,
    	MOVEMENTEVENT_STARTDESCENSION,
    	MOVEMENTEVENT_STOPASCENSIONDESCENSION,
    	MOVEMENTEVENT_TRYSTARTFALLING,
    	MOVEMENTEVENT_JUMP,
    	MOVEMENTEVENT_STARTTURNLEFT,
    	MOVEMENTEVENT_STARTTURNRIGHT,
    	MOVEMENTEVENT_STOPTURN_1,
    	MOVEMENTEVENT_STARTPITCHUP,
    	MOVEMENTEVENT_STARTPITCHDOWN,
    	MOVEMENTEVENT_STOPPITCH_1,
    	MOVEMENTEVENT_STARTWALK,
    	MOVEMENTEVENT_STOPWALK,
    	MOVEMENTEVENT_SETRAWFACING,
    	MOVEMENTEVENT_UPDATEPITCH,
    	MOVEMENTEVENT_STARTSWIM,
    	MOVEMENTEVENT_STOPSWIM,
    	MOVEMENTEVENT_CHANGERUNSPEED,
    	MOVEMENTEVENT_CHANGERUNBACKSPEED,
    	MOVEMENTEVENT_CHANGEWALKSPEED,
    	MOVEMENTEVENT_CHANGESWIMSPEED,
    	MOVEMENTEVENT_CHANGESWIMBACKSPEED,
    	MOVEMENTEVENT_CHANGEFLIGHTSPEED,
    	MOVEMENTEVENT_CHANGEFLIGHTBACKSPEED,
    	MOVEMENTEVENT_CHANGETURNRATE,
    	MOVEMENTEVENT_CHANGEPITCHRATE,
    	MOVEMENTEVENT_ENABLEGRAVITY,
    	MOVEMENTEVENT_DISABLEGRAVITY,
    	MOVEMENTEVENT_ENABLECOLLISION,
    	MOVEMENTEVENT_DISABLECOLLISION,
    	MOVEMENTEVENT_KNOCKBACK,
    	MOVEMENTEVENT_ENABLEFEATHERFALL,
    	MOVEMENTEVENT_DISABLEFEATHERFALL,
    	MOVEMENTEVENT_ENABLEHOVER,
    	MOVEMENTEVENT_DISABLEHOVER,
    	MOVEMENTEVENT_ENABLEWATERWALK,
    	MOVEMENTEVENT_DISABLEWATERWALK,
    	MOVEMENTEVENT_ROOT,
    	MOVEMENTEVENT_UNROOT,
    	MOVEMENTEVENT_NOTHING,
    	MOVEMENTEVENT_TELEPORT,
    	MOVEMENTEVENT_STARTFLIGHT,
    	MOVEMENTEVENT_STOPFLIGHT,
    	MOVEMENTEVENT_ENABLECANFLY,
    	MOVEMENTEVENT_DISABLECANFLY,
    	MOVEMENTEVENT_STOPTURN_2,
    	MOVEMENTEVENT_STOPPITCH_2,
    	MOVEMENTEVENT_DISMISSVEHICLE,
    	MOVEMENTEVENT_TURNTOANGLE,
    	MOVEMENTEVENT_PITCHTOANGLE,
    	MOVEMENTEVENT_CHANGESEAT,
    	MOVEMENTEVENT_ENABLESWIMTOFLYTRANS,
    	MOVEMENTEVENT_DISABLESWIMTOFLYTRANS,
    	MOVEMENTEVENT_VALIDATECOLLISIONHEIGHT,
    	MOVEMENTEVENT_SETVEHICLERECID,
    	MOVEMENT_EVENT_COUNT
    };
    Edit: Also in constants thread, don't seem to change even between Cata and MoP.
    Last edited by Jadd; 07-05-2012 at 12:50 PM.

  12. #72
    Narlya's Avatar Private
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    Where can i find these in 4.3.4 addresses?

    Code:
    /// <summary>
            /// Unit Field Descriptor
            /// </summary>
            public enum UnitField
            {
                UNIT_SPEED = 0x80C, 
                UNIT_FIELD_X = 0x790, 
                UNIT_FIELD_Y = UNIT_FIELD_X + 0x4, 
                UNIT_FIELD_Z = UNIT_FIELD_X + 0x8, 
                UNIT_FIELD_R = 0x7A0, 
                UNIT_FIELD_H = 0x8AC, 
                unitName1 = 0x91C, // CGUnit_C__GetUnitName + 0x142
                unitName2 = 0x64, // CGUnit_C__GetUnitName + 0x15E
                CastingSpellID = 0xA34, // Script_UnitCastingInfo
                ChannelSpellID = 0xA48, // Script_UnitChannelInfo
                TransportGUID = 0x788, // CGUnit_C__GetTransportGUID+0
            }

  13. #73
    UnscrewedN's Avatar Private
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    Originally Posted by imdasandman View Post
    Just be patient. Hb will be updated soon enough

    Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
    Why did you add that last line?
    (Don't say it was automatically added, because that's bullshit.)

  14. #74
    Frosttall's Avatar Active Member
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    Originally Posted by UnscrewedN View Post
    Why did you add that last line?
    (Don't say it was automatically added, because that's bullshit.)
    What is wrong with you? Why shouldn't it have been added automatically?

    (And where is the relation to this topic??)

  15. #75
    yamidante's Avatar Banned
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    Originally Posted by UnscrewedN View Post
    Why did you add that last line?
    (Don't say it was automatically added, because that's bullshit.)
    http://www.google.com/webhp?sourceid....,cf.osb&cad=b

    stupid fag.

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