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  1. #31
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by natt_ View Post
    Descriptor at 0xC ? kinda stuck
    Yes (filler)
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

    [WoW][4.3.4.15595] Info Dump Thread
  2. #32
    natt_'s Avatar Contributor
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    Originally Posted by -Ryuk- View Post
    Yes (filler)
    Thank you! .

  3. #33
    hamburger12's Avatar Contributor CoreCoins Purchaser
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    SelectedLoginBox = 0xAC6DD8
    LoginBoxTextBase = 0x9D39FC
    LoginBoxOffset = 0x218
    AutoLootAktiv = 0xAD7644
    AutoLootAktivOffset = 0x30
    ClickToMoveActiv = 0xAD7624
    ClickToMoveActivOffset = 0x30

  4. #34
    natt_'s Avatar Contributor
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    Am i doin this rite? Im pretty damn sure its right


    Code:
    ObjMgr = [[BaseAdress+CurMGrPointer]+CurMgrOffset]]
    
    PlayerObj = [ObjMgr+LocalGuidOffset]
    
    ObjStorage = [PlayerObj +0xC]
    
    health = [ObjStorage+0x12*4]
    mana = [ObjStorage+0x13*4]
    returns 0. However

    Code:
    CurObject = [ObjMgr+FirstObjectOffset]
    
    while CurObject  <> 0 {
    
    if (AnyObject = CurObject) {
    
    return CurObject
    
    }else{
    
    CurObject = [CurObject+NextObjectOffset]
    
    }
    
    }
    Returns 0 when i use the LocalGuid. If i just loop this and prints the XYZ i am getting coordinates.


  5. #35
    romb0t's Avatar Member
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    @_natt
    From JuJuBosc descriptor list, I would have said:
    Code:
    ObjMgr = [[BaseAdress+CurMGrPointer]+CurMgrOffset]]
    
    PlayerObj = [ObjMgr+LocalGuidOffset]
    
    ObjStorage = [PlayerObj +0xC]
    
    health = [ObjStorage+0x20+0x12*4]
    mana = [ObjStorage+0x20+0x13*4]
    Last edited by romb0t; 04-23-2012 at 01:05 AM.

  6. #36
    Bananenbrot's Avatar Contributor
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    And
    [ObjMgr+LocalGuidOffset] returns the player's guid and not its address... you have to loop through the list and compare each object's guid with that guid to know the player's address.

  7. #37
    natt_'s Avatar Contributor
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    Originally Posted by Bananenbrot View Post
    And
    [ObjMgr+LocalGuidOffset] returns the player's guid and not its address... you have to loop through the list and compare each object's guid with that guid to know the player's address.
    ooh yes ofcourse!!!!

    Now evrything makes sense. Thanks. my GetObject function now compares uint instead of just the adress and now returns the object. Also thanks to romb0t for my noobyness!

  8. #38
    Jokur's Avatar Sergeant
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    You sure about this one Juju ??
    AttachmentHasItem = 0x220, // 4.3.4 15595

  9. #39
    Sacred's Avatar Contributor
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    Nope it's 0x224

  10. #40
    Jokur's Avatar Sergeant
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    Originally Posted by Sacred View Post
    Nope it's 0x224

    You are correct sir..! Its not often I get to give Juju a hard time..

  11. #41
    hamburger12's Avatar Contributor CoreCoins Purchaser
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    Player Class: [[F8]+45]

  12. #42
    yeahlol's Avatar Member
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    Hey JuJuBoSc, I've been trying to update "my" (read blackrain) descriptors.

    Ive got a problem, I dont understand the following:

    // Descriptors: 0x0091C758
    enum eDynamicObjectFields
    {
    DYNAMICOBJECT_CASTER = OBJECT_END + 0x0,


    // Descriptors: 0x0091C7C0
    enum eCorpseFields
    {
    CORPSE_FIELD_OWNER = OBJECT_END + 0x0,
    How can they both start at 0x0 from OBJECT_END? I see the // Descriptors bit but cant seem to understand it :-)

  13. #43
    Bananenbrot's Avatar Contributor
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    Because DynamicObject and Corpse are both subclasses of object. Therefore, their descriptors may "overlap", just like normal inheritance rules for nearly all OO languages

  14. #44
    yeahlol's Avatar Member
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    Originally Posted by Bananenbrot View Post
    Because DynamicObject and Corpse are both subclasses of object. Therefore, their descriptors may "overlap", just like normal inheritance rules for nearly all OO languages
    Thanks for your reply Bananenbrot, but it be chaos if they can overlap?

  15. #45
    namreeb's Avatar Legendary

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    It won't be chaos because no object is both a dynamic object AND a corpse.

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